cleanup and load cards
This commit is contained in:
parent
d878682805
commit
f5ee3357a5
1 changed files with 12 additions and 64 deletions
|
@ -15,7 +15,7 @@ pub mod api;
|
|||
use crate::api::*;
|
||||
|
||||
/// Parse json for card data
|
||||
fn load_json(path: &str) -> Result<Vec<CardSet>> {
|
||||
fn load_cards_from_json(path: &str) -> Result<Vec<CardSet>> {
|
||||
let data: String =
|
||||
read_to_string(path).with_context(|| format!("Invalid JSON path: \"{}\"", path))?;
|
||||
let jayson: Vec<CardSet> =
|
||||
|
@ -24,69 +24,18 @@ fn load_json(path: &str) -> Result<Vec<CardSet>> {
|
|||
Ok(jayson)
|
||||
}
|
||||
|
||||
fn load_names(path: &str) -> Vec<String> {
|
||||
let f = File::open(path).unwrap();
|
||||
/// Parse name list
|
||||
fn load_names(path: &str) -> Result<Vec<String>> {
|
||||
let f = File::open(path).with_context(|| format!("Invalid names path: \"{}\"", path))?;
|
||||
let f = BufReader::new(f);
|
||||
|
||||
let mut buf = vec![];
|
||||
|
||||
for line in f.lines() {
|
||||
buf.push(line.unwrap())
|
||||
buf.push(line?)
|
||||
}
|
||||
|
||||
buf
|
||||
}
|
||||
|
||||
// this is still around just for reference
|
||||
#[allow(dead_code)]
|
||||
fn test() -> Result<()> {
|
||||
// choose decks
|
||||
let cards_input_path: &str = "../data/cah-cards-full.json";
|
||||
|
||||
// TODO: this should be a master card database and pointers
|
||||
// to the cards should be passed to the game instead of actual cards
|
||||
let chosen_packs: Vec<CardSet> = load_json(cards_input_path)?;
|
||||
println!("{}", &chosen_packs.len());
|
||||
|
||||
let test_player0 = Player {
|
||||
name: "Adam".to_string(),
|
||||
role: PlayerRole::Host,
|
||||
white: vec![],
|
||||
black: vec![],
|
||||
};
|
||||
|
||||
let test_player1 = Player {
|
||||
name: "Ferris".to_string(),
|
||||
role: PlayerRole::Player,
|
||||
white: vec![],
|
||||
black: vec![],
|
||||
};
|
||||
|
||||
// make some games
|
||||
// use hashmap?
|
||||
let mut games: Vec<Game> = vec![];
|
||||
|
||||
// create game with/for player 0
|
||||
let test_game0 = NewGameRequest {
|
||||
name: "Test0".to_string(),
|
||||
host: test_player0,
|
||||
// packs: chosen_packs,
|
||||
packs: vec![0],
|
||||
};
|
||||
|
||||
games.push(Game::new(test_game0)?);
|
||||
|
||||
// a new game request struct but this player is a player
|
||||
games[0].create_player(test_player1)?;
|
||||
|
||||
// start round
|
||||
games[0].game_start()?;
|
||||
|
||||
println!("----------------------");
|
||||
for card in &games[0].players[0].white {
|
||||
println!("{}", card.text);
|
||||
}
|
||||
Ok(())
|
||||
Ok(buf)
|
||||
}
|
||||
|
||||
// Our shared state
|
||||
|
@ -96,7 +45,7 @@ pub struct AppState {
|
|||
// Channel used to send messages to all connected clients.
|
||||
tx: broadcast::Sender<String>,
|
||||
// Master card decks
|
||||
// all_cards: Mutex<Vec<CardSet>>,
|
||||
all_cards: Vec<CardSet>,
|
||||
// Games list
|
||||
games: Mutex<Vec<Game>>,
|
||||
first_names: Vec<String>,
|
||||
|
@ -115,18 +64,17 @@ async fn main() -> Result<()> {
|
|||
.init();
|
||||
|
||||
// Set up application state for use with with_state().
|
||||
// let user_set = Mutex::new(HashSet::new());
|
||||
let (tx, _rx) = broadcast::channel(100);
|
||||
// let cards_input_path: &str = "data/cah-cards-full.json";
|
||||
let users = Mutex::new(HashMap::<SocketAddr, User>::new());
|
||||
// let all_cards = Mutex::new(load_json(cards_input_path)?);
|
||||
let all_cards = load_cards_from_json("data/cah-cards-full.json")?;
|
||||
let games = Mutex::new(vec![]);
|
||||
let first_names = load_names("data/first.txt");
|
||||
let last_names = load_names("data/last.txt");
|
||||
let first_names = load_names("data/first.txt")?;
|
||||
let last_names = load_names("data/last.txt")?;
|
||||
|
||||
let app_state = Arc::new(AppState {
|
||||
users,
|
||||
tx,
|
||||
// all_cards,
|
||||
all_cards,
|
||||
games,
|
||||
first_names,
|
||||
last_names,
|
||||
|
|
Loading…
Add table
Reference in a new issue