docs n stuff
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1 changed files with 64 additions and 17 deletions
81
src/main.rs
81
src/main.rs
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@ -4,47 +4,74 @@ use serde::{Deserialize, Serialize};
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use serde_json::Result;
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use serde_json::Result;
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use std::fs;
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use std::fs;
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/// A CAH white card
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize)]
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struct CAHCardWhite {
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struct CAHCardWhite {
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/// Card text
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text: String,
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text: String,
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/// ID of the pack it came from
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pack: u8,
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pack: u8,
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}
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}
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/// A CAH black card
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize)]
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struct CAHCardBlack {
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struct CAHCardBlack {
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/// Card text
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text: String,
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text: String,
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/// Amount of cards to submit for judging
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pick: u8,
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pick: u8,
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/// ID of the pack it came from
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pack: u8,
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pack: u8,
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}
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}
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/// A CAH pack
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize)]
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struct CAHCardSet {
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struct CAHCardSet {
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/// Name of the pack
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name: String,
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name: String,
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/// Pack Description
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description: Option<String>,
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description: Option<String>,
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/// Whether or not this is an official card pack
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official: bool,
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official: bool,
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/// White card data
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white: Option<Vec<CAHCardWhite>>,
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white: Option<Vec<CAHCardWhite>>,
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/// Black card data
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black: Option<Vec<CAHCardBlack>>,
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black: Option<Vec<CAHCardBlack>>,
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}
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}
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/// A struct that represents a player
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#[derive(Default)]
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#[derive(Default)]
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struct CAHPlayer {
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struct CAHPlayer {
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// white: Vec<CAHCardWhite>,
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/// The player's hand
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// black: Vec<CAHCardBlack>,
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white: Vec<CAHCardWhite>,
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/// The player's wins
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black: Vec<CAHCardBlack>,
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}
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}
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/// The game master
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#[derive(Default)]
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#[derive(Default)]
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struct CAHGame {
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struct CAHGame {
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/// White draw pile
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white: Vec<CAHCardWhite>,
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white: Vec<CAHCardWhite>,
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/// Black draw pile
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black: Vec<CAHCardBlack>,
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black: Vec<CAHCardBlack>,
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// white_discard: Vec<CAHCardWhite>,
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/// White discard pile
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// black_discard: Vec<CAHCardBlack>,
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white_discard: Vec<CAHCardWhite>,
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// game_active: bool,
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/// Black discard pile
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black_discard: Vec<CAHCardBlack>,
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/// Indicates game active/game over
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game_active: bool,
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/// List of current players
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players: Vec<CAHPlayer>,
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players: Vec<CAHPlayer>,
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// /// Reference to current card czar
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// czar: &CAHPlayer,
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// czar: &CAHPlayer,
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// current_black: Option<CAHCardBlack>,
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/// Black card for the current round
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current_black: Option<CAHCardBlack>,
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}
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}
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impl CAHGame {
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impl CAHGame {
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/// Build game decks from input data for game start.
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/// This should only run once and at startup.
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fn build_decks(&mut self, cards_json: Vec<CAHCardSet>) {
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fn build_decks(&mut self, cards_json: Vec<CAHCardSet>) {
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for pack in cards_json {
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for pack in cards_json {
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if let Some(white) = pack.white {
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if let Some(white) = pack.white {
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@ -56,6 +83,8 @@ impl CAHGame {
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}
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}
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}
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}
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/// Log counts of current drawable cards
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/// For testing
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fn deck_counts(&self) {
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fn deck_counts(&self) {
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println!(
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println!(
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"Deck Counts:\n {} White cards\n {} Black cards",
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"Deck Counts:\n {} White cards\n {} Black cards",
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@ -64,6 +93,7 @@ impl CAHGame {
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);
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);
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}
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}
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/// Draw one white card at random from play deck.
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fn draw_one_white(&mut self) -> Result<CAHCardWhite> {
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fn draw_one_white(&mut self) -> Result<CAHCardWhite> {
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let deck = &mut self.white;
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let deck = &mut self.white;
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@ -78,6 +108,7 @@ impl CAHGame {
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}
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}
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}
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}
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/// Draw one black card at random from play deck.
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fn draw_one_black(&mut self) -> Result<CAHCardBlack> {
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fn draw_one_black(&mut self) -> Result<CAHCardBlack> {
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let deck = &mut self.black;
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let deck = &mut self.black;
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@ -92,13 +123,23 @@ impl CAHGame {
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})
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})
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}
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}
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}
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}
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/// Deal a black card and use it for the current round
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/// Returns a reference to the card
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fn deal_black(&mut self) -> Result<&Option<CAHCardBlack>> {
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self.current_black = Some(self.draw_one_black()?);
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Ok(&self.current_black)
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}
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/// Create a new player and add them to the game.
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fn create_player(&mut self, player: CAHPlayer) {
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fn create_player(&mut self, player: CAHPlayer) {
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self.players.push(player);
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self.players.push(player);
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println!("Player Created!");
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println!("Player Created!");
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}
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}
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}
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}
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/// Parse json for card data
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
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let data: String = fs::read_to_string(path).expect("Error reading file");
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let data: String = fs::read_to_string(path).expect("Error reading file");
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let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
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let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
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@ -107,37 +148,43 @@ fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
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}
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}
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fn main() -> Result<()> {
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fn main() -> Result<()> {
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// let cards_input_path: &str = "data/test.json";
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// choose decks
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let cards_input_path: &str = "data/cah-cards-full.json";
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let cards_input_path: &str = "data/cah-cards-full.json";
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let cards_json: Vec<CAHCardSet> = load_json(cards_input_path)?;
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let cards_json: Vec<CAHCardSet> = load_json(cards_input_path)?;
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// setup
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let mut cah_game = CAHGame {
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let mut cah_game = CAHGame {
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..Default::default()
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..Default::default()
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};
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};
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cah_game.build_decks(cards_json);
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cah_game.build_decks(cards_json);
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cah_game.deck_counts();
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cah_game.deck_counts();
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cah_game.create_player(CAHPlayer {
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cah_game.create_player(CAHPlayer {
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..Default::default()
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..Default::default()
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});
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});
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// deal black
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// sloppy ui stuff
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let black_card = cah_game.draw_one_black()?;
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let div = "--------------------------";
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let div = "--------------------------";
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println!(
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"{}\nPick {}\n {}\n{}",
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// deal black
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div,
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if let Some(black_card) = cah_game.deal_black()? {
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black_card.pick.to_string(),
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println!(
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black_card.text,
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"{}\nPick {}\n {}\n{}",
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div,
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div,
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);
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black_card.pick.to_string(),
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black_card.text,
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div,
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);
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}
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// deal white
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// deal white
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for i in 1..11 {
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for i in 1..11 {
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let card = cah_game.draw_one_white()?;
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let card = cah_game.draw_one_white()?;
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println!("{} {}", i, card.text);
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println!("{} {}", i, card.text);
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}
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}
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println!("{}", div);
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cah_game.deck_counts();
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cah_game.deck_counts();
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// fin
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Ok(())
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Ok(())
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}
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}
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