pull game out of game_handler
This commit is contained in:
parent
c0b1add7fd
commit
2e8411de32
3 changed files with 343 additions and 339 deletions
183
server/src/game.rs
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183
server/src/game.rs
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@ -0,0 +1,183 @@
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use crate::AppState;
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use crate::User;
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use rand::prelude::IteratorRandom;
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use rand::thread_rng;
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use std::{
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collections::HashMap,
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sync::{Arc, RwLock},
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};
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use uuid::Uuid;
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/// Internal manifest for making a new game
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#[derive(Debug)]
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pub struct NewGameManifest {
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/// Game name
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pub name: String,
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/// Game host
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pub host: Arc<RwLock<User>>,
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/// Selected game packs
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pub packs: Vec<u8>,
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}
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/// A processed white card for use server-side
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#[derive(Debug)]
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pub struct CardWhiteWithID {
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/// Unique identifier
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pub uuid: Uuid,
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/// Card text
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pub text: String,
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}
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/// A processed black card for use server-side
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#[derive(Debug)]
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pub struct CardBlackWithID {
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/// Unique identifier
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pub uuid: Uuid,
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/// Card text
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pub text: String,
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/// Amount of cards to submit for judging
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pub pick: u8,
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}
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/// A player
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#[derive(Debug)]
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pub struct Player {
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/// Pointer to user
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pub user: Arc<RwLock<User>>,
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/// The player's hand
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pub white: Vec<Arc<CardWhiteWithID>>,
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/// The player's wins
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pub black: Vec<Arc<CardBlackWithID>>,
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}
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/// The game object
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#[derive(Debug)]
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pub struct Game {
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/// Game's UUID
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pub uuid: Uuid,
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/// The name of the game
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pub name: String,
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/// The host user of the game
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pub host: Arc<RwLock<User>>,
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/// Current card czar
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pub czar: Arc<RwLock<User>>,
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/// Packs selected for this game
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pub packs: Vec<u8>,
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/// White draw pile
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pub white: Vec<Arc<CardWhiteWithID>>,
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/// Black draw pile
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pub black: Vec<Arc<CardBlackWithID>>,
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pub players: HashMap<String, Player>,
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/// Black card for the current round
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pub current_black: Arc<CardBlackWithID>,
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/// Judge pool
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pub judge_pool: HashMap<Vec<String>, String>,
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}
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impl Game {
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/// Returns a new game object
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pub fn new(state: Arc<AppState>, request: NewGameManifest) -> Self {
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// Build the decks
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let mut white = vec![];
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let mut black = vec![];
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for pack_num in &request.packs {
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if let Some(pack) = state.packs.official.get(&pack_num) {
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if let Some(card) = &pack.white {
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white.extend(card.clone())
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}
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if let Some(card) = &pack.black {
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black.extend(card.clone())
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}
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} else if let Some(pack) = state.packs.unofficial.get(&pack_num) {
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if let Some(card) = &pack.white {
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white.extend(card.clone())
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}
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if let Some(card) = &pack.black {
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black.extend(card.clone())
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}
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}
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}
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// Draw first black card
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let current_black = black.swap_remove(
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(0..black.len())
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.choose(&mut thread_rng())
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.expect("No black cards to draw from!"),
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);
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// These are at the largest size they should ever be
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white.shrink_to_fit();
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black.shrink_to_fit();
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// Return game object
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Game {
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uuid: Uuid::now_v7(),
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name: request.name,
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host: request.host.clone(),
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czar: request.host.clone(),
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white,
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black,
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players: HashMap::new(),
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current_black,
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packs: request.packs.clone(),
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judge_pool: HashMap::new(),
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}
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}
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/// Tick forward
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pub fn finish_round(&mut self, winner_id: String) {
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self.players
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.get_mut(&winner_id)
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.unwrap()
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.black
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.push(self.current_black.clone());
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self.current_black = self.draw_one_black().unwrap();
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}
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/// Draw one black card at random from play deck.
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fn draw_one_black(&mut self) -> Option<Arc<CardBlackWithID>> {
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let deck = &mut self.black;
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Some(deck.swap_remove(index))
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} else {
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tracing::error!("Tried to draw white card that doesn't exist!");
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None
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}
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}
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/// Draw one white card at random from play deck.
