cards/libcards/src/lib.rs

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5.7 KiB
Rust
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use anyhow::Result;
use rand::prelude::IteratorRandom;
use rand::thread_rng;
use serde::{Deserialize, Serialize};
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use std::net::SocketAddr;
/// User
pub struct User {
pub name: String,
pub addr: SocketAddr,
}
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/// New game request structure
#[derive(Debug, Deserialize)]
pub struct NewGameRequest {
/// Game name
pub name: String,
/// Game host
pub host: CAHPlayer,
/// Chosen packs
pub packs: Vec<u8>,
}
/// Game join request structure
pub struct GameJoinRequest {
/// Game id
pub id: u8, // increase later
/// Game password
pub password: Option<String>,
/// Player info
pub player: CAHPlayer,
}
/// A CAH white card
#[derive(Debug, Serialize, Deserialize)]
pub struct CAHCardWhite {
/// Card text
pub text: String,
/// ID of the pack it came from
pack: u8,
}
/// A CAH black card
#[derive(Debug, Serialize, Deserialize)]
pub struct CAHCardBlack {
/// Card text
pub text: String,
/// Amount of cards to submit for judging
pick: u8,
/// ID of the pack it came from
pack: u8,
}
/// A CAH pack
#[derive(Debug, Serialize, Deserialize)]
pub struct CAHCardSet {
/// Name of the pack
name: String,
/// Pack Description
description: Option<String>,
/// Whether or not this is an official card pack
official: bool,
/// White card data
white: Option<Vec<CAHCardWhite>>,
/// Black card data
black: Option<Vec<CAHCardBlack>>,
}
/// Player roles
#[derive(Debug, Deserialize)]
pub enum PlayerRole {
/// Player is host
Host,
/// Player is a player in a game where another player is host
Player,
/// Player is just spectating
Spectator,
}
/// A struct that represents a player
#[derive(Debug, Deserialize)]
pub struct CAHPlayer {
/// Player's username
pub name: String,
/// This player's role
pub role: PlayerRole,
/// The player's hand
pub white: Vec<CAHCardWhite>,
/// The player's wins
pub black: Vec<CAHCardBlack>,
}
/// The game master
#[derive(Default)]
pub struct CAHGame {
/// The name of the game
pub name: String,
/// White draw pile
pub white: Vec<CAHCardWhite>,
/// Black draw pile
pub black: Vec<CAHCardBlack>,
/// White discard pile
pub white_discard: Vec<CAHCardWhite>,
/// Black discard pile
pub black_discard: Vec<CAHCardBlack>,
/// Indicates game active/game over
pub game_active: bool,
/// List of current players
pub players: Vec<CAHPlayer>,
// /// Reference to current card czar
// czar: &CAHPlayer,
/// Black card for the current round
pub current_black: Option<CAHCardBlack>,
}
impl CAHGame {
/// Build game decks from input data for game start.
/// This should only run once and at startup.
fn _build_decks(&mut self, cards_json: Vec<CAHCardSet>) -> Result<()> {
for pack in cards_json {
if let Some(white) = pack.white {
self.white.extend(white)
}
if let Some(black) = pack.black {
self.black.extend(black)
}
}
Ok(())
}
pub fn new(request: NewGameRequest) -> Result<Self> {
let mut game = CAHGame {
..Default::default()
};
tracing::debug!("Creating game {}", &request.name);
game.name = request.name;
// game.build_decks(request.packs)?;
game.create_player(request.host)?;
game.deal_black()?;
Ok(game)
}
// pub fn join(request:GameJoinRequest)
/// Log counts of current drawable cards
/// For testing
pub fn deck_counts(&self) {
tracing::debug!(
"Deck Counts:\n {} White cards\n {} Black cards",
self.white.len(),
self.black.len()
);
}
/// Draw one white card at random from play deck.
fn draw_one_white(&mut self) -> Result<CAHCardWhite> {
let deck = &mut self.white;
// this feels sloppy
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
Ok(deck.swap_remove(index))
} else {
Ok(CAHCardWhite {
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
pack: 0,
})
}
}
/// Draw one black card at random from play deck.
fn draw_one_black(&mut self) -> Result<CAHCardBlack> {
let deck = &mut self.black;
// this feels sloppy
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
Ok(deck.swap_remove(index))
} else {
Ok(CAHCardBlack {
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
pick: 0,
pack: 0,
})
}
}
/// Deal a black card and use it for the current round
fn deal_black(&mut self) -> Result<()> {
self.current_black = Some(self.draw_one_black()?);
Ok(())
}
/// Create a new player and add them to the game.
pub fn create_player(&mut self, mut player: CAHPlayer) -> Result<()> {
tracing::debug!("Creating player {} as {:?}", &player.name, &player.role);
let mut hand_buf = vec![];
for _ in 0..10 {
hand_buf.push(self.draw_one_white()?);
}
tracing::debug!("Dealing hand to {}", &player.name);
player.white.extend(hand_buf);
self.players.push(player);
Ok(())
}
pub fn game_start(&mut self) -> Result<()> {
self.game_active = true;
tracing::debug!("Game Active!");
if let Some(black) = &self.current_black {
tracing::debug!("{}", black.text);
} else {
tracing::debug!("YOU DONE FUCKED UP (no current black card)");
}
Ok(())
}
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}