move a bunch of shit
This commit is contained in:
parent
63964fad39
commit
dcc427dc55
2 changed files with 234 additions and 238 deletions
|
@ -1,15 +1,242 @@
|
||||||
use crate::user_handler::*;
|
use crate::user_handler::*;
|
||||||
use crate::AppState;
|
use crate::AppState;
|
||||||
use crate::Game;
|
|
||||||
use crate::NewGameManifest;
|
|
||||||
use crate::NewGameRequest;
|
|
||||||
use crate::User;
|
use crate::User;
|
||||||
|
use anyhow::Result;
|
||||||
use lib::*;
|
use lib::*;
|
||||||
use std::net::SocketAddr;
|
use rand::prelude::IteratorRandom;
|
||||||
use std::sync::{Arc, RwLock};
|
use rand::thread_rng;
|
||||||
|
use serde::Deserialize;
|
||||||
|
use std::{
|
||||||
|
collections::HashMap,
|
||||||
|
net::SocketAddr,
|
||||||
|
sync::{Arc, RwLock},
|
||||||
|
};
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
// This file is disgusting, don't look at it
|
// This file is disgusting, don't look at it
|
||||||
|
|
||||||
|
/// Card Set
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct CardSet {
|
||||||
|
pub white: Option<Vec<CardWhite>>,
|
||||||
|
pub black: Option<Vec<CardBlack>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Card Packs
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct CardPacks {
|
||||||
|
pub official: HashMap<u8, CardSet>,
|
||||||
|
pub unofficial: HashMap<u8, CardSet>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A white card
|
||||||
|
#[derive(Debug, Deserialize)]
|
||||||
|
pub struct CardWhite {
|
||||||
|
/// Card text
|
||||||
|
pub text: String,
|
||||||
|
/// ID of the pack it came from
|
||||||
|
pub pack: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A black card
|
||||||
|
#[derive(Debug, Deserialize)]
|
||||||
|
pub struct CardBlack {
|
||||||
|
/// Card text
|
||||||
|
pub text: String,
|
||||||
|
/// Amount of cards to submit for judging
|
||||||
|
pub pick: u8,
|
||||||
|
/// ID of the pack it came from
|
||||||
|
pub pack: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A card pack
|
||||||
|
#[derive(Debug, Deserialize)]
|
||||||
|
pub struct CardPack {
|
||||||
|
/// Name of the pack
|
||||||
|
pub name: String,
|
||||||
|
/// Whether or not this is an official card pack
|
||||||
|
pub official: bool,
|
||||||
|
/// White card data
|
||||||
|
pub white: Option<Vec<CardWhite>>,
|
||||||
|
/// Black card data
|
||||||
|
pub black: Option<Vec<CardBlack>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// New game request structure
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct NewGameManifest {
|
||||||
|
/// Game name
|
||||||
|
pub name: String,
|
||||||
|
/// Game host
|
||||||
|
pub host: Arc<RwLock<User>>,
|
||||||
|
/// Selected game packs
|
||||||
|
pub packs: Vec<u8>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A struct that represents a player
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct Player {
|
||||||
|
/// Player's user's uuid
|
||||||
|
pub user_uuid: Uuid,
|
||||||
|
/// The player's hand
|
||||||
|
pub white: Vec<CardWhite>,
|
||||||
|
/// The player's wins
|
||||||
|
pub black: Vec<CardBlack>,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The game master
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct Game {
|
||||||
|
/// The name of the game
|
||||||
|
pub name: String,
|
||||||
|
/// The host user of the game
|
||||||
|
pub host: Arc<RwLock<User>>,
|
||||||
|
/// White draw pile
|
||||||
|
pub white: Vec<CardWhite>,
|
||||||
|
/// Black draw pile
|
||||||
|
pub black: Vec<CardBlack>,
|
||||||
|
/// White discard pile
|
||||||
|
pub white_discard: Vec<CardWhite>,
|
||||||
|
/// Black discard pile
|
||||||
|
pub black_discard: Vec<CardBlack>,
|
||||||
|
/// List of current players
|
||||||
|
pub players: HashMap<Uuid, Player>,
|
||||||
|
// /// Reference to current card czar
|
||||||
|
// czar: &Player,
|
||||||
|
/// Black card for the current round
|
||||||
|
pub current_black: Option<CardBlack>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Game {
|
||||||
|
/// Build game decks from input data for game start.
