use anyhow::Result; use rand::prelude::IteratorRandom; use rand::thread_rng; use std::sync::{Arc, Mutex}; use crate::models::*; impl Game { /// Build game decks from input data for game start. /// This should only run once and at startup. fn _build_decks(&mut self, cards_json: Vec) -> Result<()> { for pack in cards_json { if let Some(white) = pack.white { self.white.extend(white) } if let Some(black) = pack.black { self.black.extend(black) } } Ok(()) } pub fn new(request: NewGameManifest) -> Result { let mut game = Game { ..Default::default() }; tracing::debug!( "Creating game {} with {} as host", &request.name, request.host.lock().unwrap().name ); game.name = request.name; game.host = request.host.clone(); // game.build_decks(request.packs)?; game.create_player(request.host)?; game.deal_black()?; Ok(game) } // pub fn join(request:GameJoinRequest) /// Log counts of current drawable cards /// For testing pub fn deck_counts(&self) { tracing::debug!( "Deck Counts:\n {} White cards\n {} Black cards", self.white.len(), self.black.len() ); } /// Draw one white card at random from play deck. fn draw_one_white(&mut self) -> Result { let deck = &mut self.white; // this feels sloppy if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) { Ok(deck.swap_remove(index)) } else { Ok(CardWhite { text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(), pack: 0, }) } } /// Draw one black card at random from play deck. fn draw_one_black(&mut self) -> Result { let deck = &mut self.black; // this feels sloppy if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) { Ok(deck.swap_remove(index)) } else { Ok(CardBlack { text: "Error.\n\nbtw if you see this tell me I'm lazy :)".to_string(), pick: 0, pack: 0, }) } } /// Deal a black card and use it for the current round fn deal_black(&mut self) -> Result<()> { self.current_black = Some(self.draw_one_black()?); Ok(()) } /// Create a new player and add them to the game. pub fn create_player(&mut self, user: Arc>) -> Result<()> { let mut new_player = Player { user: user.clone(), white: vec![], black: vec![], }; let new_player_name = user.lock().unwrap().name.clone(); tracing::debug!("Creating player for {}", &new_player_name); let mut hand_buf = vec![]; for _ in 0..10 { hand_buf.push(self.draw_one_white()?); } tracing::debug!("Dealing hand to {}", &new_player_name); new_player.white.extend(hand_buf); self.players.push(new_player); Ok(()) } pub fn game_start(&mut self) -> Result<()> { self.game_active = true; tracing::debug!("Game Active!"); if let Some(black) = &self.current_black { tracing::debug!("{}", black.text); } else { tracing::debug!("YOU DONE FUCKED UP (no current black card)"); } Ok(()) } }