2024-07-22 01:32:09 -04:00
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use crate::api::*;
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2024-05-04 02:23:40 -04:00
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use crate::AppState;
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use crate::Arc;
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2024-07-30 03:22:32 -04:00
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use anyhow::Result;
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2024-07-30 22:40:34 -04:00
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use axum::extract::ws::CloseFrame;
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2024-07-30 03:22:32 -04:00
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use serde_json::{from_str, to_string};
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use tokio::sync::broadcast::Sender;
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2024-08-02 00:41:48 -04:00
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/// Handle incoming messages over the WebSocket
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pub async fn message_handler(
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state: Arc<AppState>,
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addr: SocketAddr,
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message: Message,
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) -> Result<()> {
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let tx = &state.tx;
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match message {
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Message::Text(text) => match text {
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_new_game if let Ok(_new_game) = from_str::<NewGameRequest>(&text) => {
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tracing::debug!("New game request received.");
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handle_new_game(_new_game, &state, tx, addr)?;
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}
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_chat_message if let Ok(_chat_message) = from_str::<ChatMessage>(&text) => {
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handle_chat_message(_chat_message, &state, tx, addr)?;
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}
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_user_log_in if let Ok(_user_log_in) = from_str::<UserLogIn>(&text) => {
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handle_user_log_in(_user_log_in, &state, tx, addr)?;
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}
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_ => {
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tracing::debug!("Unhandled text message: {}", &text);
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}
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},
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Message::Binary(data) => {
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tracing::debug!("Binary: {:?}", data)
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}
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Message::Close(close_frame) => {
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handle_close(close_frame, &state, tx, addr)?;
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}
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Message::Pong(ping) => {
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tracing::debug!("Pong received with: {:?}", ping);
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}
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Message::Ping(pong) => {
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tracing::debug!("Pong received with: {:?}", pong);
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}
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}
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Ok(())
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}
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2024-07-30 03:29:20 -04:00
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/// This runs when a NewGameRequest is received
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2024-07-30 03:22:32 -04:00
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fn handle_new_game(
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new_game: NewGameRequest,
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state: &Arc<AppState>,
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tx: &Sender<String>,
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2024-08-01 23:47:28 -04:00
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addr: SocketAddr,
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) -> Result<()> {
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2024-08-01 23:47:28 -04:00
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let manifest = NewGameManifest {
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name: new_game.name,
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2024-08-02 02:35:31 -04:00
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host: state
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.online_users
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2024-08-03 00:42:32 -04:00
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.read()
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2024-08-02 02:35:31 -04:00
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.unwrap()
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.get(&addr)
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.unwrap()
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.clone(),
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2024-08-01 23:47:28 -04:00
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};
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2024-08-04 03:13:34 -04:00
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tracing::debug!("Game Packs {:?}", new_game.packs);
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2024-08-01 23:47:28 -04:00
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// create game
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2024-08-02 02:35:31 -04:00
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if let Ok(new_game_object) = Game::new(manifest) {
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2024-08-03 00:42:32 -04:00
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state.games.write().unwrap().push(new_game_object);
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2024-08-02 02:35:31 -04:00
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tx.send(games_update(state))?;
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tx.send(server_summary_update(state))?;
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}
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2024-07-30 03:22:32 -04:00
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Ok(())
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}
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2024-07-30 03:29:20 -04:00
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/// This runs when a ChatMessage is received
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2024-07-30 03:22:32 -04:00
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fn handle_chat_message(
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chat_message: ChatMessage,
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state: &Arc<AppState>,
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tx: &Sender<String>,
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addr: SocketAddr,
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) -> Result<()> {
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2024-08-03 00:42:32 -04:00
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let msg = format! {"{0}: {1}", state.online_users.read().unwrap().get(&addr).unwrap().read().unwrap().name, chat_message.text};
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2024-07-30 03:22:32 -04:00
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tracing::debug!("{msg}");
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tx.send(to_string::<ChatMessage>(&ChatMessage { text: msg })?)?;
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Ok(())
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}
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2024-06-22 02:16:35 -04:00
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2024-07-30 03:29:20 -04:00
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/// This runs when a UserLogIn is received
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2024-07-30 03:22:32 -04:00
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fn handle_user_log_in(
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user_log_in: UserLogIn,
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state: &Arc<AppState>,
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tx: &Sender<String>,
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addr: SocketAddr,
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) -> Result<()> {
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2024-07-31 21:19:29 -04:00
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let old_name = state
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.online_users
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2024-08-03 00:42:32 -04:00
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.read()
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.unwrap()
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.get(&addr)
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.unwrap()
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2024-08-02 21:01:52 -04:00
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.read()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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2024-07-31 21:19:29 -04:00
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.name
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.clone();
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let new_name = user_log_in.username.clone();
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2024-07-30 22:40:34 -04:00
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2024-08-03 00:42:32 -04:00
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if state.offline_users.read().unwrap().contains_key(&new_name) {
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state
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.online_users
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2024-08-03 00:42:32 -04:00
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.write()
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2024-07-31 21:19:29 -04:00
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.unwrap()
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.insert(
