cards/server/public/test_client.html

99 lines
3.1 KiB
HTML
Raw Normal View History

2024-04-28 04:53:00 -04:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Cards For Humanity Test Client</title>
2024-06-23 04:49:32 -04:00
<link type="text/css" rel="stylesheet" href="css">
2024-04-28 04:53:00 -04:00
</head>
<body>
<h1>Cards For Humanity Test Client</h1>
2024-05-02 00:39:34 -04:00
<hr />
2024-04-29 02:18:20 -04:00
<div id="status">
<p><em>Disconnected...</em></p>
</div>
2024-05-03 21:12:23 -04:00
<div id="chat">
<form id="chat" onsubmit="chatSubmit();return false">
<textarea id="chat-history" readonly="true" wrap="soft" style="display:block; width:30rem; height:10rem; box-sizing: border-box" cols="30" rows="10"></textarea>
2024-05-03 23:17:39 -04:00
<input id="chat-input" type="text" style="width: 30rem;" placeholder="talk shit" />
2024-05-03 21:12:23 -04:00
</form>
</div>
<hr />
<form id="new-game" onsubmit="createGame(); return false">
<p>Username:</p>
<input id="username" type="text" placeholder="username" />
<p>Game Name:</p>
<input id="gamename" type="text" placeholder="game name" />
<button id="create-game" type="submit">Create Game</button>
</form>
2024-05-02 00:39:34 -04:00
<hr />
<div id="socketTest">
<h3>Socket Test</h3>
<form id="socketForm" onsubmit="socketTest(); return false">
<p>int 3000-4999</p>
<input id="testCloseCode" placeholder="code" type="number" />
<p>string 123 bytes or less</p>
<input id="testCloseReason" placeholder="reason" />
<button id="close" type="submit">Close Connection</button>
</form>
</div>
2024-04-28 04:53:00 -04:00
<script type="text/javascript">
2024-05-01 04:56:58 -04:00
socket = new WebSocket("ws://localhost:3030/websocket");
2024-04-28 04:53:00 -04:00
2024-05-02 00:39:34 -04:00
function socketTest() {
let code = testCloseCode.value;
let reason = testCloseReason.value;
socket.close(code, reason)
};
2024-04-30 02:28:43 -04:00
2024-05-02 00:39:34 -04:00
function createGame() {
2024-05-03 23:17:39 -04:00
let CAHPlayer = {
name: username.value,
role: 'Host',
white: [],
black: [],
};
2024-04-30 02:28:43 -04:00
2024-05-03 23:17:39 -04:00
let NewGameRequest = {
name: gamename.value,
host: CAHPlayer,
packs: [0],
};
2024-04-30 02:28:43 -04:00
2024-05-01 04:56:58 -04:00
socket.send(JSON.stringify(NewGameRequest));
2024-04-29 02:18:20 -04:00
};
2024-04-28 04:53:00 -04:00
2024-05-02 00:39:34 -04:00
function joinGame() {
2024-05-03 23:17:39 -04:00
console.log('not done yet');
2024-05-02 00:39:34 -04:00
}
2024-05-01 04:56:58 -04:00
socket.onopen = function() {
2024-05-03 23:17:39 -04:00
console.log("connection opened",socket.extensions, socket.protocol, socket.readyState);
document.getElementById("status").innerHTML = '<p><em>Connected!</em></p>';
2024-04-29 02:18:20 -04:00
}
2024-04-28 04:53:00 -04:00
2024-05-01 04:56:58 -04:00
socket.onclose = function() {
2024-05-03 23:17:39 -04:00
console.log("connection closed");
document.getElementById("status").innerHTML = '<p><em>Disconnected...</em></p>';
document.getElementById("chat-history").value = "";
2024-04-29 02:18:20 -04:00
}
2024-04-28 04:53:00 -04:00
2024-05-01 04:56:58 -04:00
socket.onmessage = function(e) {
2024-05-03 23:17:39 -04:00
const history = document.getElementById("chat-history")
console.log("received message: "+e.data);
history.value += e.data+"\r";
history.scrollTop = history.scrollHeight;
2024-04-29 02:18:20 -04:00
}
2024-04-28 04:53:00 -04:00
2024-04-29 02:18:20 -04:00
function chatSubmit() {
2024-05-03 23:17:39 -04:00
let input = document.getElementById("chat-input");
socket.send(input.value);
input.value = "";
2024-04-29 02:18:20 -04:00
};
2024-04-29 03:32:44 -04:00
2024-05-01 04:56:58 -04:00
socket.addEventListener("error", (event) => {
2024-05-03 23:17:39 -04:00
console.log("WebSocket error: ", event);
2024-04-29 03:32:44 -04:00
});
2024-04-28 04:53:00 -04:00
</script>
</body>
</html>