|
||||||
|
/// This should only run once and at startup.
|
||||||
|
fn build_decks(&mut self, selected_packs: Vec<u8>) -> Result<()> {
|
||||||
|
// for pack in selected_packs {
|
||||||
|
// for pack in card_packs {
|
||||||
|
// if let Some(white) = pack.white {
|
||||||
|
// self.white.extend(white)
|
||||||
|
// }
|
||||||
|
// if let Some(black) = pack.black {
|
||||||
|
// self.black.extend(black)
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new(request: NewGameManifest) -> Result<Self> {
|
||||||
|
let mut game = Game {
|
||||||
|
name: request.host.read().unwrap().name.clone(),
|
||||||
|
host: request.host.clone(),
|
||||||
|
white: vec![],
|
||||||
|
black: vec![],
|
||||||
|
white_discard: vec![],
|
||||||
|
black_discard: vec![],
|
||||||
|
players: HashMap::new(),
|
||||||
|
current_black: Option::None,
|
||||||
|
};
|
||||||
|
tracing::debug!(
|
||||||
|
"Creating game {} with {} as host",
|
||||||
|
&request.name,
|
||||||
|
request.host.read().unwrap().name
|
||||||
|
);
|
||||||
|
game.name = request.name;
|
||||||
|
game.host = request.host.clone();
|
||||||
|
|
||||||
|
game.build_decks(request.packs)?;
|
||||||
|
game.create_player(request.host)?;
|
||||||
|
game.deal_black()?;
|
||||||
|
|
||||||
|
Ok(game)
|
||||||
|
}
|
||||||
|
|
||||||
|
// pub fn join(request:GameJoinRequest)
|
||||||
|
|
||||||
|
/// Log counts of current drawable cards
|
||||||
|
/// For testing
|
||||||
|
pub fn deck_counts(&self) {
|
||||||
|
tracing::debug!(
|
||||||
|
"Deck Counts:\n {} White cards\n {} Black cards",
|
||||||
|
self.white.len(),
|
||||||
|
self.black.len()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draw one white card at random from play deck.
|
||||||
|
fn draw_one_white(&mut self) -> Result<CardWhite> {
|
||||||
|
let deck = &mut self.white;
|
||||||
|
|
||||||
|
// this feels sloppy
|
||||||
|
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
|
||||||
|
Ok(deck.swap_remove(index))
|
||||||
|
} else {
|
||||||
|
Ok(CardWhite {
|
||||||
|
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
|
||||||
|
pack: 0,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Draw one black card at random from play deck.
|
||||||
|
fn draw_one_black(&mut self) -> Result<CardBlack> {
|
||||||
|
let deck = &mut self.black;
|
||||||
|
|
||||||
|
// this feels sloppy
|
||||||
|
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
|
||||||
|
Ok(deck.swap_remove(index))
|
||||||
|
} else {
|
||||||
|
Ok(CardBlack {
|
||||||
|
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
|
||||||
|
pick: 0,
|
||||||
|
pack: 0,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Deal a black card and use it for the current round
|
||||||
|
fn deal_black(&mut self) -> Result<()> {
|
||||||
|
self.current_black = Some(self.draw_one_black()?);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Create a new player and add them to the game.
|
||||||
|
pub fn create_player(&mut self, user: Arc<RwLock<User>>) -> Result<()> {
|
||||||
|
let mut new_player = Player {
|
||||||
|
user_uuid: user.read().unwrap().uuid.clone(),
|
||||||
|
white: vec![],
|
||||||
|
black: vec![],
|
||||||
|
};
|
||||||
|
|
||||||
|
let new_player_name = user.read().unwrap().name.clone();
|
||||||
|
tracing::debug!("Creating player for {}", &new_player_name);
|
||||||
|
|
||||||
|
let mut hand_buf = vec![];
|
||||||
|
for _ in 0..10 {
|
||||||
|
hand_buf.push(self.draw_one_white()?);
|
||||||
|
}
|
||||||
|
tracing::debug!("Dealing hand to {}", &new_player_name);
|
||||||
|
|
||||||
|
new_player.white.extend(hand_buf);
|
||||||
|
|
||||||
|
self.players
|
||||||
|
.insert(user.read().unwrap().uuid.clone(), new_player);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn game_start(&mut self) -> Result<()> {
|
||||||
|
if let Some(black) = &self.current_black {
|
||||||
|
tracing::debug!("{}", black.text);
|
||||||
|
} else {
|
||||||
|
tracing::debug!("YOU DONE FUCKED UP (no current black card)");
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub enum GameHandlerMessage {
|
pub enum GameHandlerMessage {
|
||||||
NewGame {
|
NewGame {
|
||||||
addr: SocketAddr,
|
addr: SocketAddr,
|
||||||
|
@ -57,8 +284,8 @@ impl GameHandler {
|
||||||
.get(&addr)
|
.get(&addr)
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.clone(),
|
.clone(),
|
||||||
|
packs: new_game.packs,
|
||||||
};
|
};
|
||||||
tracing::debug!("Game Packs {:?}", new_game.packs);
|
|
||||||
|
|
||||||
// create game
|
// create game
|
||||||
if let Ok(new_game_object) = Game::new(manifest) {
|
if let Ok(new_game_object) = Game::new(manifest) {
|
||||||
|
@ -74,15 +301,11 @@ impl GameHandler {
|
||||||
.tx
|
.tx
|
||||||
.clone();
|
.clone();
|
||||||
|
|
||||||
tracing::debug!("{:#?}", &new_game_object);
|
|
||||||
|
|
||||||
let mut black_text = "Error".to_string();
|
let mut black_text = "Error".to_string();
|
||||||
if let Some(ref current_black) = new_game_object.current_black {
|
if let Some(ref current_black) = new_game_object.current_black {
|
||||||
black_text = current_black.text.to_owned()
|
black_text = current_black.text.to_owned()
|
||||||
}
|
}
|
||||||
|
|
||||||
tracing::debug!("{:#?}", &new_game_object.white);
|
|
||||||
|
|
||||||
let meta = GameMeta {
|
let meta = GameMeta {
|
||||||
name: new_game_object.name.clone(),
|
name: new_game_object.name.clone(),
|
||||||
host: new_game_object.host.read().unwrap().name.clone(),
|
host: new_game_object.host.read().unwrap().name.clone(),
|
||||||
|
@ -114,7 +337,6 @@ impl GameHandler {
|
||||||
.collect(),
|
.collect(),
|
||||||
};
|
};
|
||||||
|
|
||||||
tracing::debug!("{:#?}", &meta);
|
|
||||||
tx.send(serde_json::to_string(&meta).unwrap())
|
tx.send(serde_json::to_string(&meta).unwrap())
|
||||||
.await
|
.await
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
|
@ -1,12 +1,10 @@
|
||||||
#![feature(if_let_guard)]
|
#![feature(if_let_guard)]
|
||||||
|
|
||||||
|
use crate::game_handler::*;
|
||||||
use anyhow::{Context, Result};
|
use anyhow::{Context, Result};
|
||||||
use axum::extract::ws::Message;
|
use axum::extract::ws::Message;
|
||||||
use game_handler::GameHandlerMessage;
|
use game_handler::GameHandlerMessage;
|
||||||
use lib::*;
|
use lib::*;
|
||||||
use rand::prelude::IteratorRandom;
|
|
||||||
use rand::thread_rng;
|
|
||||||
use serde::Deserialize;
|
|
||||||
use std::{
|
use std::{
|
||||||
collections::{HashMap, HashSet},
|
collections::{HashMap, HashSet},
|
||||||
fs::{read_to_string, File},
|
fs::{read_to_string, File},
|
||||||
|
@ -46,230 +44,6 @@ impl User {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Card Set
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct CardSet {
|
|
||||||
pub white: Option<Vec<CardWhite>>,
|
|
||||||
pub black: Option<Vec<CardBlack>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Card Packs
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct CardPacks {
|
|
||||||
pub official: HashMap<u8, CardSet>,
|
|
||||||
pub unofficial: HashMap<u8, CardSet>,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A white card
|
|
||||||
#[derive(Debug, Deserialize)]
|
|
||||||
pub struct CardWhite {
|
|
||||||
/// Card text
|
|
||||||
pub text: String,
|
|
||||||
/// ID of the pack it came from
|
|
||||||
pub pack: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A black card
|
|
||||||
#[derive(Debug, Deserialize)]
|
|
||||||
pub struct CardBlack {
|
|
||||||
/// Card text
|
|
||||||
pub text: String,
|
|
||||||
/// Amount of cards to submit for judging
|
|
||||||
pub pick: u8,
|
|
||||||
/// ID of the pack it came from
|
|
||||||
pub pack: u8,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A card pack
|
|
||||||
#[derive(Debug, Deserialize)]
|
|
||||||
pub struct CardPack {
|
|
||||||
/// Name of the pack
|
|
||||||
pub name: String,
|
|
||||||
/// Whether or not this is an official card pack
|
|
||||||
pub official: bool,
|
|
||||||
/// White card data
|
|
||||||
pub white: Option<Vec<CardWhite>>,
|
|
||||||
/// Black card data
|
|
||||||
pub black: Option<Vec<CardBlack>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// New game request structure
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct NewGameManifest {
|
|
||||||
/// Game name
|
|
||||||
pub name: String,
|
|
||||||
/// Game host
|
|
||||||
pub host: Arc<RwLock<User>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// A struct that represents a player
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct Player {
|
|
||||||
/// Player's user's uuid
|
|
||||||
pub user_uuid: Uuid,
|
|
||||||
/// The player's hand
|
|
||||||
pub white: Vec<CardWhite>,
|
|
||||||
/// The player's wins
|
|
||||||
pub black: Vec<CardBlack>,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// The game master
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct Game {
|
|
||||||
/// The name of the game
|
|
||||||
pub name: String,
|
|
||||||
/// The host user of the game
|
|
||||||
pub host: Arc<RwLock<User>>,
|
|
||||||
/// White draw pile
|
|
||||||
pub white: Vec<CardWhite>,
|
|
||||||
/// Black draw pile
|
|
||||||
pub black: Vec<CardBlack>,
|
|
||||||
/// White discard pile
|
|
||||||
pub white_discard: Vec<CardWhite>,
|
|
||||||
/// Black discard pile
|
|
||||||
pub black_discard: Vec<CardBlack>,
|
|
||||||
/// Indicates game active/game over
|
|
||||||
pub game_active: bool,
|
|
||||||
/// List of current players
|
|
||||||
pub players: HashMap<Uuid, Player>,
|
|
||||||
// /// Reference to current card czar
|
|
||||||
// czar: &Player,
|
|
||||||
/// Black card for the current round
|
|
||||||
pub current_black: Option<CardBlack>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Game {
|
|
||||||
/// Build game decks from input data for game start.
|
|
||||||
/// This should only run once and at startup.
