rm dead code
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use crate::components::cards::*;
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use crate::components::websocket::WebSocketContext;
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use leptos::*;
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use leptos_use::core::ConnectionReadyState;
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use lib::*;
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use serde_json::to_string;
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use std::collections::HashMap;
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#[component]
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pub fn Game() -> impl IntoView {
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let websocket = expect_context::<WebSocketContext>();
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let tx = websocket.clone();
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let (websocket_send, set_websocket_send) = create_signal("".to_string());
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create_effect(move |_| {
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tx.send(&websocket_send());
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});
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let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
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let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
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let judge_round = expect_context::<ReadSignal<Option<JudgeRound>>>();
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let (game_id, set_game_id) = create_signal("".to_string());
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let (game_name, set_game_name) = create_signal("".to_string());
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let (game_host, set_game_host) = create_signal("".to_string());
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let (game_players, set_game_players) = create_signal(vec![]);
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let (game_czar, set_game_czar) = create_signal("".to_string());
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let (game_white_count, set_game_white_count) = create_signal(0usize);
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let (game_black_count, set_game_black_count) = create_signal(0usize);
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let (game_white_discard_count, set_game_white_discard_count) = create_signal(0usize);
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let (game_black, set_game_black) = create_signal(("".to_string(), 0u8));
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let (selected_cards_ordered, set_selected_cards_ordered) = create_signal::<Vec<String>>(vec![]);
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let (player_hand, set_player_hand) = create_signal::<Vec<String>>(vec![]);
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let (player_white, set_player_white) =
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create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
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let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
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provide_context::<WriteSignal<String>>(set_card_clicked);
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// Clear everything on disconnect
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create_effect(move |_| {
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if !connected() {
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set_game_id("".to_string());
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set_game_name("".to_string());
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set_game_host("".to_string());
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set_game_players(vec![]);
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set_game_czar("".to_string());
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set_game_black(("".to_string(), 0u8));
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set_selected_cards_ordered(vec![]);
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set_player_hand(vec![]);
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set_player_white.update(|hand| {
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hand.clear();
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});
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set_game_white_count(0usize);
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set_game_black_count(0usize);
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set_game_white_discard_count(0usize);
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}
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});
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// Handle incoming judge message
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create_effect(move |_| {
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judge_round.with(move |judge_round| {
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set_player_hand.update(|list| {
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list.clear();
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});
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set_player_white.update(|list| {
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list.clear();
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});
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set_card_clicked.update(|list| {
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list.clear();
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});
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// Load hand
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if let Some(judge) = judge_round {
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for cards in judge.cards_to_judge.clone() {
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for card in cards {
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set_player_white.update(|hand| {
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hand.insert(card.uuid.clone(), card.clone());
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});
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set_player_hand.update(|hand| {
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hand.push(card.uuid.clone());
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});
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}
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}
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}
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});
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});
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// Handle incoming state update
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create_effect(move |_| {
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if let Some(game) = game_meta() {
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// Clear in case of (re-)joining game
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set_card_clicked.update(|list| {
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list.clear();
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});
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set_selected_cards_ordered.update(|list| {
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list.clear();
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});
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set_player_hand.update(|list| {
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list.clear();
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});
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set_player_white.update(|list| {
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list.clear();
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});
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// Load meta
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set_game_id(game.uuid.clone());
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set_game_name(game.name.clone());
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set_game_host(game.host.clone());
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set_game_players(game.players.clone());
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set_game_czar(game.czar.clone());
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set_game_black(game.black.clone());
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set_game_white_count(game.white_count.clone());
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set_game_black_count(game.black_count.clone());
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set_game_white_discard_count(game.white_discard_count.clone());
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// Load hand
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for card in game.white {
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set_player_white.update(|hand| {
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hand.insert(card.uuid.clone(), card.clone());
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});
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set_player_hand.update(|hand| {
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hand.push(card.uuid.clone());
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});
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}
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}
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});
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// Move cards back and forth between hand and selected when clicked
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create_effect(move |_| {
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if let Some(card_index) = player_hand()
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.iter()
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.position(|card| *card == card_clicked())
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{
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set_player_hand.update(|list| {
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list.remove(card_index);
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});
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set_selected_cards_ordered.update(|list| {
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list.push(card_clicked());
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})
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} else if let Some(card_index) = selected_cards_ordered()
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.iter()
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.position(|card| *card == card_clicked())
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{
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set_selected_cards_ordered.update(|list| {
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list.remove(card_index);
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});
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set_player_hand.update(|list| {
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list.push(card_clicked());
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})
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}
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});
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let submit_move = move |_| {
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let msg = to_string(&PlayerMoveRequest {
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game_id: game_id(),
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card_ids: selected_cards_ordered(),
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})
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.unwrap();
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set_websocket_send(msg);
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};
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let submit_judge = move |_| {
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let msg = to_string(&JudgeDecisionRequest {
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game_id: game_id(),
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winning_cards: selected_cards_ordered(),
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})
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.unwrap();
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set_websocket_send(msg);
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};
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view! {
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<div class="p-1">
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// Game cards
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// TODO: offset this correctly
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<div class="w-full ms-16 inline-flex flex-wrap">
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// Card selection
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<For
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each=move || selected_cards_ordered()
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key=move |card| player_white().get(card).unwrap().uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=player_white().get(&card).unwrap().clone() /> }
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}
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/>
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</div>
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_move>
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Submit
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</button>
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</div>
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_judge>
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Judge
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</button>
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</div>
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// Player cards
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<div class="inline-flex flex-wrap justify-center">
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<For
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each=move || player_hand()
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key=move |card| player_white().get(card).unwrap().uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=player_white().get(&card).unwrap().clone() /> }
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}
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/>
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</div>
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</div>
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}
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}
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