clean up stuff on disconnect

This commit is contained in:
Adam 2024-08-26 23:54:47 -04:00
parent 35afcf7dd4
commit 89344c6042
2 changed files with 185 additions and 171 deletions

View file

@ -60,7 +60,9 @@ pub fn Browser() -> impl IntoView {
view! {
<div class="p-1">
<Show when=move || connected() fallback=|| view! { <p>Disconnected.</p> }>
<h2 class="text-2xl">Game Browser</h2>
<div class="p-1">
<table class="min-w-full border border-collapse table-auto">
<thead>
<tr>
@ -71,10 +73,10 @@ pub fn Browser() -> impl IntoView {
<th class="border-b"></th>
</tr>
</thead>
{move || {
game_browser_context()
.iter()
.map(|game| {
<For
each=move || game_browser_context()
key=|game| game.uuid.clone()
children=move |game| {
view! {
<tr>
<td class="text-center border-b">{&game.name}</td>
@ -107,10 +109,8 @@ pub fn Browser() -> impl IntoView {
</td>
</tr>
}
})
.collect_view()
}}
}
/>
</table>
</div>
<hr />
@ -240,5 +240,7 @@ pub fn Browser() -> impl IntoView {
/>
</form>
</div>
</Show>
</div>
}
}

View file

@ -54,9 +54,10 @@ pub fn Websocket() -> impl IntoView {
Rc::new(close.clone()),
));
// TODO: This context stuff can probably be done better
let connected = move || ready_state.get() == ConnectionReadyState::Open;
// Contexts for message handler
// TODO: This context stuff can probably be done better
let (state_summary, set_state_summary) =
create_signal::<Option<ServerStateSummary>>(Option::None);
let (active_games, set_active_games) = create_signal::<Vec<GameBrowserMeta>>(vec![]);
@ -70,6 +71,17 @@ pub fn Websocket() -> impl IntoView {
unofficial_meta: vec![],
});
create_effect(move |_| {
if !connected() {
set_active_games.set_untracked(vec![]);
set_user_update.set_untracked(None);
set_chat_update.set_untracked(None);
set_judge_round.set_untracked(None);
set_chat_message.set_untracked(None);
set_current_game.set_untracked(None);
}
});
provide_context::<ReadSignal<CardPacksMeta>>(card_packs_meta);
provide_context::<ReadSignal<Option<UserUpdate>>>(user_update);
provide_context::<ReadSignal<Option<ChatUpdate>>>(chat_update);