mv test new game

This commit is contained in:
Adam 2024-08-01 20:32:49 -04:00
parent dd36a5f455
commit bbc48a6619
2 changed files with 26 additions and 28 deletions

View file

@ -1,31 +1,46 @@
use crate::components::websocket::WebSocketContext;
use leptos::*;
use leptos_use::core::ConnectionReadyState;
use lib::models::GamesUpdate;
use lib::models::*;
use serde_json::to_string;
#[component]
pub fn Browser() -> impl IntoView {
let websocket = expect_context::<WebSocketContext>();
let game_update_context = expect_context::<ReadSignal<Option<GamesUpdate>>>();
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
let game_update_context = expect_context::<ReadSignal<Option<GamesUpdate>>>();
let (active_games, set_active_games) = create_signal::<Vec<String>>(vec![]);
let fake_new_game_request = NewGameRequest {
name: String::from("Ligma"),
host: Player {
name: String::from("Adam"),
role: PlayerRole::Host,
white: vec![],
black: vec![],
},
packs: vec![0],
};
// Game stuff
let new_game_test = move |_| {
(websocket.send)(&to_string(&fake_new_game_request).unwrap());
};
create_effect(move |_| {
game_update_context.with(move |games| {
if let Some(games) = games {
set_active_games(games.games.clone());
logging::log!("{:#?}",active_games());
}
})
});
// Clear games list on disconnect
create_effect(move |_| {
websocket.ready_state.with(move |status| {
if *status == ConnectionReadyState::Closed {
if !connected() {
set_active_games(vec![]);
}
})
});
view! {
@ -34,6 +49,9 @@ pub fn Browser() -> impl IntoView {
<h2 class="text-2xl">Game Browser</h2>
{move || active_games().into_iter().map(|n| view! { <li>{n}</li> }).collect_view()}
</ul>
<button on:click=new_game_test disabled=move || !connected()>
"Test New Game"
</button>
</div>
}
}

View file

@ -2,7 +2,6 @@ use crate::components::websocket::WebSocketContext;
use leptos::*;
use leptos_use::core::ConnectionReadyState;
use lib::models::*;
use serde_json::to_string;
#[component]
pub fn Debug() -> impl IntoView {
@ -26,22 +25,6 @@ pub fn Debug() -> impl IntoView {
set_active_games(0);
};
let fake_new_game_request = NewGameRequest {
name: String::from("Ligma"),
host: Player {
name: String::from("Adam"),
role: PlayerRole::Host,
white: vec![],
black: vec![],
},
packs: vec![0],
};
// Game stuff
let new_game_test = move |_| {
(websocket.send)(&to_string(&fake_new_game_request).unwrap());
};
// Update server info -> move this to a new component
create_effect(move |_| {
state_summary.with(move |state_summary| {
@ -66,9 +49,6 @@ pub fn Debug() -> impl IntoView {
<button on:click=close_connection disabled=move || !connected()>
"Disconnect"
</button>
<button on:click=new_game_test disabled=move || !connected()>
"Test New Game"
</button>
</div>
</div>
}