fix being able to submit 0 cards when judging and locking up the game
This commit is contained in:
parent
8cb04a4eb3
commit
0d1d1bf602
1 changed files with 15 additions and 13 deletions
|
@ -67,21 +67,23 @@ pub fn JudgingView() -> impl IntoView {
|
|||
|
||||
// Judging Submit Handler
|
||||
let submit_judge = move |_| {
|
||||
let msg = to_string(&JudgeDecisionRequest {
|
||||
game_id: game_meta().unwrap().uuid.clone(),
|
||||
winning_cards: selected_cards()
|
||||
.iter()
|
||||
.map(|card| card.uuid.clone())
|
||||
.collect(),
|
||||
})
|
||||
.unwrap();
|
||||
if !selected_cards().is_empty() {
|
||||
let msg = to_string(&JudgeDecisionRequest {
|
||||
game_id: game_meta().unwrap().uuid.clone(),
|
||||
winning_cards: selected_cards()
|
||||
.iter()
|
||||
.map(|card| card.uuid.clone())
|
||||
.collect(),
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
websocket.send(&msg);
|
||||
set_selected_cards.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
websocket.send(&msg);
|
||||
set_selected_cards.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
|
||||
set_judge_round(None);
|
||||
set_judge_round(None);
|
||||
}
|
||||
};
|
||||
|
||||
view! {
|
||||
|
|
Loading…
Add table
Reference in a new issue