fix broken links
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<article>
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The progress update
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<p style='text-align: center;'>
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<img src="https://doordesk.net/pics/plates.gif" />
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<img src="https://old.doordesk.net/pics/plates.gif" />
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</p>
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<h3>Bots</h3>
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<p>
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I've finally settled on a
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<a href="https://www.kaggle.com/datasets/bwandowando/ukraine-russian-crisis-twitter-dataset-1-2-m-rows">dataset</a>.
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The project is about detecting bots, starting with twitter. I've
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<a href="https://doordesk.net/projects/bots/docs/debot.pdf">studied</a> a
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<a href="https://doordesk.net/projects/bots/docs/botwalk.pdf">few</a>
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<a href="https://doordesk.net/projects/bots/docs/smu.pdf">different</a>
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<a href="https://doordesk.net/projects/bots/docs/div.pdf">methods</a> of bot detection and particularly like the
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<a href="https://doordesk.net/projects/bots/docs/debot.pdf">DeBot</a> and
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<a href="https://doordesk.net/projects/bots/docs/botwalk.pdf">BotWalk</a> methods and think I will try to mimic them,
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<a href="https://old.doordesk.net/projects/bots/docs/debot.pdf">studied</a> a
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<a href="https://old.doordesk.net/projects/bots/docs/botwalk.pdf">few</a>
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<a href="https://old.doordesk.net/projects/bots/docs/smu.pdf">different</a>
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<a href="https://old.doordesk.net/projects/bots/docs/div.pdf">methods</a> of bot detection and particularly like the
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<a href="https://old.doordesk.net/projects/bots/docs/debot.pdf">DeBot</a> and
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<a href="https://old.doordesk.net/projects/bots/docs/botwalk.pdf">BotWalk</a> methods and think I will try to mimic them,
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in that order.
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</p>
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<p>
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<article>
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<p>
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<a href="https://doordesk.net/games/adam/" target="_blank">adam</a> is a quick fps demo to test how well WebGL
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<a href="https://old.doordesk.net/games/adam/" target="_blank">adam</a> is a quick fps demo to test how well WebGL
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performs using <a href="https://unity.com">Unity</a>.
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</p>
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</article>
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<article>
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<p>
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<a href="https://doordesk.net/games/balls/" target="_blank">balls</a> is another demo to test WebGL performance.
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<a href="https://old.doordesk.net/games/balls/" target="_blank">balls</a> is another demo to test WebGL performance.
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This time using <a href="https://godotengine.org/">Godot Engine</a>.
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</p>
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</article>
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@ -1,6 +1,6 @@
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<article>
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<p>
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<a href="https://doordesk.net/games/fps/" target="_blank">fps</a> is a Godot/WebGL experiment from scratch with
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<a href="https://old.doordesk.net/games/fps/" target="_blank">fps</a> is a Godot/WebGL experiment from scratch with
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multiplayer using websockets and a master/slave architecture. Invite a friend or open multiple instances!
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</p>
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</article>
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<p>Consider anything else average or let me know otherwise</p>
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<ul>
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---MY GAMES---
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<li><a href="https://doordesk.net/games/adam">adam</a> - The first. Unity Demo/Tutorial with some mods</li>
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<li><a href="https://doordesk.net/games/fps">multiplayer fps</a> - Dive into netcode with Godot (Open two, invite
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<li><a href="https://old.doordesk.net/games/adam">adam</a> - The first. Unity Demo/Tutorial with some mods</li>
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<li><a href="https://old.doordesk.net/games/fps">multiplayer fps</a> - Dive into netcode with Godot (Open two, invite
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your friends!)</li>
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<li><a href="https://doordesk.net/games/../snek">snek</a> - Canvas + JS (the actual first)</li>
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<li><a href="https://doordesk.net/games/balls">balls</a> - Godot demo engine test</li>
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<li><a href="https://old.doordesk.net/games/../snek">snek</a> - Canvas + JS (the actual first)</li>
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<li><a href="https://old.doordesk.net/games/balls">balls</a> - Godot demo engine test</li>
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</ul>
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<article>
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<p>
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<a href="https://doordesk.net/snek" target="_blank">snek</a> is a simple snake game made with JS/Canvas.
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<a href="https://old.doordesk.net/snek" target="_blank">snek</a> is a simple snake game made with JS/Canvas.