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fn draw_one_white(&mut self) -> Option<Arc<CardWhiteWithID>> {
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let deck = &mut self.white;
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Some(deck.swap_remove(index))
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} else {
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tracing::error!("Tried to draw white card that doesn't exist!");
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None
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}
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}
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/// Create a new player and add them to the game.
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pub fn create_player(&mut self, user: Arc<RwLock<User>>) {
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// Build hand of 10 white cards
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let mut white = vec![];
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for _ in 0..10 {
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if let Some(card) = self.draw_one_white() {
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white.push(card);
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}
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}
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// New player object
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let new_player = Player {
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user: user.clone(),
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white,
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black: vec![],
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};
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// Add player to game
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self.players
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.insert(user.read().unwrap().uuid.clone(), new_player);
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}
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}
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@ -1,22 +1,15 @@
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use crate::game::*;
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use crate::user_handler::*;
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use crate::AppState;
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use crate::DmUserMethod::*;
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use crate::GameHandlerMessage::*;
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use crate::SendUserMessage::*;
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use crate::User;
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use crate::UserHandlerMessage::*;
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use anyhow::{Context, Result};
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use lib::*;
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use rand::prelude::IteratorRandom;
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use rand::thread_rng;
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use serde::Deserialize;
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use std::{
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collections::HashMap,
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fs::read_to_string,
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net::SocketAddr,
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sync::{Arc, RwLock},
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};
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use uuid::Uuid;
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/// For interacting with the game handler
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pub enum GameHandlerMessage {
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@ -372,332 +365,3 @@ impl GameHandler {
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.unwrap();
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}
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}
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/// Card Set
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#[derive(Debug)]
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struct CardSet {
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white: Option<Vec<Arc<CardWhiteWithID>>>,
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black: Option<Vec<Arc<CardBlackWithID>>>,
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}
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/// Card Packs
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#[derive(Debug)]
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pub struct CardPacks {
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official: HashMap<u8, CardSet>,
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unofficial: HashMap<u8, CardSet>,
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}
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/// A raw white card as it exists in the source json
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#[derive(Debug, Deserialize)]
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struct CardWhiteFromJSON {
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/// Card text
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text: String,
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/// ID of the pack it came from
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pack: u8,
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}
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/// A raw black card as it exists in the source json
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#[derive(Debug, Deserialize)]
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struct CardBlackFromJSON {
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/// Card text
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text: String,
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/// Amount of cards to submit for judging
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pick: u8,
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/// ID of the pack it came from
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pack: u8,
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}
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/// A processed white card for use server-side
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#[derive(Debug)]
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pub struct CardWhiteWithID {
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/// Unique identifier
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pub uuid: Uuid,
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/// Card text
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pub text: String,
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}
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/// A processed black card for use server-side
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#[derive(Debug)]
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struct CardBlackWithID {
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/// Unique identifier
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uuid: Uuid,
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/// Card text
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text: String,
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/// Amount of cards to submit for judging
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pick: u8,
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}
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/// A card pack
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#[derive(Debug, Deserialize)]
