This commit is contained in:
Adam 2024-07-30 01:52:03 -04:00
parent c2897d5ec4
commit 7c10ab9370
2 changed files with 82 additions and 75 deletions

View file

@ -1,4 +1,5 @@
use crate::AppState;
use anyhow::Result;
use axum::{
extract::{
ws::{Message, WebSocket},
@ -6,6 +7,7 @@ use axum::{
},
response::IntoResponse,
};
use futures::stream::SplitSink;
use futures::{SinkExt, StreamExt};
use lib::models::*;
use rand::seq::SliceRandom;
@ -15,111 +17,116 @@ use std::{net::SocketAddr, sync::Arc};
pub mod message_handler;
use crate::message_handler::*;
fn motd() -> ChatMessage {
ChatMessage {
fn motd() -> String {
to_string::<ChatMessage>(&ChatMessage {
text: "Greetings from the game server!".to_string(),
}
})
.unwrap()
}
fn server_sum_update(state: &Arc<AppState>) -> ServerStateSummary {
ServerStateSummary {
fn server_summary_update(state: &Arc<AppState>) -> String {
to_string::<ServerStateSummary>(&ServerStateSummary {
online_users: state.users.lock().unwrap().len(),
active_games: state.games.lock().unwrap().len(),
}
})
.unwrap()
}
fn generate_chat_update(state: &Arc<AppState>) -> ChatUpdate {
fn chat_update(state: &Arc<AppState>) -> String {
let mut names = vec![];
for user in state.users.lock().unwrap().iter() {
names.push(user.1.name.clone());
}
ChatUpdate {
to_string::<ChatUpdate>(&ChatUpdate {
room: "Lobby".to_string(),
users: names,
}
})
.unwrap()
}
fn generate_games_update(state: &Arc<AppState>) -> GamesUpdate {
fn games_update(state: &Arc<AppState>) -> String {
let mut names = vec![];
for game in state.games.lock().unwrap().iter() {
names.push(game.name.clone());
}
GamesUpdate { games: names }
to_string::<GamesUpdate>(&GamesUpdate { games: names }).unwrap()
}
pub async fn on_websocket_connection(stream: WebSocket, state: Arc<AppState>, addr: SocketAddr) {
// Add User to users
let new_user = User {
fn announce_join(state: &Arc<AppState>, addr: &SocketAddr) -> String {
let msg = format!(
"{} joined.",
state.users.lock().unwrap().get(addr).unwrap().name
);
tracing::debug!("{}", &msg);
to_string::<ChatMessage>(&ChatMessage { text: msg }).unwrap()
}
fn generate_new_user(state: &Arc<AppState>) -> User {
User {
name: format!(
"{} {}",
state.first_names.choose(&mut rand::thread_rng()).unwrap(),
state.last_names.choose(&mut rand::thread_rng()).unwrap(),
),
};
}
}
// By splitting, we can send and receive at the same time.
fn client_self_user_update(new_user: &User) -> String {
to_string::<UserUpdate>(&UserUpdate {
username: new_user.name.clone(),
})
.unwrap()
}
/// Create, Register, and Hydrate new user
async fn handle_new_user(
sender: &mut SplitSink<WebSocket, Message>,
state: &Arc<AppState>,
addr: &SocketAddr,
) -> Result<()> {
// Create
let new_user = generate_new_user(state);
// Notify client of new username
sender
.send(Message::Text(client_self_user_update(&new_user)))
.await?;
// Register using `addr` as key until something longer lived exists
state.users.lock().unwrap().insert(*addr, new_user);
// Hydrate client
sender.send(Message::Text(chat_update(state))).await?;
sender.send(Message::Text(motd())).await?;
sender
.send(Message::Text(server_summary_update(state)))
.await?;
sender.send(Message::Text(games_update(state))).await?;
state.tx.send(announce_join(state, addr))?;
state.tx.send(server_summary_update(state))?;
state.tx.send(chat_update(state))?;
Ok(())
}
pub async fn on_websocket_connection(stream: WebSocket, state: Arc<AppState>, addr: SocketAddr) {
// Split channels to send and receive asynchronously.
let (mut sender, mut receiver) = stream.split();
let _ = &sender
.send(Message::Text(
to_string::<UserUpdate>(&UserUpdate {
username: new_user.name.to_string(),
})
.unwrap(),
))
.await;
handle_new_user(&mut sender, &state, &addr)
.await
.expect("Error creating new user!");
// Add user to users using `addr` as key until something longer lived exists
state.users.lock().unwrap().insert(addr, new_user);
// hydrate user
let _ = &sender
.send(Message::Text(
to_string::<ChatUpdate>(&generate_chat_update(&state)).unwrap(),
))
.await;
let _ = &sender
.send(Message::Text(to_string::<ChatMessage>(&motd()).unwrap()))
.await;
let _ = &sender
.send(Message::Text(
to_string(&server_sum_update(&state)).unwrap(),
))
.await;
let _ = &sender
.send(Message::Text(
to_string(&generate_games_update(&state)).unwrap(),
))
.await;
// ANNOUNCE THY PRESENCE
let msg = ChatMessage {
text: format!(
"{} joined.",
state.users.lock().unwrap().get(&addr).unwrap().name
),
};
tracing::debug!("{}", msg.text);
let _ = &state.tx.send(to_string::<ChatMessage>(&msg).unwrap());
// Broadcast server state summary update
let _ = &state
.tx
.send(to_string(&server_sum_update(&state)).unwrap());
// Broadcast users update
let _ = &state
.tx
.send(to_string(&generate_chat_update(&state)).unwrap());
// subscribe to broadcast channel
// Subscribe to global broadcast channel
let mut rx = state.tx.subscribe();
// handle broadcasting further awesome messages
// Submit new messages from this client to broadcast
let mut send_task = tokio::spawn(async move {
while let Ok(msg) = rx.recv().await {
if sender.send(Message::Text(msg)).await.is_err() {
@ -128,14 +135,14 @@ pub async fn on_websocket_connection(stream: WebSocket, state: Arc<AppState>, ad
}
});
// handle new incoming messages
// Send messages from broadcast down to this client
let mut recv_task = tokio::spawn(async move {
while let Some(Ok(message)) = receiver.next().await {
message_handler(message, &state, addr).await
}
});
// if either task completes then abort the other
// If either task completes then abort the other
tokio::select! {
_ = (&mut send_task) => recv_task.abort(),
_ = (&mut recv_task) => send_task.abort(),

View file

@ -21,8 +21,8 @@ pub async fn message_handler(message: Message, state: &Arc<AppState>, addr: Sock
tracing::error!("Failed to convert Game object to JSON.")
}
state.games.lock().unwrap().push(new_game_object);
let _ = tx.send(to_string(&generate_games_update(state)).unwrap());
let _ = tx.send(to_string(&server_sum_update(state)).unwrap());
let _ = tx.send(games_update(state));
let _ = tx.send(server_summary_update(state));
// let _update = tx.send(motd());
} else {
let _res = tx.send(String::from("error creating game"));
@ -77,8 +77,8 @@ pub async fn message_handler(message: Message, state: &Arc<AppState>, addr: Sock
tracing::debug!("{}", msg.text);
let _ = tx.send(to_string::<ChatMessage>(&msg).unwrap());
state.users.lock().unwrap().remove(&addr).unwrap();
let _ = tx.send(to_string(&server_sum_update(state)).unwrap());
let _ = tx.send(to_string(&generate_chat_update(state)).unwrap());
let _ = tx.send(server_summary_update(state));
let _ = tx.send(chat_update(state));
}
Message::Pong(ping) => {