# Cards For Humanity A game master server for the popular game [Cards Against Humanity](https://www.cardsagainsthumanity.com/) using data from [Chris Hallberg](https://crhallberg.com/)'s project [JSON Against Humanity](https://github.com/crhallberg/json-against-humanity) (everyone say "Thanks, Chris!") This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform. ## Dev stuff: `cargo run` to run server open `localhost:3030` in your browser to run test client or connect to `ws://localhost:3030/websocket` with a custom client ## TODO: * finish game logic * establish connectivity, probably websockets * support card text editing * prevent import of cards that have been seen already and edited * handle duplicates