the "I\'m a real server!" update

This commit is contained in:
Adam 2024-04-13 21:04:42 -04:00
parent 8843e4af3b
commit 16726f2fbb
6 changed files with 819 additions and 11 deletions

661
Cargo.lock generated
View file

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checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
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name = "windows_x86_64_msvc"
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View file

@ -4,6 +4,14 @@ version = "0.1.0"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
futures-channel = "0.3.30"
rand = "0.8.5" rand = "0.8.5"
serde = { version = "1.0.197", features = ["derive"] } serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.115" serde_json = "1.0.115"
futures-util = { version = "0.3.30", default-features = false, features = [
"sink",
"std",
] }
tokio = { version = "1.37.0", features = ["full"] }
tokio-tungstenite = "*"
url = "2.5.0"

47
examples/client.rs Normal file
View file

@ -0,0 +1,47 @@
use std::env;
use futures_util::{future, pin_mut, StreamExt};
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio_tungstenite::{connect_async, tungstenite::protocol::Message};
#[tokio::main]
async fn main() {
let connect_addr =
env::args().nth(1).unwrap_or_else(|| panic!("this program requires at least one argument"));
let url = url::Url::parse(&connect_addr).unwrap();
let (stdin_tx, stdin_rx) = futures_channel::mpsc::unbounded();
tokio::spawn(read_stdin(stdin_tx));
let (ws_stream, _) = connect_async(url).await.expect("Failed to connect");
println!("WebSocket handshake has been successfully completed");
let (write, read) = ws_stream.split();
let stdin_to_ws = stdin_rx.map(Ok).forward(write);
let ws_to_stdout = {
read.for_each(|message| async {
let data = message.unwrap().into_data();
tokio::io::stdout().write_all(&data).await.unwrap();
})
};
pin_mut!(stdin_to_ws, ws_to_stdout);
future::select(stdin_to_ws, ws_to_stdout).await;
}
// Our helper method which will read data from stdin and send it along the
// sender provided.
async fn read_stdin(tx: futures_channel::mpsc::UnboundedSender<Message>) {
let mut stdin = tokio::io::stdin();
loop {
let mut buf = vec![0; 1024];
let n = match stdin.read(&mut buf).await {
Err(_) | Ok(0) => break,
Ok(n) => n,
};
buf.truncate(n);
tx.unbounded_send(Message::binary(buf)).unwrap();
}
}

View file

@ -5,6 +5,11 @@ A game master server for the popular game [Cards Against Humanity](https://www.c
This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform. This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform.
## Dev stuff:
`cargo run --example client ws:127.0.0.1:8080` to run test client
## TODO: ## TODO:
* finish game logic * finish game logic
* establish connectivity, probably websockets * establish connectivity, probably websockets

View file

@ -66,17 +66,17 @@ pub struct CAHPlayer {
#[derive(Default)] #[derive(Default)]
pub struct CAHGame { pub struct CAHGame {
/// The name of the game /// The name of the game
game_name: String, pub name: String,
/// White draw pile /// White draw pile
white: Vec<CAHCardWhite>, pub white: Vec<CAHCardWhite>,
/// Black draw pile /// Black draw pile
black: Vec<CAHCardBlack>, pub black: Vec<CAHCardBlack>,
/// White discard pile /// White discard pile
white_discard: Vec<CAHCardWhite>, pub jwhite_discard: Vec<CAHCardWhite>,
/// Black discard pile /// Black discard pile
black_discard: Vec<CAHCardBlack>, pub black_discard: Vec<CAHCardBlack>,
/// Indicates game active/game over /// Indicates game active/game over
game_active: bool, pub game_active: bool,
/// List of current players /// List of current players
pub players: Vec<CAHPlayer>, pub players: Vec<CAHPlayer>,
// /// Reference to current card czar // /// Reference to current card czar
@ -95,6 +95,17 @@ pub struct NewGameRequest {
pub packs: Vec<CAHCardSet>, pub packs: Vec<CAHCardSet>,
} }
/// Game join request structure
pub struct GameJoinRequest {
/// Game id
pub id: u8, // string?
/// Game password
pub password: String,
/// Player info
pub player: CAHPlayer,
}
impl CAHGame { impl CAHGame {
/// Build game decks from input data for game start. /// Build game decks from input data for game start.
/// This should only run once and at startup. /// This should only run once and at startup.
@ -115,7 +126,7 @@ impl CAHGame {
..Default::default() ..Default::default()
}; };
println!("Creating game {}", &request.name); println!("Creating game {}", &request.name);
game.game_name = request.name; game.name = request.name;
game.build_decks(request.packs)?; game.build_decks(request.packs)?;
game.create_player(request.host)?; game.create_player(request.host)?;
@ -124,6 +135,8 @@ impl CAHGame {
Ok(game) Ok(game)
} }
// pub fn join(request:GameJoinRequest)
/// Log counts of current drawable cards /// Log counts of current drawable cards
/// For testing /// For testing
pub fn deck_counts(&self) { pub fn deck_counts(&self) {