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struct CardPack {
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/// Name of the pack
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name: String,
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/// Whether or not this is an official card pack
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official: bool,
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/// White card data
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white: Option<Vec<CardWhiteFromJSON>>,
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/// Black card data
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black: Option<Vec<CardBlackFromJSON>>,
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}
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/// Internal manifest for making a new game
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#[derive(Debug)]
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struct NewGameManifest {
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/// Game name
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name: String,
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/// Game host
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host: Arc<RwLock<User>>,
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/// Selected game packs
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packs: Vec<u8>,
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}
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/// A player
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#[derive(Debug)]
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pub struct Player {
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/// Pointer to user
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user: Arc<RwLock<User>>,
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/// The player's hand
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white: Vec<Arc<CardWhiteWithID>>,
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/// The player's wins
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black: Vec<Arc<CardBlackWithID>>,
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}
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/// The game object
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#[derive(Debug)]
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pub struct Game {
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/// Game's UUID
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pub uuid: Uuid,
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/// The name of the game
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pub name: String,
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/// The host user of the game
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pub host: Arc<RwLock<User>>,
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/// Current card czar
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pub czar: Arc<RwLock<User>>,
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/// Packs selected for this game
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pub packs: Vec<u8>,
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/// White draw pile
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white: Vec<Arc<CardWhiteWithID>>,
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/// Black draw pile
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black: Vec<Arc<CardBlackWithID>>,
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pub players: HashMap<String, Player>,
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/// Black card for the current round
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current_black: Arc<CardBlackWithID>,
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/// Judge pool
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judge_pool: HashMap<Vec<String>, String>,
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}
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impl Game {
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/// Returns a new game object
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fn new(state: Arc<AppState>, request: NewGameManifest) -> Self {
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// Build the decks
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let mut white = vec![];
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let mut black = vec![];
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for pack_num in &request.packs {
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if let Some(pack) = state.packs.official.get(&pack_num) {
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if let Some(card) = &pack.white {
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white.extend(card.clone())
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}
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if let Some(card) = &pack.black {
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black.extend(card.clone())
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}
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} else if let Some(pack) = state.packs.unofficial.get(&pack_num) {
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if let Some(card) = &pack.white {
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white.extend(card.clone())
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}
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if let Some(card) = &pack.black {
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black.extend(card.clone())
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}
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}
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}
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// Draw first black card
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let current_black = black.swap_remove(
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(0..black.len())
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.choose(&mut thread_rng())
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.expect("No black cards to draw from!"),
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);
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// These are at the largest size they should ever be
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white.shrink_to_fit();
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black.shrink_to_fit();
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// Return game object
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Game {
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uuid: Uuid::now_v7(),
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name: request.name,
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host: request.host.clone(),
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czar: request.host.clone(),
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white,
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black,
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players: HashMap::new(),
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current_black,
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packs: request.packs.clone(),
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judge_pool: HashMap::new(),
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}
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}
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/// Tick forward
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pub fn finish_round(&mut self, winner_id: String) {
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self.players
