133 lines
4.4 KiB
Rust
133 lines
4.4 KiB
Rust
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use crate::components::game::cards::*;
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use crate::components::websocket::WebSocketContext;
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use leptos::*;
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use lib::*;
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use serde_json::to_string;
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use std::collections::HashMap;
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#[component]
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pub fn PlayingView() -> impl IntoView {
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// Incoming
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let websocket = expect_context::<WebSocketContext>();
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let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
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// Signals
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let (selected_cards, set_selected_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
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let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
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let (player_hand, set_player_hand) =
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create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
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// Outoging
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provide_context::<WriteSignal<String>>(set_card_clicked);
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// On Incoming Meta //
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// Put cards in a map for easier lookup
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// The server sends a vec to preserve ordering
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create_effect(move |_| {
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if game_meta().is_some() {
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for card in game_meta().unwrap().white {
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set_player_hand.update(|map| {
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map.insert(card.uuid.clone(), card.clone());
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});
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}
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}
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set_selected_cards.update(|list| {
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list.clear();
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});
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});
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// Card selection //
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// Toggle selected status of cards
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create_effect(move |_| {
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if card_clicked() != "".to_string() {
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if !selected_cards.get_untracked().contains(
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player_hand
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.get_untracked()
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.get(&card_clicked.get_untracked())
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.unwrap(),
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) {
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set_selected_cards
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.update(|cards| cards.push(player_hand().get(&card_clicked()).unwrap().clone()))
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} else if selected_cards
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.get_untracked()
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.contains(player_hand.get_untracked().get(&card_clicked()).unwrap())
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{
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set_selected_cards.update(|cards| {
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cards.remove(
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cards
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.iter()
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.position(|card| card == player_hand().get(&card_clicked()).unwrap())
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.unwrap(),
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);
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})
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}
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// Clear the signal otherwise it selects the last selected card again
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set_card_clicked.update_untracked(|value| value.clear());
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}
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});
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// Player Submit Handler //
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let submit_move = move |_| {
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let msg = to_string(&PlayerMoveRequest {
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game_id: game_meta().unwrap().uuid.clone(),
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card_ids: selected_cards()
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.iter()
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.map(|card| card.uuid.clone())
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.collect(),
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})
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.unwrap();
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websocket.send(&msg);
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set_selected_cards.update(|list| {
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list.clear();
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});
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};
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view! {
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<div class="w-full ms-16 inline-flex flex-wrap">
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<BlackCard />
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// Selected cards
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<For
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each=move || selected_cards()
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=card /> }
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}
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/>
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</div>
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// Submit button
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_move>
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Submit
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</button>
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</div>
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// Player hand
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<div class="inline-flex flex-wrap justify-center">
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<For
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each=move || game_meta().unwrap().white
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! {
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// Hide cards from hand view when they exist as selected
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<Show when={
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let id = card.uuid.clone();
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move || {
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if let Some(card) = player_hand().get(&id) {
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!selected_cards().contains(card)
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} else {
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true
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}
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}
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}>
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<WhiteCard card_data=card.clone() />
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</Show>
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}
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}
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/>
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</div>
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}
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}
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