View file

@ -1,5 +1,79 @@
use serde_json::Result; use serde_json::Result;
use std::fs; use std::fs;
use std::{
collections::HashMap,
env,
net::SocketAddr,
sync::{Arc, Mutex},
};
use futures_channel::mpsc::{unbounded, UnboundedSender};
use futures_util::{future, pin_mut, stream::TryStreamExt, StreamExt};
use tokio::net::{TcpListener, TcpStream};
use tokio_tungstenite::tungstenite::protocol::Message;
type Tx = UnboundedSender<Message>;
type PeerMap = Arc<Mutex<HashMap<SocketAddr, Tx>>>;
async fn handle_connection(peer_map: PeerMap, raw_stream: TcpStream, addr: SocketAddr) {
println!("Incoming TCP connection from: {}", addr);
let ws_stream = tokio_tungstenite::accept_async(raw_stream)
.await
.expect("Error during the websocket handshake occurred");
println!("WebSocket connection established: {}", addr);
// Insert the write part of this peer to the peer map.
let (tx, rx) = unbounded();
peer_map.lock().unwrap().insert(addr, tx);
let (outgoing, incoming) = ws_stream.split();
let broadcast_incoming = incoming.try_for_each(|msg| {
println!("Received a message from {}: {}", addr, msg.to_text().unwrap());
let peers = peer_map.lock().unwrap();
// We want to broadcast the message to everyone except ourselves.
let broadcast_recipients =
peers.iter().filter(|(peer_addr, _)| peer_addr != &&addr).map(|(_, ws_sink)| ws_sink);
for recp in broadcast_recipients {
recp.unbounded_send(msg.clone()).unwrap();
}
future::ok(())
});
let receive_from_others = rx.map(Ok).forward(outgoing);
pin_mut!(broadcast_incoming, receive_from_others);
future::select(broadcast_incoming, receive_from_others).await;
println!("{} disconnected", &addr);
peer_map.lock().unwrap().remove(&addr);
}
#[tokio::main]
async fn main() -> Result<()> {
test()?;
let addr = env::args().nth(1).unwrap_or_else(|| "127.0.0.1:8080".to_string());
let state = PeerMap::new(Mutex::new(HashMap::new()));
// Create the event loop and TCP listener we'll accept connections on.
let try_socket = TcpListener::bind(&addr).await;
let listener = try_socket.expect("Failed to bind");
println!("\nListening on: {}", addr);
// Let's spawn the handling of each connection in a separate task.
while let Ok((stream, addr)) = listener.accept().await {
tokio::spawn(handle_connection(state.clone(), stream, addr));
}
Ok(())
}
#[allow(non_snake_case)] #[allow(non_snake_case)]
pub mod CAHd_game; pub mod CAHd_game;
@ -13,7 +87,7 @@ fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
Ok(jayson) Ok(jayson)
} }
fn main() -> Result<()> { fn test() -> Result<()> {
// choose decks // choose decks
let cards_input_path: &str = "data/cah-cards-full.json"; let cards_input_path: &str = "data/cah-cards-full.json";
@ -47,14 +121,14 @@ fn main() -> Result<()> {
packs: chosen_packs, packs: chosen_packs,
}; };
games.push(CAHGame::new( games.push(CAHGame::new(test_game0)?);
test_game0
)?);
// a new game request struct but this player is a player // a new game request struct but this player is a player
games[0].create_player(test_player1)?; games[0].create_player(test_player1)?;
// start round // start round
games[0].game_start()?; games[0].game_start()?;
println!("\nGame Summary\n============\n{}", games[0].name);
Ok(()) Ok(())
} }