cards/client/src/components/create_game.rs
2024-08-28 00:06:59 -04:00

194 lines
9.5 KiB
Rust

use crate::components::websocket::WebSocketContext;
use leptos::html::Input;
use leptos::*;
use leptos_use::core::ConnectionReadyState;
use lib::*;
use serde_json::to_string;
use std::collections::BTreeSet;
#[component]
pub fn CreateGame() -> impl IntoView {
// Websocket stuff
let websocket = expect_context::<WebSocketContext>();
let (websocket_send, set_websocket_send) = create_signal("".to_string());
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
let tx = websocket.clone();
create_effect(move |_| {
if websocket_send() != "".to_string() {
tx.send(&websocket_send());
}
});
// New game stuff
let card_packs = expect_context::<ReadSignal<CardPacksMeta>>();
let (show_packs, set_show_packs) = create_signal(false);
let (selected_packs, set_selected_packs) = create_signal::<BTreeSet<u8>>(BTreeSet::new());
create_effect(move |_| {
set_selected_packs
.update(|set| set.extend(card_packs().official_meta.iter().map(|pack| pack.pack)));
});
create_effect(move |_| {
set_selected_packs
.update(|set| set.extend(card_packs().unofficial_meta.iter().map(|pack| pack.pack)));
});
let new_game_name_ref = create_node_ref::<Input>();
let toggle_show_packs = move |_| set_show_packs(!show_packs());
let request_new_game = move |_| {
if let Some(input) = new_game_name_ref.get() {
if input.value() == *"" {
logging::log!("New game name is empty!");
} else if selected_packs().is_empty() {
logging::log!("New game selected packs is empty!");
} else {
set_websocket_send(
to_string(&NewGameRequest {
name: input.value(),
packs: selected_packs().into_iter().collect::<Vec<_>>(),
})
.unwrap(),
);
input.set_value("");
}
}
};
view! {
<div class="my-2">
<h2 class="text-2xl">Create Game</h2>
<Show when=move || connected() fallback=|| view! { <p>"Disconnected."</p> }>
<div class="flex">
<form onsubmit="return false" on:submit=request_new_game>
<input
class="w-80 h-11 font-mono rounded-sm bg-neutral-900 text-neutral-200"
placeholder="Name"
disabled=move || !connected()
node_ref=new_game_name_ref
/>
<h2 class="text-2xl">Packs</h2>
<div class="p-2">
// <button type="button" class="bg-neutral-600">
// <input type="checkbox" id="official" checked />
// <label for="official">Official</label>
// </button>
// <button type="button" class="bg-neutral-600">
// <input type="checkbox" id="unofficial" checked />
// <label for="unofficial">Unofficial</label>
// </button>
<p>"All 205 card packs are enabled by default"</p>
<button type="button" class="bg-neutral-600" on:click=toggle_show_packs>
<label>Customize</label>
</button>
</div>
<Show when=move || show_packs()>
<span class="flex">
<div>
<h2 class="text-xl">Official</h2>
{move || {
card_packs()
.official_meta
.into_iter()
.map(|n| {
view! {
<input
type="checkbox"
value=n.pack
id=n.pack
checked
on:change=move |e| {
if event_target_checked(&e) {
logging::log!("insert");
set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})
} else {
logging::log!("remove");
set_selected_packs
.update(|packs| {
packs.remove(&n.pack);
})
}
}
/>
<label for=n.pack>{n.name}</label>
<br />
// hax
{set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})}
}
})
.collect_view()
}}
</div>
<div>
<h2 class="text-xl">Unofficial</h2>
{move || {
card_packs()
.unofficial_meta
.into_iter()
.map(|n| {
view! {
<input
checked
type="checkbox"
value=n.pack
id=n.pack
on:change=move |e| {
if event_target_checked(&e) {
logging::log!("insert");
set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})
} else {
logging::log!("remove");
set_selected_packs
.update(|packs| {
packs.remove(&n.pack);
})
}
}
/>
<label for=n.pack>{n.name}</label>
<br />
// hax
{set_selected_packs
.update(|packs| {
packs.insert(n.pack);
})}
}
})
.collect_view()
}}
</div>
</span>
</Show>
<input
class="py-2 px-4 pl-4 font-bold text-white rounded border-b-4 bg-neutral-600 border-neutral-800 hover:bg-neutral-700 hover:border-neutral-500"
type="submit"
disabled=move || !connected()
value="New Game"
/>
</form>
</div>
</Show>
</div>
}
}