leptos-use/src/use_scroll.rs

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use crate::core::ElementMaybeSignal;
use crate::use_debounce_fn_with_arg;
use crate::utils::{CloneableFn, CloneableFnWithArg, CloneableFnWithReturn};
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use leptos::*;
/// We have to check if the scroll amount is close enough to some threshold in order to
/// more accurately calculate arrivedState. This is because scrollTop/scrollLeft are non-rounded
/// numbers, while scrollHeight/scrollWidth and clientHeight/clientWidth are rounded.
/// https://developer.mozilla.org/en-US/docs/Web/API/Element/scrollHeight#determine_if_an_element_has_been_totally_scrolled
const ARRIVED_STATE_THRESHOLD_PIXELS: f64 = 1.0;
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#[allow(unused_variables)]
pub fn use_scroll_with_options<El, T>(
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cx: Scope,
element: El,
options: UseScrollOptions,
) -> UseScrollReturn
where
(Scope, El): Into<ElementMaybeSignal<T, web_sys::Element>>,
T: Into<web_sys::Element> + Clone + 'static,
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{
// TODO : implement
let (internal_x, set_internal_x) = create_signal(cx, 0.0);
let (internal_y, set_internal_y) = create_signal(cx, 0.0);
let signal = (cx, element).into();
let behavior = options.behavior;
let scroll_to = move |x: Option<f64>, y: Option<f64>| {
let element = signal.get_untracked();
if let Some(element) = element {
let element = element.into();
let mut scroll_options = web_sys::ScrollToOptions::new();
scroll_options.behavior(behavior.into());
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if let Some(x) = x {
scroll_options.left(x);
}
if let Some(y) = y {
scroll_options.top(y);
}
element.scroll_to_with_scroll_to_options(&scroll_options);
}
};
let scroll = scroll_to.clone();
let set_x = Box::new(move |x| scroll(Some(x), None));
let scroll = scroll_to.clone();
let set_y = Box::new(move |y| scroll(None, Some(y)));
let (is_scrolling, set_is_scrolling) = create_signal(cx, false);
let (arrived_state, set_arrived_state) = create_signal(
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cx,
Directions {
left: true,
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right: false,
top: true,
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bottom: false,
},
);
let (directions, set_directions) = create_signal(
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cx,
Directions {
left: false,
right: false,
top: false,
bottom: false,
},
);
let on_stop = options.on_stop;
let on_scroll_end = move |e| {
if !is_scrolling.get() {
return;
}
set_is_scrolling(false);
set_directions.update(|directions| {
directions.left = false;
directions.right = false;
directions.top = false;
directions.bottom = false;
on_stop(e);
});
};
let on_scroll_end_debounced =
use_debounce_fn_with_arg(on_scroll_end, options.throttle + options.idle);
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UseScrollReturn {
x: internal_x.into(),
set_x,
y: internal_y.into(),
set_y,
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is_scrolling: is_scrolling.into(),
arrived_state: arrived_state.into(),
directions: directions.into(),
}
}
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/// Options for [`use_scroll`].
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pub struct UseScrollOptions {
/// Throttle time in milliseconds for the scroll events. Defaults to 0 (disabled).
pub throttle: f64,
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/// After scrolling ends we wait idle + throttle milliseconds before we consider scrolling to have stopped.
/// Defaults to 200.
pub idle: f64,
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/// Threshold in pixels when we consider a side to have arrived (`UseScrollReturn::arrived_state`).
pub offset: ScrollOffset,
/// Callback when scrolling is happening.
pub on_scroll: Box<dyn CloneableFn>,
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/// Callback when scrolling stops (after `idle` + `throttle` milliseconds have passed).
pub on_stop: Box<dyn CloneableFnWithArg<web_sys::Event>>,
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/// Options passed to the `addEventListener("scroll", ...)` call
pub event_listener_options: web_sys::AddEventListenerOptions,
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/// When changing the `x` or `y` signals this specifies the scroll behaviour.
/// Can be `Auto` (= not smooth) or `Smooth`. Defaults to `Auto`.
pub behavior: ScrollBehavior,
}
impl Default for UseScrollOptions {
fn default() -> Self {
Self {
throttle: 0.0,
idle: 200.0,
offset: Default::default(),
on_scroll: Default::default(),
on_stop: Default::default(),
event_listener_options: Default::default(),
behavior: Default::default(),
}
}
}
#[derive(Default, Copy, Clone)]
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pub enum ScrollBehavior {
#[default]
Auto,
Smooth,
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}
impl Into<web_sys::ScrollBehavior> for ScrollBehavior {
fn into(self) -> web_sys::ScrollBehavior {
match self {
ScrollBehavior::Auto => web_sys::ScrollBehavior::Auto,
ScrollBehavior::Smooth => web_sys::ScrollBehavior::Smooth,
}
}
}
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pub struct UseScrollReturn {
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pub x: Signal<f64>,
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pub set_x: Box<dyn Fn(f64)>,
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pub y: Signal<f64>,
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pub set_y: Box<dyn Fn(f64)>,
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pub is_scrolling: Signal<bool>,
pub arrived_state: Signal<Directions>,
pub directions: Signal<Directions>,
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}
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#[derive(Copy, Clone)]
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pub struct Directions {
pub left: bool,
pub right: bool,
pub top: bool,
pub bottom: bool,
}
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#[derive(Default, Copy, Clone)]
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pub struct ScrollOffset {
pub left: f64,
pub top: f64,
pub right: f64,
pub bottom: f64,
}