2024-08-05 01:55:05 -04:00
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#![feature(if_let_guard)]
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2024-08-06 02:23:31 -04:00
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use crate::mpsc::Sender;
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2024-08-04 18:14:10 -04:00
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use anyhow::{Context, Result};
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use lib::*;
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use rand::prelude::IteratorRandom;
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2024-08-05 21:23:28 -04:00
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use rand::prelude::SliceRandom;
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2024-08-04 18:14:10 -04:00
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use rand::thread_rng;
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use serde::Deserialize;
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use std::{
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2024-08-05 00:08:29 -04:00
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collections::{HashMap, HashSet},
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2024-08-04 18:14:10 -04:00
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fs::{read_to_string, File},
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io::{BufRead, BufReader},
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net::SocketAddr,
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sync::{Arc, RwLock},
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};
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2024-08-06 02:23:31 -04:00
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use tokio::sync::{broadcast, mpsc};
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2024-08-05 01:55:05 -04:00
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pub mod websocket;
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2024-08-07 05:30:30 -04:00
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pub mod user_handler;
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2024-08-05 21:23:28 -04:00
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/// User
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#[derive(Default, Debug, Eq, PartialEq, Hash)]
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pub struct User {
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pub name: String,
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}
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impl User {
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/// Create a new user object from incoming data
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pub fn new(state: &Arc<AppState>) -> User {
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User {
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name: format!(
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"{} {}",
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state.first_names.choose(&mut rand::thread_rng()).unwrap(),
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state.last_names.choose(&mut rand::thread_rng()).unwrap(),
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),
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}
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}
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pub fn change_name(&mut self, new_name: String) {
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self.name = new_name;
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}
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}
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2024-08-04 18:14:10 -04:00
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/// Card Set
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#[derive(Debug)]
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pub struct CardSet {
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pub white: Option<Vec<CardWhite>>,
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pub black: Option<Vec<CardBlack>>,
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}
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/// Card Packs
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#[derive(Debug)]
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pub struct CardPacks {
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pub official: HashMap<u8, CardSet>,
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pub unofficial: HashMap<u8, CardSet>,
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}
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/// A white card
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#[derive(Debug, Deserialize)]
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pub struct CardWhite {
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/// Card text
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pub text: String,
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/// ID of the pack it came from
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pub pack: u8,
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}
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/// A black card
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#[derive(Debug, Deserialize)]
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pub struct CardBlack {
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/// Card text
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pub text: String,
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/// Amount of cards to submit for judging
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pub pick: u8,
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/// ID of the pack it came from
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pub pack: u8,
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}
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/// A card pack
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#[derive(Debug, Deserialize)]
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pub struct CardPack {
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/// Name of the pack
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pub name: String,
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/// Whether or not this is an official card pack
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pub official: bool,
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/// White card data
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pub white: Option<Vec<CardWhite>>,
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/// Black card data
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pub black: Option<Vec<CardBlack>>,
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}
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/// New game request structure
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#[derive(Debug)]
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pub struct NewGameManifest {
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/// Game name
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pub name: String,
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/// Game host
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pub host: Arc<RwLock<User>>,
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}
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/// A struct that represents a player
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#[derive(Debug)]
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pub struct Player {
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/// Player's username
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pub user: Arc<RwLock<User>>,
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/// The player's hand
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pub white: Vec<CardWhite>,
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/// The player's wins
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pub black: Vec<CardBlack>,
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}
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/// The game master
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#[derive(Default, Debug)]
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pub struct Game {
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/// The name of the game
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pub name: String,
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/// The host user of the game
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pub host: Arc<RwLock<User>>,
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/// White draw pile
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pub white: Vec<CardWhite>,
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/// Black draw pile
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pub black: Vec<CardBlack>,
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/// White discard pile
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pub white_discard: Vec<CardWhite>,
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/// Black discard pile
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pub black_discard: Vec<CardBlack>,
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/// Indicates game active/game over
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pub game_active: bool,
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/// List of current players
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pub players: Vec<Player>,
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// /// Reference to current card czar
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// czar: &Player,
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/// Black card for the current round
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pub current_black: Option<CardBlack>,
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}
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impl Game {
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/// Build game decks from input data for game start.
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/// This should only run once and at startup.
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fn _build_decks(&mut self, cards_json: Vec<CardPack>) -> Result<()> {
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for pack in cards_json {
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if let Some(white) = pack.white {
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self.white.extend(white)
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}
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if let Some(black) = pack.black {
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self.black.extend(black)
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}
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}
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Ok(())
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}
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pub fn new(request: NewGameManifest) -> Result<Self> {
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let mut game = Game {
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..Default::default()
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};
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tracing::debug!(
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"Creating game {} with {} as host",
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&request.name,
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request.host.read().unwrap().name
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);
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game.name = request.name;
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game.host = request.host.clone();
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// game.build_decks(request.packs)?;
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game.create_player(request.host)?;
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game.deal_black()?;
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Ok(game)
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}
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// pub fn join(request:GameJoinRequest)
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/// Log counts of current drawable cards
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/// For testing
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pub fn deck_counts(&self) {
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tracing::debug!(
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"Deck Counts:\n {} White cards\n {} Black cards",
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self.white.len(),
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self.black.len()
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);
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}
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/// Draw one white card at random from play deck.
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fn draw_one_white(&mut self) -> Result<CardWhite> {
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let deck = &mut self.white;
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// this feels sloppy
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Ok(deck.swap_remove(index))
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} else {
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Ok(CardWhite {
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text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
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pack: 0,
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})
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}
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}
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/// Draw one black card at random from play deck.
