division returns a float i guess. also cleanup"
"
This commit is contained in:
parent
cf1dcee5a5
commit
104ff78c74
3 changed files with 44 additions and 153 deletions
131
.gitignore
vendored
131
.gitignore
vendored
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@ -1,129 +1,4 @@
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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bin/
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include/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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pip-wheel-metadata/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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.python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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pyvenv.cfg
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1
requirements.txt
Normal file
1
requirements.txt
Normal file
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@ -0,0 +1 @@
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pygame
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65
snek.py
65
snek.py
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@ -1,6 +1,22 @@
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import pygame, sys, random
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import random
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import sys
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class Snek():
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import pygame
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SCREEN_WIDTH = 768
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SCREEN_HEIGHT = 768
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GRIDSIZE = 32
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GRID_WIDTH = int(SCREEN_HEIGHT / GRIDSIZE)
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GRID_HEIGHT = int(SCREEN_WIDTH / GRIDSIZE)
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UP = (0, -1)
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DOWN = (0, 1)
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LEFT = (-1, 0)
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RIGHT = (1, 0)
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class Snek:
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def __init__(self):
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self.length = 1
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self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
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def move(self):
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cur = self.get_head_position()
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x, y = self.direction
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new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH), (cur[1] + (y*GRIDSIZE)) % SCREEN_HEIGHT)
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new = (
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((cur[0] + (x * GRIDSIZE)) % SCREEN_WIDTH),
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(cur[1] + (y * GRIDSIZE)) % SCREEN_HEIGHT,
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)
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if len(self.positions) > 2 and new in self.positions[2:]:
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self.reset()
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else:
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if len(self.positions) > self.length:
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self.positions.pop()
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def reset(self): # snek die
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def reset(self): # snek die
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self.length = 1
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self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
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self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
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@ -51,15 +70,16 @@ class Snek():
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP or event.key == pygame.K_w:
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self.turn(UP) # all da way
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self.turn(UP) # all da way
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elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
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self.turn(DOWN) # for what?
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self.turn(DOWN) # for what?
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elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
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self.turn(LEFT)
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elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
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self.turn(RIGHT)
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class Food():
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class Food:
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def __init__(self):
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self.position = (0, 0)
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self.bodyColor = (230, 38, 250)
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self.randomize_position()
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def randomize_position(self):
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self.position = (random.randint(0, GRID_WIDTH-1) * GRIDSIZE, random.randint(0, GRID_HEIGHT-1) * GRIDSIZE)
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self.position = (
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random.randint(0, GRID_WIDTH - 1) * GRIDSIZE,
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random.randint(0, GRID_HEIGHT - 1) * GRIDSIZE,
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)
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def draw(self, surface):
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r = pygame.Rect((self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, self.bodyColor, r)
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pygame.draw.rect(surface, self.borderColor, r, 1)
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def drawGrid(surface):
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for y in range(0, int(GRID_HEIGHT)):
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for x in range(0, int(GRID_WIDTH)):
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if (x + y) % 2 == 0:
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r = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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r = pygame.Rect((x * GRIDSIZE, y * GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, (10, 10, 10), r)
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pygame.draw.rect(surface, (15, 15, 15), r, 1)
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else:
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rr = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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rr = pygame.Rect((x * GRIDSIZE, y * GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, (10, 10, 10), rr)
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pygame.draw.rect(surface, (15, 15, 15), rr, 1)
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SCREEN_WIDTH = 768
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SCREEN_HEIGHT = 768
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GRIDSIZE = 32
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GRID_WIDTH = SCREEN_HEIGHT / GRIDSIZE
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GRID_HEIGHT = SCREEN_WIDTH / GRIDSIZE
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UP = (0, -1)
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DOWN = (0, 1)
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LEFT = (-1, 0)
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RIGHT = (1, 0)
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def main():
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pygame.init()
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clock = pygame.time.Clock()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
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pygame.display.set_caption('snek')
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pygame.display.set_caption("snek")
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surface = pygame.Surface(screen.get_size())
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surface = surface.convert()
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highScoreMarginTop = 10
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scoreMarginTop = fontSize + (highScoreMarginTop * 2)
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while (True):
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while True:
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clock.tick(10)
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snek.handle_keys()
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drawGrid(surface)
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# scoreboard
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score = scoreFont.render("Score {0}".format(snek.score), 1, scoreColor)
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highScore = scoreFont.render("High Score {0}".format(snek.highScore), 1, scoreColor)
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highScore = scoreFont.render(
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"High Score {0}".format(snek.highScore), 1, scoreColor
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)
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screen.blit(highScore, (scoreMarginLeft, highScoreMarginTop))
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screen.blit(score, (scoreMarginLeft, scoreMarginTop))
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pygame.display.update()
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main()
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Loading…
Add table
Reference in a new issue