Compare commits

..

2 commits

Author SHA1 Message Date
Adam
bbc48a6619 mv test new game 2024-08-01 20:32:49 -04:00
Adam
dd36a5f455 update deps 2024-08-01 20:32:37 -04:00
3 changed files with 30 additions and 32 deletions

8
Cargo.lock generated
View file

@ -226,9 +226,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
[[package]]
name = "bytes"
version = "1.7.0"
version = "1.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fca2be1d5c43812bae364ee3f30b3afcb7877cf59f4aeb94c66f313a41d2fac9"
checksum = "8318a53db07bb3f8dca91a600466bdb3f2eaadeedfdbcf02e1accbad9271ba50"
[[package]]
name = "camino"
@ -1675,9 +1675,9 @@ dependencies = [
[[package]]
name = "serde_json"
version = "1.0.121"
version = "1.0.122"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ab380d7d9f22ef3f21ad3e6c1ebe8e4fc7a2000ccba2e4d71fc96f15b2cb609"
checksum = "784b6203951c57ff748476b126ccb5e8e2959a5c19e5c617ab1956be3dbc68da"
dependencies = [
"itoa",
"memchr",

View file

@ -1,31 +1,46 @@
use crate::components::websocket::WebSocketContext;
use leptos::*;
use leptos_use::core::ConnectionReadyState;
use lib::models::GamesUpdate;
use lib::models::*;
use serde_json::to_string;
#[component]
pub fn Browser() -> impl IntoView {
let websocket = expect_context::<WebSocketContext>();
let game_update_context = expect_context::<ReadSignal<Option<GamesUpdate>>>();
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
let game_update_context = expect_context::<ReadSignal<Option<GamesUpdate>>>();
let (active_games, set_active_games) = create_signal::<Vec<String>>(vec![]);
let fake_new_game_request = NewGameRequest {
name: String::from("Ligma"),
host: Player {
name: String::from("Adam"),
role: PlayerRole::Host,
white: vec![],
black: vec![],
},
packs: vec![0],
};
// Game stuff
let new_game_test = move |_| {
(websocket.send)(&to_string(&fake_new_game_request).unwrap());
};
create_effect(move |_| {
game_update_context.with(move |games| {
if let Some(games) = games {
set_active_games(games.games.clone());
logging::log!("{:#?}",active_games());
}
})
});
// Clear games list on disconnect
create_effect(move |_| {
websocket.ready_state.with(move |status| {
if *status == ConnectionReadyState::Closed {
set_active_games(vec![]);
}
})
if !connected() {
set_active_games(vec![]);
}
});
view! {
@ -34,6 +49,9 @@ pub fn Browser() -> impl IntoView {
<h2 class="text-2xl">Game Browser</h2>
{move || active_games().into_iter().map(|n| view! { <li>{n}</li> }).collect_view()}
</ul>
<button on:click=new_game_test disabled=move || !connected()>
"Test New Game"
</button>
</div>
}
}

View file

@ -2,7 +2,6 @@ use crate::components::websocket::WebSocketContext;
use leptos::*;
use leptos_use::core::ConnectionReadyState;
use lib::models::*;
use serde_json::to_string;
#[component]
pub fn Debug() -> impl IntoView {
@ -26,22 +25,6 @@ pub fn Debug() -> impl IntoView {
set_active_games(0);
};
let fake_new_game_request = NewGameRequest {
name: String::from("Ligma"),
host: Player {
name: String::from("Adam"),
role: PlayerRole::Host,
white: vec![],
black: vec![],
},
packs: vec![0],
};
// Game stuff
let new_game_test = move |_| {
(websocket.send)(&to_string(&fake_new_game_request).unwrap());
};
// Update server info -> move this to a new component
create_effect(move |_| {
state_summary.with(move |state_summary| {
@ -66,9 +49,6 @@ pub fn Debug() -> impl IntoView {
<button on:click=close_connection disabled=move || !connected()>
"Disconnect"
</button>
<button on:click=new_game_test disabled=move || !connected()>
"Test New Game"
</button>
</div>
</div>
}