cards/server/src/api.rs

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Rust
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use crate::AppState;
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use axum::{
extract::{
ws::{Message, WebSocket},
ConnectInfo, State, WebSocketUpgrade,
},
response::IntoResponse,
};
use futures::{SinkExt, StreamExt};
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use lib::models::*;
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use serde_json::to_string;
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use std::{net::SocketAddr, sync::Arc};
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pub mod message_handler;
use crate::message_handler::*;
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fn motd() -> ChatMessage {
ChatMessage {
text: "Greetings from the game server!".to_string(),
}
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}
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fn server_sum_update(state: &Arc<AppState>) -> ServerStateSummary {
ServerStateSummary {
online_users: state.users.lock().unwrap().len(),
active_games: state.games.lock().unwrap().len(),
}
}
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pub async fn on_websocket_connection(stream: WebSocket, state: Arc<AppState>, mut who: User) {
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// Add user to users
//if doesn't exist
let _true_if_not_exist = &state.users.lock().unwrap().insert(who.clone());
//etc
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// By splitting, we can send and receive at the same time.
let (mut sender, mut receiver) = stream.split();
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// hydrate user
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let _ = &sender
.send(Message::Text(to_string::<ChatMessage>(&motd()).unwrap()))
.await;
let _ = &sender
.send(Message::Text(
to_string(&server_sum_update(&state)).unwrap(),
))
.await;
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// ANNOUNCE THY PRESENCE
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let msg = ChatMessage {
text: format!("{} joined.", who.name),
};
tracing::debug!("{}", msg.text);
let _ = &state.tx.send(to_string::<ChatMessage>(&msg).unwrap());
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// Broadcast server state summary update
let _ = &state
.tx
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.send(to_string(&server_sum_update(&state)).unwrap());
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// subscribe to broadcast channel
let mut rx = state.tx.subscribe();
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// handle broadcasting further awesome messages
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let mut send_task = tokio::spawn(async move {
while let Ok(msg) = rx.recv().await {
if sender.send(Message::Text(msg)).await.is_err() {
break;
}
}
});
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// handle new incoming messages
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let mut recv_task = tokio::spawn(async move {
while let Some(Ok(message)) = receiver.next().await {
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message_handler(message, &state, &mut who).await
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}
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});
// if either task completes then abort the other
tokio::select! {
_ = (&mut send_task) => recv_task.abort(),
_ = (&mut recv_task) => send_task.abort(),
};
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}
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pub async fn websocket_connection_handler(
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ws: WebSocketUpgrade,
// user_agent: Option<TypedHeader<headers::UserAgent>>,
ConnectInfo(addr): ConnectInfo<SocketAddr>,
State(state): State<Arc<AppState>>,
) -> impl IntoResponse {
tracing::debug!("New connection from {addr}");
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ws.on_upgrade(move |socket| {
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on_websocket_connection(
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socket,
state,
User {
name: "Anonymous".to_string(),
addr,
},
)
})
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}