create_game bandaid
This commit is contained in:
parent
3b19854898
commit
103a92b486
1 changed files with 36 additions and 18 deletions
|
@ -10,20 +10,38 @@ use std::collections::BTreeSet;
|
|||
pub fn CreateGame() -> impl IntoView {
|
||||
// Websocket stuff
|
||||
let websocket = expect_context::<WebSocketContext>();
|
||||
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
|
||||
let tx = websocket.clone();
|
||||
let (websocket_send, set_websocket_send) = create_signal("".to_string());
|
||||
|
||||
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
|
||||
|
||||
let tx = websocket.clone();
|
||||
create_effect(move |_| {
|
||||
tx.send(&websocket_send());
|
||||
if websocket_send() != "".to_string() {
|
||||
tx.send(&websocket_send());
|
||||
}
|
||||
});
|
||||
|
||||
// New game stuff
|
||||
let card_packs = expect_context::<ReadSignal<CardPacksMeta>>();
|
||||
let new_game_name_ref = create_node_ref::<Input>();
|
||||
|
||||
let (show_packs, set_show_packs) = create_signal(false);
|
||||
let show_packs_button = move |_| set_show_packs(!show_packs());
|
||||
let (selected_packs, set_selected_packs) = create_signal::<BTreeSet<u8>>(BTreeSet::new());
|
||||
let new_game = move |_| {
|
||||
|
||||
create_effect(move |_| {
|
||||
set_selected_packs
|
||||
.update(|set| set.extend(card_packs().official_meta.iter().map(|pack| pack.pack)));
|
||||
});
|
||||
|
||||
create_effect(move |_| {
|
||||
set_selected_packs
|
||||
.update(|set| set.extend(card_packs().unofficial_meta.iter().map(|pack| pack.pack)));
|
||||
});
|
||||
|
||||
let new_game_name_ref = create_node_ref::<Input>();
|
||||
|
||||
let toggle_show_packs = move |_| set_show_packs(!show_packs());
|
||||
|
||||
let request_new_game = move |_| {
|
||||
if let Some(input) = new_game_name_ref.get() {
|
||||
if input.value() == *"" {
|
||||
logging::log!("New game name is empty!");
|
||||
|
@ -46,7 +64,7 @@ pub fn CreateGame() -> impl IntoView {
|
|||
<div class="my-2">
|
||||
<Show when=move || connected() fallback=|| view! { <p>Disconnected.</p> }>
|
||||
<div class="flex">
|
||||
<form onsubmit="return false" on:submit=new_game>
|
||||
<form onsubmit="return false" on:submit=request_new_game>
|
||||
<h2 class="text-2xl">Create Game</h2>
|
||||
<input
|
||||
class="w-80 h-11 font-mono rounded-sm bg-neutral-900 text-neutral-200"
|
||||
|
@ -56,18 +74,18 @@ pub fn CreateGame() -> impl IntoView {
|
|||
/>
|
||||
<h2 class="text-2xl">Packs</h2>
|
||||
<div class="p-2">
|
||||
<button type="button" class="bg-neutral-600">
|
||||
<input type="checkbox" id="all" checked />
|
||||
<label for="all">All</label>
|
||||
// <button type="button" class="bg-neutral-600">
|
||||
// <input type="checkbox" id="official" checked />
|
||||
// <label for="official">Official</label>
|
||||
// </button>
|
||||
// <button type="button" class="bg-neutral-600">
|
||||
// <input type="checkbox" id="unofficial" checked />
|
||||
// <label for="unofficial">Unofficial</label>
|
||||
// </button>
|
||||
<p>"All 205 card packs are enabled by default"</p>
|
||||
<button type="button" class="bg-neutral-600" on:click=toggle_show_packs>
|
||||
<label>Customize</label>
|
||||
</button>
|
||||
<button type="button" class="bg-neutral-600">
|
||||
<input type="checkbox" id="official" />
|
||||
<label for="official">Official</label>
|
||||
</button>
|
||||
<button type="button" class="bg-neutral-600" on:click=show_packs_button>
|
||||
<label>Custom</label>
|
||||
</button>
|
||||
"click custom at least once for the new game button to work. there are worse problems right now (sorry (kinda))"
|
||||
</div>
|
||||
<Show when=move || show_packs()>
|
||||
<span class="flex">
|
||||
|
|
Loading…
Add table
Reference in a new issue