cards/src/main.rs

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Rust
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use serde_json::Result;
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use std::fs;
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#[allow(non_snake_case)]
pub mod CAHd_game;
use crate::CAHd_game::*;
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/// Parse json for card data
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
let data: String = fs::read_to_string(path).expect("Error reading file");
let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
Ok(jayson)
}
fn main() -> Result<()> {
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// choose decks
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let cards_input_path: &str = "data/cah-cards-full.json";
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// TODO: this should be a master card database and pointers
// to the cards should be passed to the game instead of actual cards
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let chosen_packs: Vec<CAHCardSet> = load_json(cards_input_path)?;
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println!("{}", &chosen_packs.len());
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let test_player0 = CAHPlayer {
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player_name: "Adam".to_string(),
role: PlayerRole::Host,
white: vec![],
black: vec![],
};
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let test_player1 = CAHPlayer {
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player_name: "Ferris".to_string(),
role: PlayerRole::Player,
white: vec![],
black: vec![],
};
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// make some games
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// use hashmap?
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let mut games: Vec<CAHGame> = vec![];
// create game with/for player 0
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let test_game0 = NewGameRequest {
name: "Test0".to_string(),
host: test_player0,
packs: chosen_packs,
};
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games.push(CAHGame::new(
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test_game0
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)?);
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// a new game request struct but this player is a player
games[0].create_player(test_player1)?;
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// start round
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games[0].game_start()?;
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Ok(())
}