cards/server/src/api/message_handler.rs
2024-07-27 02:51:04 -04:00

81 lines
3.4 KiB
Rust

use serde_json::to_string;
use crate::api::*;
use crate::AppState;
use crate::Arc;
pub async fn message_handler(message: Message, state: &Arc<AppState>, addr: SocketAddr) {
let tx = &state.tx;
match message {
Message::Text(text) => {
if let Ok(new_game) = serde_json::from_str::<NewGameRequest>(&text) {
tracing::debug!("New game request received.");
// create game
if let Ok(new_game_object) = Game::new(new_game) {
if let Ok(game_json) = to_string(&new_game_object) {
tracing::debug!("Sent new game JSON.");
// this is a broadcast
let _ = tx.send(game_json);
} else {
tracing::error!("Failed to convert Game object to JSON.")
}
state.games.lock().unwrap().push(new_game_object);
let _ = tx.send(to_string(&server_sum_update(state)).unwrap());
// let _update = tx.send(motd());
} else {
let _res = tx.send(String::from("error creating game"));
}
} else if let Ok(chat_message) = serde_json::from_str::<ChatMessage>(&text) {
let msg = format! {"{0}: {1}", state.users.lock().unwrap().get(&addr).unwrap().name, chat_message.text};
tracing::debug!("{msg}");
let _res = tx.send(to_string::<ChatMessage>(&ChatMessage { text: msg }).unwrap());
} else if let Ok(user_log_in) = serde_json::from_str::<UserLogIn>(&text) {
let old_name = state.users.lock().unwrap().get(&addr).unwrap().name.clone();
let new_name = user_log_in.username.clone();
state.users.lock().unwrap().get_mut(&addr).unwrap().change_name(user_log_in.username);
let msg = format! {
"{0} changed name to {1}.",
old_name,
new_name
};
tracing::debug!("{msg}");
let _res = tx.send(to_string::<ChatMessage>(&ChatMessage { text: msg }).unwrap());
} else {
tracing::debug!("Unhandled message: {}", &text);
}
}
Message::Binary(data) => {
tracing::debug!("Binary: {:?}", data)
}
Message::Close(c) => {
if let Some(cf) = c {
tracing::debug!(
"Close received from {0} with code: {1} and reason: {2}",
state.users.lock().unwrap().get(&addr).unwrap().name,
cf.code,
cf.reason
)
} else {
tracing::debug!("close received without close frame")
}
let msg = ChatMessage {
text: format!("{0} left.", state.users.lock().unwrap().get(&addr).unwrap().name),
};
tracing::debug!("{}", msg.text);
let _ = tx.send(to_string::<ChatMessage>(&msg).unwrap());
state.users.lock().unwrap().remove(&addr).unwrap();
let _ = tx.send(to_string(&server_sum_update(state)).unwrap());
}
Message::Pong(ping) => {
tracing::debug!("Pong received with: {:?}", ping);
}
Message::Ping(pong) => {
tracing::debug!("Pong received with: {:?}", pong);
}
}
}