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.get_mut(&winner_id)
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.unwrap()
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.black
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.push(self.current_black.clone());
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self.current_black = self.draw_one_black().unwrap();
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}
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/// Draw one black card at random from play deck.
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fn draw_one_black(&mut self) -> Option<Arc<CardBlackWithID>> {
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let deck = &mut self.black;
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Some(deck.swap_remove(index))
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} else {
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tracing::error!("Tried to draw white card that doesn't exist!");
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None
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}
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}
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/// Draw one white card at random from play deck.
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fn draw_one_white(&mut self) -> Option<Arc<CardWhiteWithID>> {
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let deck = &mut self.white;
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Some(deck.swap_remove(index))
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} else {
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tracing::error!("Tried to draw white card that doesn't exist!");
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None
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}
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}
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/// Create a new player and add them to the game.
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pub fn create_player(&mut self, user: Arc<RwLock<User>>) {
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// Build hand of 10 white cards
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let mut white = vec![];
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for _ in 0..10 {
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if let Some(card) = self.draw_one_white() {
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white.push(card);
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}
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}
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// New player object
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let new_player = Player {
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user: user.clone(),
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white,
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black: vec![],
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};
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// Add player to game
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self.players
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.insert(user.read().unwrap().uuid.clone(), new_player);
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}
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}
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/// Parse json for card data
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pub fn load_cards_from_json(
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path: &str,
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) -> Result<(
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CardPacks,
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CardPacksMeta,
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HashMap<String, Arc<CardWhiteWithID>>,
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)> {
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// Load in json
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let data: String =
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read_to_string(path).with_context(|| format!("Invalid JSON path: \"{}\"", path))?;
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let jayson: Vec<CardPack> = serde_json::from_str(&data)
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.with_context(|| format!("The contents of \"{path}\" is not valid JSON."))?;
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// For global state
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let mut official: HashMap<u8, CardSet> = HashMap::new();
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let mut unofficial: HashMap<u8, CardSet> = HashMap::new();
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let mut official_meta: Vec<CardPackMeta> = vec![];
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let mut unofficial_meta: Vec<CardPackMeta> = vec![];
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let mut white_cards_by_id = HashMap::<String, Arc<CardWhiteWithID>>::new();
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// Unpack the json
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for sets in jayson {
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let mut num_white = 0;
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let mut num_black = 0;
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let mut newset = CardSet {
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white: Option::None,
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black: Option::None,
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};
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// No safe default for this so make it an Option
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let mut pack: Option<u8> = Option::None;
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// Process white cards if there are any
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if let Some(ref white) = sets.white {
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num_white = white.len();
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if num_white > 0 {
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pack = Some(white[0].pack);
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let mut white_buf = vec![];
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for card in sets.white.unwrap() {
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let uuid = Uuid::now_v7();
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let new_card = Arc::new(CardWhiteWithID {
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uuid,
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text: card.text,
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});
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white_cards_by_id.insert(uuid.to_string(), new_card.clone());
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white_buf.push(new_card);
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}
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newset.white = Some(white_buf);
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}
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}
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// Process black cards if there are any
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if let Some(ref black) = sets.black {
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num_black = black.len();
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if num_black > 0 {
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pack = Some(black[0].pack);
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let mut black_buf = vec![];
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for card in sets.black.unwrap() {