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fn draw_one_black(&mut self) -> Result<CardBlack> {
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let deck = &mut self.black;
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// this feels sloppy
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Ok(deck.swap_remove(index))
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} else {
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Ok(CardBlack {
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text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
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pick: 0,
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pack: 0,
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})
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}
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}
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/// Deal a black card and use it for the current round
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fn deal_black(&mut self) -> Result<()> {
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self.current_black = Some(self.draw_one_black()?);
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Ok(())
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}
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/// Create a new player and add them to the game.
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pub fn create_player(&mut self, user: Arc<RwLock<User>>) -> Result<()> {
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let mut new_player = Player {
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user: user.clone(),
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white: vec![],
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black: vec![],
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};
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let new_player_name = user.read().unwrap().name.clone();
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tracing::debug!("Creating player for {}", &new_player_name);
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let mut hand_buf = vec![];
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for _ in 0..10 {
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hand_buf.push(self.draw_one_white()?);
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}
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tracing::debug!("Dealing hand to {}", &new_player_name);
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new_player.white.extend(hand_buf);
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self.players.push(new_player);
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Ok(())
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}
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pub fn game_start(&mut self) -> Result<()> {
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self.game_active = true;
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tracing::debug!("Game Active!");
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if let Some(black) = &self.current_black {
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tracing::debug!("{}", black.text);
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} else {
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tracing::debug!("YOU DONE FUCKED UP (no current black card)");
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}
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Ok(())
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}
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}
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/// Parse json for card data
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pub fn load_cards_from_json(path: &str) -> Result<(CardPacks, CardPacksMeta)> {
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let data: String =
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read_to_string(path).with_context(|| format!("Invalid JSON path: \"{}\"", path))?;
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let jayson: Vec<CardPack> = serde_json::from_str(&data)
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.with_context(|| format!("The contents of \"{path}\" is not valid JSON."))?;
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let mut official: HashMap<u8, CardSet> = HashMap::new();
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let mut unofficial: HashMap<u8, CardSet> = HashMap::new();
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let mut official_meta: Vec<CardPackMeta> = vec![];
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let mut unofficial_meta: Vec<CardPackMeta> = vec![];
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for set in jayson {
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let mut num_white = 0;
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let mut num_black = 0;
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let mut newset = CardSet {
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white: Option::None,
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black: Option::None,
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};
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// No safe default for this so make it an Option
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let mut pack: Option<u8> = Option::None;
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if let Some(ref white) = set.white {
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num_white = white.len();
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if num_white > 0 {
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pack = Some(white[0].pack);
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newset.white = Some(set.white.unwrap());
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}
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}
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if let Some(ref black) = set.black {
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num_black = black.len();
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if num_black > 0 {
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pack = Some(black[0].pack);
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newset.black = Some(set.black.unwrap());
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}
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}
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let meta = CardPackMeta {
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name: set.name,
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pack: pack.expect("No card pack number!"),
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num_white,
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num_black,
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};
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if set.official {
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official_meta.push(meta);
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official.insert(pack.unwrap(), newset);
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} else {
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unofficial_meta.push(meta);
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unofficial.insert(pack.unwrap(), newset);
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}
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}
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official.shrink_to_fit();
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unofficial.shrink_to_fit();
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official_meta.shrink_to_fit();
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unofficial_meta.shrink_to_fit();
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tracing::debug!("{} official", official.len());
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tracing::debug!("{} official meta", official_meta.len());
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tracing::debug!("{} unofficial", unofficial.len());
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tracing::debug!("{} unofficial meta", unofficial_meta.len());
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tracing::debug!("{:#?}", official_meta[0]);
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tracing::debug!("{:#?}", unofficial_meta[0]);
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let packs = CardPacks {
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official,
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unofficial,
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};
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let packs_meta = CardPacksMeta {
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official_meta,
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unofficial_meta,
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};
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Ok((packs, packs_meta))
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}
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/// Parse name list
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pub fn load_names(path: &str) -> Result<Vec<String>> {
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let f = File::open(path).with_context(|| format!("Invalid names path: \"{}\"", path))?;
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let f = BufReader::new(f);
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let mut buf = vec![];
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for line in f.lines() {
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buf.push(line?)
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}
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Ok(buf)
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}
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2024-08-06 02:23:31 -04:00
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#[derive(Debug)]
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pub struct NewUser {
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2024-08-07 05:30:30 -04:00
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pub sender: Sender<String>,
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2024-08-06 02:23:31 -04:00
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pub addr: SocketAddr,
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}
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2024-08-04 18:14:10 -04:00
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// Our shared state
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pub struct AppState {
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2024-08-07 05:30:30 -04:00
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pub broadcast_channel: broadcast::Sender<String>,
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2024-08-06 02:23:31 -04:00
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pub users_tx: mpsc::Sender<NewUser>,
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2024-08-05 21:23:28 -04:00
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pub first_names: Vec<String>,
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pub last_names: Vec<String>,
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2024-08-05 00:08:29 -04:00
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pub reserved_names: RwLock<HashSet<String>>,
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2024-08-04 18:14:10 -04:00
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pub online_users: RwLock<HashMap<SocketAddr, Arc<RwLock<User>>>>,
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pub offline_users: RwLock<HashMap<String, Arc<RwLock<User>>>>,
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pub packs: CardPacks,
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pub packs_meta: CardPacksMeta,
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2024-08-06 00:33:37 -04:00
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pub games: RwLock<HashMap<String, RwLock<Game>>>,
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2024-08-04 18:14:10 -04:00
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}
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