cards/lib/src/lib.rs
2024-08-20 22:25:39 -04:00

125 lines
2.7 KiB
Rust

use serde::{Deserialize, Serialize};
/// Judge decision
#[derive(Debug, Serialize, Deserialize)]
pub struct JudgeDecisionRequest {
pub game_id: String,
pub winning_cards: Vec<String>,
}
/// Judge round
#[derive(Debug, Serialize, Deserialize)]
pub struct JudgeRound {
pub cards_to_judge: Vec<Vec<WhiteCardMeta>>,
}
/// Delete game request
#[derive(Debug, Serialize, Deserialize)]
pub struct GameDeleteRequest {
pub delete_game_id: String,
}
/// Game join request
#[derive(Debug, Serialize, Deserialize)]
pub struct GameJoinRequest {
pub id: String,
}
/// Player Move Request
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct PlayerMoveRequest {
pub game_id: String,
pub card_ids: Vec<String>,
}
/// White Card Meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct WhiteCardMeta {
pub uuid: String,
pub text: String,
}
/// Game meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameStateMeta {
pub uuid: String,
pub name: String,
pub host: String,
pub players: Vec<String>,
pub czar: String,
pub black: (String, u8),
pub white: Vec<WhiteCardMeta>,
pub packs: Vec<u8>,
}
/// Game browser meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameBrowserMeta {
pub uuid: String,
pub name: String,
pub host: String,
pub players: usize,
pub packs: Vec<u8>,
}
/// Card Pack Meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct CardPackMeta {
pub name: String,
pub pack: u8,
pub num_white: usize,
pub num_black: usize,
}
/// Card Packs Meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct CardPacksMeta {
pub official_meta: Vec<CardPackMeta>,
pub unofficial_meta: Vec<CardPackMeta>,
}
/// Games update
#[derive(Serialize, Deserialize, Debug)]
pub struct GamesUpdate {
pub games: Vec<GameBrowserMeta>,
}
/// Chat update
#[derive(Serialize, Deserialize, Debug)]
pub struct ChatUpdate {
pub room: String,
pub users: Vec<String>,
}
/// User login request (to change name)
#[derive(Serialize, Deserialize, Debug)]
pub struct UserLogInRequest {
pub username: String,
}
/// Response to user name change containing new name
#[derive(Serialize, Deserialize, Debug)]
pub struct UserUpdate {
pub username: String,
}
/// Chat message
#[derive(Serialize, Deserialize, Debug)]
pub struct ChatMessage {
pub text: String,
}
/// Server state summary
#[derive(Serialize, Deserialize, Debug)]
pub struct ServerStateSummary {
pub online_users: usize,
pub active_games: usize,
}
/// New game request structure
#[derive(Debug, Serialize, Deserialize)]
pub struct NewGameRequest {
/// Game name
pub name: String,
pub packs: Vec<u8>,
}