2024-07-23 22:21:05 -04:00
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use std::rc::Rc;
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2024-07-19 03:11:14 -04:00
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use leptos::*;
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use leptos_use::{core::ConnectionReadyState, use_websocket, UseWebsocketReturn};
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2024-07-21 02:35:13 -04:00
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use lib::models::*;
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use serde_json::to_string;
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2024-07-19 03:11:14 -04:00
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2024-07-23 22:21:05 -04:00
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#[derive(Clone)]
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pub struct WebSocketContext {
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pub ready_state: Signal<ConnectionReadyState>,
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// pub message: Signal<Option<String>>,
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send: Rc<dyn Fn(&str)>,
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}
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impl WebSocketContext {
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pub fn new(
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ready_state: Signal<ConnectionReadyState>,
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// message: Signal<Option<String>>,
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send: Rc<dyn Fn(&str)>,
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) -> Self {
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Self {
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ready_state,
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// message,
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send,
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}
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}
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#[inline(always)]
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pub fn send(&self, message: &str) {
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(self.send)(message)
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}
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}
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2024-07-19 03:11:14 -04:00
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#[component]
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pub fn Websocket() -> impl IntoView {
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let UseWebsocketReturn {
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ready_state,
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message,
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send,
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open,
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close,
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..
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} = use_websocket("ws://0.0.0.0:3030/websocket");
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provide_context(WebSocketContext::new(
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ready_state,
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// message,
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Rc::new(send.clone()),
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));
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2024-07-22 01:32:09 -04:00
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// Signals
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let (online_users, set_online_users) = create_signal(0);
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let (active_games, set_active_games) = create_signal(0);
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2024-07-22 01:32:09 -04:00
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// Websocket stuff
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let status = move || ready_state.get().to_string();
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let connected = move || ready_state.get() == ConnectionReadyState::Open;
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let open_connection = move |_| {
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open();
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};
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2024-07-21 02:35:13 -04:00
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let fake_new_game_request = NewGameRequest {
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name: String::from("Ligma"),
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host: Player {
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name: String::from("Adam"),
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role: PlayerRole::Host,
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white: vec![],
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black: vec![],
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},
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packs: vec![0],
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};
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2024-07-22 01:32:09 -04:00
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let close_connection = move |_| {
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close();
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set_online_users(0);
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set_active_games(0);
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};
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// Game stuff
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let new_game_test = move |_| {
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send(&to_string(&fake_new_game_request).unwrap());
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};
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// Contexts for message handler
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let (state_summary, set_state_summary) =
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create_signal::<Option<ServerStateSummary>>(Option::None);
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let (game_object, set_game_object) = create_signal::<Option<Game>>(Option::None);
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let (chat_message, set_chat_message) = create_signal::<Option<ChatMessage>>(Option::None);
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provide_context::<ReadSignal<Option<Game>>>(game_object);
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provide_context::<ReadSignal<Option<ChatMessage>>>(chat_message);
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provide_context::<ReadSignal<Option<ServerStateSummary>>>(state_summary);
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// Message handler
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create_effect(move |_| {
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message.with(move |message_raw| {
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// Send all messages as strings into chat box
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if let Some(message) = message_raw {
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if let Ok(game) = serde_json::from_str::<Game>(message) {
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set_game_object(Some(game));
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} else if let Ok(state_summary) =
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serde_json::from_str::<ServerStateSummary>(message)
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{
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set_state_summary(Some(state_summary));
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} else if let Ok(chat_message) = serde_json::from_str::<ChatMessage>(message) {
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set_chat_message(Some(chat_message));
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} else {
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logging::log!("Unhandled message: {}", message);
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}
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}
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})
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});
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2024-07-24 22:06:19 -04:00
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// Update server info -> move this to a new component
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create_effect(move |_| {
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state_summary.with(move |state_summary| {
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if let Some(state_summary) = state_summary {
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set_online_users(state_summary.online_users);
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set_active_games(state_summary.active_games);
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}
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})
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});
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view! {
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<div class="w-auto">
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<hr/>
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<h2 class="p-1 text-2xl">Server Info:</h2>
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<p class="p-1">"Connection Status: " {status}</p>
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<p class="p-1">"Users Online: " {online_users}</p>
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<p class="p-1">"Active Games: " {active_games}</p>
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<div class="p-1">
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<button on:click=open_connection disabled=connected>
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"Connect"
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</button>
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<button on:click=close_connection disabled=move || !connected()>
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"Disconnect"
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</button>
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<button on:click=new_game_test disabled=move || !connected()>
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"Test New Game"
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</button>
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</div>
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</div>
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}
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}
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