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black_buf.push(Arc::new(CardBlackWithID {
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uuid: Uuid::now_v7(),
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text: card.text,
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pick: card.pick,
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}));
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}
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newset.black = Some(black_buf);
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}
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}
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// Start repackaging
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let meta = CardPackMeta {
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name: sets.name,
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pack: pack.expect("No card pack number!"),
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num_white,
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num_black,
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};
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if sets.official {
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official_meta.push(meta);
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official.insert(pack.unwrap(), newset);
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} else {
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unofficial_meta.push(meta);
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unofficial.insert(pack.unwrap(), newset);
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}
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}
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// These are now the largest size they should ever be
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official.shrink_to_fit();
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unofficial.shrink_to_fit();
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official_meta.shrink_to_fit();
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unofficial_meta.shrink_to_fit();
|
||||
|
||||
// Package for export
|
||||
let packs = CardPacks {
|
||||
official,
|
||||
unofficial,
|
||||
};
|
||||
let packs_meta = CardPacksMeta {
|
||||
official_meta,
|
||||
unofficial_meta,
|
||||
};
|
||||
|
||||
Ok((packs, packs_meta, white_cards_by_id))
|
||||
}
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
#![feature(if_let_guard)]
|
||||
|
||||
use crate::game::*;
|
||||
use crate::game_handler::*;
|
||||
use anyhow::{Context, Result};
|
||||
use axum::extract::ws::Message;
|
||||
use game_handler::*;
|
||||
use lib::*;
|
||||
use serde::Deserialize;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
fs::File,
|
||||
fs::{read_to_string, File},
|
||||
io::{BufRead, BufReader},
|
||||
net::SocketAddr,
|
||||
sync::{Arc, RwLock},
|
||||
|
@ -16,6 +17,7 @@ use tokio::sync::mpsc::Sender;
|
|||
use tokio::sync::{broadcast, mpsc};
|
||||
use user_handler::*;
|
||||
use uuid::Uuid;
|
||||
pub mod game;
|
||||
pub mod game_handler;
|
||||
pub mod message_handler;
|
||||
pub mod user_handler;
|
||||
|
@ -75,3 +77,158 @@ pub struct AppState {
|
|||
pub packs_meta: CardPacksMeta,
|
||||
pub games: RwLock<HashMap<String, Arc<RwLock<Game>>>>,
|
||||
}
|
||||
|
||||
/// Card Set
|
||||
#[derive(Debug)]
|
||||
struct CardSet {
|
||||
white: Option<Vec<Arc<CardWhiteWithID>>>,
|
||||
black: Option<Vec<Arc<CardBlackWithID>>>,
|
||||
}
|
||||
|
||||
/// Card Packs
|
||||
#[derive(Debug)]
|
||||
pub struct CardPacks {
|
||||
official: HashMap<u8, CardSet>,
|
||||
unofficial: HashMap<u8, CardSet>,
|
||||
}
|
||||
|
||||
/// A raw white card as it exists in the source json
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct CardWhiteFromJSON {
|
||||
/// Card text
|
||||
text: String,
|
||||
/// ID of the pack it came from
|
||||
pack: u8,
|
||||
}
|
||||
|
||||
/// A raw black card as it exists in the source json
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct CardBlackFromJSON {
|
||||
/// Card text
|
||||
text: String,
|
||||
/// Amount of cards to submit for judging
|
||||
pick: u8,
|
||||
/// ID of the pack it came from
|
||||
pack: u8,
|
||||
}
|
||||
|
||||
/// A card pack
|
||||
#[derive(Debug, Deserialize)]
|
||||
struct CardPack {
|
||||
/// Name of the pack
|
||||
name: String,
|
||||
/// Whether or not this is an official card pack
|
||||
official: bool,
|
||||
/// White card data
|
||||
white: Option<Vec<CardWhiteFromJSON>>,
|
||||
/// Black card data
|
||||
black: Option<Vec<CardBlackFromJSON>>,
|
||||
}
|
||||
|
||||
/// Parse json for card data
|
||||
pub fn load_cards_from_json(
|
||||
path: &str,
|
||||
) -> Result<(
|
||||
CardPacks,
|
||||
CardPacksMeta,
|
||||
HashMap<String, Arc<CardWhiteWithID>>,
|
||||
)> {
|
||||
// Load in json
|
||||
let data: String =
|
||||
read_to_string(path).with_context(|| format!("Invalid JSON path: \"{}\"", path))?;
|
||||
let jayson: Vec<CardPack> = serde_json::from_str(&data)
|
||||
.with_context(|| format!("The contents of \"{path}\" is not valid JSON."))?;
|
||||
|
||||
// For global state
|
||||
let mut official: HashMap<u8, CardSet> = HashMap::new();
|
||||
let mut unofficial: HashMap<u8, CardSet> = HashMap::new();
|
||||
let mut official_meta: Vec<CardPackMeta> = vec![];
|
||||
let mut unofficial_meta: Vec<CardPackMeta> = vec![];
|
||||
let mut white_cards_by_id = HashMap::<String, Arc<CardWhiteWithID>>::new();
|
||||
|
||||
// Unpack the json
|
||||
for sets in jayson {
|
||||
let mut num_white = 0;
|
||||
let mut num_black = 0;
|
||||
|
||||
let mut newset = CardSet {
|
||||
white: Option::None,
|
||||
black: Option::None,
|
||||
};
|
||||
|
||||
// No safe default for this so make it an Option
|
||||
let mut pack: Option<u8> = Option::None;
|
||||
|
||||
// Process white cards if there are any
|
||||
if let Some(ref white) = sets.white {
|
||||
num_white = white.len();
|
||||
if num_white > 0 {
|
||||
pack = Some(white[0].pack);
|
||||
let mut white_buf = vec![];
|
||||
for card in sets.white.unwrap() {
|
||||
let uuid = Uuid::now_v7();
|
||||
|
||||
let new_card = Arc::new(CardWhiteWithID {
|
||||
uuid,
|
||||
text: card.text,
|
||||
});
|
||||
|
||||
white_cards_by_id.insert(uuid.to_string(), new_card.clone());
|
||||
white_buf.push(new_card);
|
||||
}
|
||||
newset.white = Some(white_buf);
|
||||
}
|
||||
}
|
||||
|
||||
// Process black cards if there are any
|
||||
if let Some(ref black) = sets.black {
|
||||
num_black = black.len();
|
||||
if num_black > 0 {
|
||||
pack = Some(black[0].pack);
|
||||
let mut black_buf = vec![];
|
||||
for card in sets.black.unwrap() {
|
||||
black_buf.push(Arc::new(CardBlackWithID {
|
||||
uuid: Uuid::now_v7(),
|
||||
text: card.text,
|
||||
pick: card.pick,
|
||||
}));
|
||||
}
|
||||
newset.black = Some(black_buf);
|
||||
}
|
||||
}
|
||||
|
||||
// Start repackaging
|
||||
let meta = CardPackMeta {
|
||||
name: sets.name,
|
||||
pack: pack.expect("No card pack number!"),
|
||||
num_white,
|
||||
num_black,
|
||||
};
|
||||
|
||||
if sets.official {
|
||||
official_meta.push(meta);
|
||||
official.insert(pack.unwrap(), newset);
|
||||
} else {
|
||||
unofficial_meta.push(meta);
|
||||
unofficial.insert(pack.unwrap(), newset);
|
||||
}
|
||||
}
|
||||
|
||||
// These are now the largest size they should ever be
|
||||
official.shrink_to_fit();
|
||||
unofficial.shrink_to_fit();
|
||||
official_meta.shrink_to_fit();
|
||||
unofficial_meta.shrink_to_fit();
|
||||
|
||||
// Package for export
|
||||
let packs = CardPacks {
|
||||
official,
|
||||
unofficial,
|
||||
};
|
||||
let packs_meta = CardPacksMeta {
|
||||
official_meta,
|
||||
unofficial_meta,
|
||||
};
|
||||
|
||||
Ok((packs, packs_meta, white_cards_by_id))
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue