change everything

This commit is contained in:
Adam 2024-04-06 21:28:25 -04:00
parent f8883df83d
commit dd1bfe56c6

View file

@ -1,4 +1,5 @@
use rand::seq::SliceRandom;
use rand::prelude::IteratorRandom;
use rand::thread_rng;
use serde::{Deserialize, Serialize};
use serde_json::Result;
use std::fs;
@ -25,39 +26,32 @@ struct CAHCardSet {
black: Option<Vec<CAHCardBlack>>,
}
// struct CAHPlayer {
// white_cards: Vec<CAHCardWhite>,
// black_cards: Vec<CAHCardBlack>,
// is_czar: bool,
// }
#[derive(Default)]
struct CAHPlayer {
// white: Vec<CAHCardWhite>,
// black: Vec<CAHCardBlack>,
}
#[derive(Default)]
struct CAHGame {
white_cards: Vec<CAHCardWhite>,
black_cards: Vec<CAHCardBlack>,
white: Vec<CAHCardWhite>,
black: Vec<CAHCardBlack>,
// white_discard: Vec<CAHCardWhite>,
// black_discard: Vec<CAHCardBlack>,
// game_active: bool,
// players: Vec<CAHPlayer>,
// czar: Option<*mut CAHPlayer>,
players: Vec<CAHPlayer>,
// czar: &CAHPlayer,
// current_black: Option<CAHCardBlack>,
}
impl CAHGame {
fn build_decks(&mut self, cards_json: Vec<CAHCardSet>) {
// clear deck before adding cards
self.white_cards = Vec::new();
self.black_cards = Vec::new();
for pack in cards_json {
if let Some(white_cards) = pack.white {
for card in white_cards {
self.white_cards.push(card)
}
}
if let Some(black_cards) = pack.black {
for card in black_cards {
self.black_cards.push(card)
if let Some(white) = pack.white {
self.white.extend(white)
}
if let Some(black) = pack.black {
self.black.extend(black)
}
}
}
@ -65,31 +59,43 @@ impl CAHGame {
fn deck_counts(&self) {
println!(
"Deck Counts:\n {} White cards\n {} Black cards",
self.white_cards.len(),
self.black_cards.len()
self.white.len(),
self.black.len()
);
}
fn pick_one_white(&self) {
let card = self.white_cards.choose(&mut rand::thread_rng()).unwrap();
println!(
"{}\n {}",
card.pack,
card.text,
);
fn draw_one_white(&mut self) -> Result<CAHCardWhite> {
let deck = &mut self.white;
// this feels sloppy
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
Ok(deck.swap_remove(index))
} else {
Ok(CAHCardWhite {
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
pack: 0,
})
}
}
fn pick_one_black(&self) {
let card = self.black_cards.choose(&mut rand::thread_rng()).unwrap();
let div = "--------------------------";
println!(
"{}\n Pack: {}\n Pick: {}\n Text: {}\n{}",
div,
card.pack,
card.pick.to_string(),
card.text,
div
);
fn draw_one_black(&mut self) -> Result<CAHCardBlack> {
let deck = &mut self.black;
// this feels sloppy
if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
Ok(deck.swap_remove(index))
} else {
Ok(CAHCardBlack {
text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(),
pick: 0,
pack: 0,
})
}
}
fn create_player(&mut self, player: CAHPlayer) {
self.players.push(player);
println!("Player Created!");
}
}
@ -100,51 +106,38 @@ fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
Ok(jayson)
}
fn packs_report(json: Vec<CAHCardSet>) {
let line = "---------------------------";
for pack in json {
println!("{}", &line);
let name = pack.name;
println!("Name: {:?}", name);
let desc = pack.description;
println!("Description: {:?}", desc);
let official = pack.official;
println!("Official: {:?}", official);
let white = pack.white.unwrap().len();
println!("White Cards: {:?}", white);
let black = pack.black.unwrap().len();
println!("Black Cards: {:?}", black);
}
println!("{}", line);
}
fn main() -> Result<()> {
// let cards_input_path: &str = "data/test.json";
let cards_input_path: &str = "data/cah-cards-full.json";
let cards_json: Vec<CAHCardSet> = load_json(cards_input_path)?;
packs_report(cards_json.clone());
let mut cah_game = CAHGame {
..Default::default()
};
cah_game.build_decks(cards_json);
cah_game.deck_counts();
cah_game.create_player(CAHPlayer {
..Default::default()
});
cah_game.pick_one_black();
// deal black
let black_card = cah_game.draw_one_black()?;
let div = "--------------------------";
println!(
"{}\nPick {}\n {}\n{}",
div,
black_card.pick.to_string(),
black_card.text,
div,
);
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
cah_game.pick_one_white();
Ok(())
// deal white
for i in 1..11 {
let card = cah_game.draw_one_white()?;
println!("{} {}", i, card.text);
}
cah_game.deck_counts();
Ok(())
}