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addr,
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state
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.offline_users
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.write()
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2024-07-31 21:19:29 -04:00
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.unwrap()
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.remove(&new_name)
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.unwrap(),
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)
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.unwrap();
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let msg = format! {
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"{0} changed name to {1}. Welcome back!",
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old_name,
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new_name
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};
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tracing::debug!("{msg}");
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2024-08-05 00:08:29 -04:00
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} else if state.reserved_names.read().unwrap().contains(&new_name) {
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tracing::debug!("name is taken");
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2024-07-31 21:19:29 -04:00
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} else {
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state
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.online_users
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2024-08-03 00:42:32 -04:00
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.write()
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2024-07-31 21:19:29 -04:00
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.unwrap()
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.get_mut(&addr)
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.unwrap()
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2024-08-02 21:01:52 -04:00
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.write()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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2024-07-31 21:19:29 -04:00
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.change_name(user_log_in.username);
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let msg = format! {
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"{0} changed name to {1}.",
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old_name,
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new_name
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};
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2024-08-05 00:08:29 -04:00
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// Reserve name
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state
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.reserved_names
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.write()
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.unwrap()
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.insert(new_name.clone());
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2024-07-31 21:19:29 -04:00
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tracing::debug!("{msg}");
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tx.send(to_string::<ChatMessage>(&ChatMessage { text: msg })?)?;
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2024-08-05 00:08:29 -04:00
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tracing::debug!("Name {} reserved.", &new_name);
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2024-07-31 21:19:29 -04:00
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}
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2024-07-30 22:40:34 -04:00
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2024-07-31 21:19:29 -04:00
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tracing::debug!(
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"Online Users: {} Offline Users: {}",
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2024-08-03 00:42:32 -04:00
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state.online_users.read().unwrap().len(),
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state.offline_users.read().unwrap().len()
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2024-07-31 21:19:29 -04:00
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);
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2024-08-02 02:51:51 -04:00
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tx.send(games_update(state))?;
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2024-08-05 00:08:29 -04:00
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tx.send(chat_meta_update(state))?;
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// send the user their new name
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2024-07-30 03:22:32 -04:00
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Ok(())
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}
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2024-07-30 22:40:34 -04:00
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/// This runs when a connection closes
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fn handle_close(
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close_frame: Option<CloseFrame>,
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state: &Arc<AppState>,
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tx: &Sender<String>,
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addr: SocketAddr,
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) -> Result<()> {
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if let Some(cf) = close_frame {
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tracing::debug!(
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"Close received from {0} with code: {1} and reason: {2}",
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2024-08-02 01:20:54 -04:00
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state
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.online_users
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2024-08-03 00:42:32 -04:00
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.read()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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.get(&addr)
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.unwrap()
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2024-08-02 21:01:52 -04:00
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.read()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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.name,
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cf.code,
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cf.reason
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)
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} else {
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tracing::debug!("close received without close frame")
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}
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let msg = ChatMessage {
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text: format!(
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"{0} left.",
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2024-08-02 01:20:54 -04:00
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state
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.online_users
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2024-08-03 00:42:32 -04:00
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.read()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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.get(&addr)
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.unwrap()
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2024-08-02 21:01:52 -04:00
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.read()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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.name
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2024-07-30 22:40:34 -04:00
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),
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};
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tracing::debug!("{}", msg.text);
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tx.send(to_string::<ChatMessage>(&msg)?)?;
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2024-07-31 21:19:29 -04:00
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let name = state
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.online_users
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2024-08-03 00:42:32 -04:00
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.read()
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2024-07-31 21:19:29 -04:00
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.unwrap()
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.get(&addr)
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.unwrap()
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2024-08-02 21:01:52 -04:00
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.read()
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2024-08-02 01:20:54 -04:00
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.unwrap()
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2024-07-31 21:19:29 -04:00
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.name
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.clone();
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2024-08-03 00:42:32 -04:00
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state.offline_users.write().unwrap().insert(
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2024-07-31 21:19:29 -04:00
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name.clone(),
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2024-08-03 00:42:32 -04:00
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state.online_users.write().unwrap().remove(&addr).unwrap(),
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2024-07-31 21:19:29 -04:00
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);
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2024-08-02 02:41:42 -04:00
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tx.send(server_summary_update(state))?;
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tx.send(chat_meta_update(state))?;
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2024-07-30 22:40:34 -04:00
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2024-07-30 03:22:32 -04:00
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Ok(())
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2024-05-04 02:23:40 -04:00
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}
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