|
|
||||||
fn _build_decks(&mut self, cards_json: Vec<CardPack>) -> Result<()> {
|
|
||||||
for pack in cards_json {
|
|
||||||
if let Some(white) = pack.white {
|
|
||||||
self.white.extend(white)
|
|
||||||
}
|
|
||||||
if let Some(black) = pack.black {
|
|
||||||
self.black.extend(black)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn new(request: NewGameManifest) -> Result<Self> {
|
|
||||||
let mut game = Game {
|
|
||||||
name: request.host.read().unwrap().name.clone(),
|
|
||||||
host: request.host.clone(),
|
|
||||||
white: vec![],
|
|
||||||
black: vec![],
|
|
||||||
white_discard: vec![],
|
|
||||||
black_discard: vec![],
|
|
||||||
game_active: false,
|
|
||||||
players: HashMap::new(),
|
|
||||||
current_black: Option::None,
|
|
||||||
};
|
|
||||||
tracing::debug!(
|
|
||||||
"Creating game {} with {} as host",
|
|
||||||
&request.name,
|
|
||||||
request.host.read().unwrap().name
|
|
||||||
);
|
|
||||||
game.name = request.name;
|
|
||||||
game.host = request.host.clone();
|
|
||||||
|
|
||||||
// game.build_decks(request.packs)?;
|
|
||||||
game.create_player(request.host)?;
|
|
||||||
game.deal_black()?;
|
|
||||||
|
|
||||||
Ok(game)
|
|
||||||
}
|
|
||||||
|
|
||||||
// pub fn join(request:GameJoinRequest)
|
|
||||||
|
|
||||||
/// Log counts of current drawable cards
|
|
||||||
/// For testing
|
|
||||||
pub fn deck_counts(&self) {
|
|
||||||
tracing::debug!(
|
|
||||||
"Deck Counts:\n {} White cards\n {} Black cards",
|
|
||||||
self.white.len(),
|
|
||||||
self.black.len()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Draw one white card at random from play deck.
|
|
||||||
fn draw_one_white(&mut self) -> Result<CardWhite> {
|
|
||||||
let deck = &mut self.white;
|
|
||||||
|
|
||||||
// this feels sloppy
|
|
||||||
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
|
|
||||||
Ok(deck.swap_remove(index))
|
|
||||||
} else {
|
|
||||||
Ok(CardWhite {
|
|
||||||
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
|
|
||||||
pack: 0,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Draw one black card at random from play deck.
|
|
||||||
fn draw_one_black(&mut self) -> Result<CardBlack> {
|
|
||||||
let deck = &mut self.black;
|
|
||||||
|
|
||||||
// this feels sloppy
|
|
||||||
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
|
|
||||||
Ok(deck.swap_remove(index))
|
|
||||||
} else {
|
|
||||||
Ok(CardBlack {
|
|
||||||
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
|
|
||||||
pick: 0,
|
|
||||||
pack: 0,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deal a black card and use it for the current round
|
|
||||||
fn deal_black(&mut self) -> Result<()> {
|
|
||||||
self.current_black = Some(self.draw_one_black()?);
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Create a new player and add them to the game.
|
|
||||||
pub fn create_player(&mut self, user: Arc<RwLock<User>>) -> Result<()> {
|
|
||||||
let mut new_player = Player {
|
|
||||||
user_uuid: user.read().unwrap().uuid.clone(),
|
|
||||||
white: vec![],
|
|
||||||
black: vec![],
|
|
||||||
};
|
|
||||||
|
|
||||||
let new_player_name = user.read().unwrap().name.clone();
|
|
||||||
tracing::debug!("Creating player for {}", &new_player_name);
|
|
||||||
|
|
||||||
let mut hand_buf = vec![];
|
|
||||||
for _ in 0..10 {
|
|
||||||
hand_buf.push(self.draw_one_white()?);
|
|
||||||
}
|
|
||||||
tracing::debug!("Dealing hand to {}", &new_player_name);
|
|
||||||
|
|
||||||
new_player.white.extend(hand_buf);
|
|
||||||
|
|
||||||
self.players
|
|
||||||
.insert(user.read().unwrap().uuid.clone(), new_player);
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn game_start(&mut self) -> Result<()> {
|
|
||||||
self.game_active = true;
|
|
||||||
tracing::debug!("Game Active!");
|
|
||||||
|
|
||||||
if let Some(black) = &self.current_black {
|
|
||||||
tracing::debug!("{}", black.text);
|
|
||||||
} else {
|
|
||||||
tracing::debug!("YOU DONE FUCKED UP (no current black card)");
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Parse json for card data
|
/// Parse json for card data
|
||||||
pub fn load_cards_from_json(path: &str) -> Result<(CardPacks, CardPacksMeta)> {
|
pub fn load_cards_from_json(path: &str) -> Result<(CardPacks, CardPacksMeta)> {
|
||||||
let data: String =
|
let data: String =
|
||||||
|
|
Loading…
Add table
Reference in a new issue