fix mismatches

This commit is contained in:
Adam 2024-08-29 01:11:49 -04:00
parent 791651a9da
commit e30de2ac9e
3 changed files with 38 additions and 21 deletions

View file

@ -10,6 +10,7 @@ pub fn JudgingView() -> impl IntoView {
let websocket = expect_context::<WebSocketContext>();
let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
let judge_round = expect_context::<ReadSignal<Option<JudgeRound>>>();
let set_judge_round = expect_context::<WriteSignal<Option<JudgeRound>>>();
// Signals
let (selected_cards, set_selected_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
@ -78,6 +79,8 @@ pub fn JudgingView() -> impl IntoView {
set_selected_cards.update(|list| {
list.clear();
});
set_judge_round(None);
};
view! {

View file

@ -13,7 +13,9 @@ pub fn PlayingView() -> impl IntoView {
// Signals
let (selected_cards, set_selected_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
let (submitted_cards, set_submitted_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
let (submitted, set_submitted) = create_signal(false);
let (player_hand, set_player_hand) =
create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
@ -34,32 +36,37 @@ pub fn PlayingView() -> impl IntoView {
set_selected_cards.update(|list| {
list.clear();
});
set_submitted_cards.update(|list| {
list.clear();
});
set_submitted(false);
});
// Card selection //
// Card selection
// Toggle selected status of cards
create_effect(move |_| {
if card_clicked() != "".to_string() {
if !selected_cards.get_untracked().contains(
player_hand
.get_untracked()
.get(&card_clicked.get_untracked())
.unwrap(),
) {
set_selected_cards
.update(|cards| cards.push(player_hand().get(&card_clicked()).unwrap().clone()))
} else if selected_cards
if card_clicked() != "".to_string()
&& submitted_cards().len() < game_meta().unwrap().black.1.into()
{
if let Some(clicked_card) = player_hand
.get_untracked()
.contains(player_hand.get_untracked().get(&card_clicked()).unwrap())
.get(&card_clicked.get_untracked())
{
set_selected_cards.update(|cards| {
cards.remove(
cards
.iter()
.position(|card| card == player_hand().get(&card_clicked()).unwrap())
.unwrap(),
if !selected_cards.get_untracked().contains(clicked_card) {
set_selected_cards.update(|cards| cards.push(clicked_card.to_owned()))
} else if selected_cards.get_untracked().contains(clicked_card)
&& !submitted_cards.get_untracked().contains(clicked_card)
{
logging::log!(
"{:#?}\n{:#?}\n{:#?}",
clicked_card,
selected_cards(),
submitted_cards()
);
})
set_selected_cards.update(|cards| {
cards.remove(cards.iter().position(|card| card == clicked_card).unwrap());
})
}
}
// Clear the signal otherwise it selects the last selected card again
set_card_clicked.update_untracked(|value| value.clear());
@ -77,10 +84,15 @@ pub fn PlayingView() -> impl IntoView {
})
.unwrap();
set_submitted_cards.update_untracked(|cards| {
cards.extend(selected_cards.get_untracked());
});
websocket.send(&msg);
set_selected_cards.update(|list| {
set_selected_cards.update_untracked(|list| {
list.clear();
});
set_submitted(true);
};
view! {
@ -111,12 +123,13 @@ pub fn PlayingView() -> impl IntoView {
key=move |card| card.uuid.clone()
children=move |card| {
view! {
// Hide cards from hand view when they exist as selected
// Hide cards from hand view when they exist as selected or submitted
<Show when={
let id = card.uuid.clone();
move || {
if let Some(card) = player_hand().get(&id) {
!selected_cards().contains(card)
&& !submitted_cards().contains(card)
} else {
true
}

View file

@ -95,6 +95,7 @@ pub fn Websocket() -> impl IntoView {
provide_context::<ReadSignal<Option<UserUpdate>>>(user_update);
provide_context::<ReadSignal<Option<ChatUpdate>>>(chat_update);
provide_context::<ReadSignal<Option<JudgeRound>>>(judge_round);
provide_context::<WriteSignal<Option<JudgeRound>>>(set_judge_round);
provide_context::<ReadSignal<Option<ChatMessage>>>(chat_message);
provide_context::<ReadSignal<Vec<GameBrowserMeta>>>(active_games);
provide_context::<ReadSignal<Option<GameStateMeta>>>(current_game);