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</p>
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</article>
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Well, I don't know much about appraising houses. But I have heard the term "price per
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square foot" so we'll start with that:
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</p>
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<p style="text-align: center;"><img src="https://doordesk.net/pics/livarea_no_outliers.png" /></p>
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<p style="text-align: center;"><img src="https://old.doordesk.net/pics/livarea_no_outliers.png" /></p>
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<p>
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There is a feature for 'Above Grade Living Area' meaning floor area that's not basement.
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It looks linear, there were a couple outliers to take care of but this should be a good
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signal.
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</p>
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<p>Next I calculated the age of every house at time of sale and plotted it:</p>
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<p style="text-align: center;"><img src="https://doordesk.net/pics/age.png" /></p>
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<p style="text-align: center;"><img src="https://old.doordesk.net/pics/age.png" /></p>
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<p>
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Exactly what I'd expect to see. Price drops as age goes up, a few outliers. We'll
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include that in the model.
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</p>
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<p>Next I chose the area of the lot:</p>
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<p style="text-align: center;"><img src="https://doordesk.net/pics/lot_area.png" /></p>
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<p style="text-align: center;"><img src="https://old.doordesk.net/pics/lot_area.png" /></p>
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<p>
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Lot area positively affects sale price because land has value. Most of the houses here
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have similarly sized lots.
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</p>
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<span>
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<center>
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<img src="https://doordesk.net/pics/age_liv_area_ss.png" />
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<img src="https://doordesk.net/pics/age_liv_qt.png" />
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<img src="https://old.doordesk.net/pics/age_liv_area_ss.png" />
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<img src="https://old.doordesk.net/pics/age_liv_qt.png" />
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</center>
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</span>
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</div>
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scaling of course.
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</p>
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<center>
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<img src="https://doordesk.net/pics/mod_out.png" />
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<img src="https://old.doordesk.net/pics/mod_out.png" />
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</center>
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<p>
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Predictions were within about $35-$40k on average.<br />
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</p>
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<p>Here's an interesting case, Overall Condition of Property:<br /><br /></p>
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<center>
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<img src="https://doordesk.net/pics/overall_cond.png" />
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<img src="https://old.doordesk.net/pics/overall_cond.png" />
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</center>
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<p>
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You would expect sale price to increase with quality, no? Yet it goes down.. Why?<br />
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</p>
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<h3>Introducing Scrapey!</h3>
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<p>
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<a href="https://doordesk.net/projects/reddit/scrapey.html">Scrapey</a> is my scraper script that takes a snapshot
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<a href="https://old.doordesk.net/projects/reddit/scrapey.html">Scrapey</a> is my scraper script that takes a snapshot
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of Reddit/r/all hot and saves the data to a .csv file including a calculated age for
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each post about every 12 minutes. Run time is about 2 minutes per iteration and each
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time adds about 100 unique posts to the list while updating any post it's already seen.
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</p>
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<h3>EDA</h3>
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<p>
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<a href="https://doordesk.net/projects/reddit/EDA.html">Next I take a quick look to see what looks useful</a>, what
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<a href="https://old.doordesk.net/projects/reddit/EDA.html">Next I take a quick look to see what looks useful</a>, what
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doesn't, and check for outliers that will throw off the model. There were a few outliers
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to drop from the num_comments column.
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</p>
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for further processing.
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</p>
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<h3>Clean</h3>
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<p><a href="https://doordesk.net/projects/reddit/clean.html">Cleaning the data further</a> consists of:</p>
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<p><a href="https://old.doordesk.net/projects/reddit/clean.html">Cleaning the data further</a> consists of:</p>
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<ul>
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<li>Scaling numeric features between 0-1</li>
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<li>Converting '_' and '-' to whitespace</li>
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>
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so I mainly used the forest.
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</p>
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<p><a href="https://doordesk.net/projects/reddit/model.html">Notebook Here</a></p>
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<p><a href="https://old.doordesk.net/projects/reddit/model.html">Notebook Here</a></p>
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<h3>Conclusion</h3>
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<p>Some Predictors from Top 25:</p>
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<ul>
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</p>
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<p>
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You can download a Docker image if you'd like to run it on your own hardware for either
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<a href="https://doordesk.net/files/chatbots_api_x86_64.tar.gz">x86_64</a>
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<a href="https://old.doordesk.net/files/chatbots_api_x86_64.tar.gz">x86_64</a>
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or
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<a href="https://doordesk.net/files/chatbots_api_aarch64.tar.gz">aarch64</a>.
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<a href="https://old.doordesk.net/files/chatbots_api_aarch64.tar.gz">aarch64</a>.
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</p>
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<p>
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More info <a href="https://github.com/adoyle0/cartman">here</a> as well as
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