Wild SNEK appeared!
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snek.py
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128
snek.py
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import pygame, sys, random
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class Snek():
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def __init__(self):
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self.length = 1
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self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
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self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
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self.bodyColor = (50, 243, 255)
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self.borderColor = (50, 243, 255)
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self.score = 0
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def get_head_position(self):
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return self.positions[0]
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def turn(self, point):
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if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
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return
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else:
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self.direction = point
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def move(self):
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cur = self.get_head_position()
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x, y = self.direction
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new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH), (cur[1] + (y*GRIDSIZE)) % SCREEN_HEIGHT)
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if len(self.positions) > 2 and new in self.positions[2:]:
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self.reset()
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else:
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self.positions.insert(0, new)
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if len(self.positions) > self.length:
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self.positions.pop()
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def reset(self):
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self.length = 1
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self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
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self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
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self.score = 0
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def draw(self, surface):
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for p in self.positions:
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r = pygame.Rect((p[0], p[1]), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, self.bodyColor, r)
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pygame.draw.rect(surface, self.borderColor, r, 1)
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def handle_keys(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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self.turn(UP) # all da way
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elif event.key == pygame.K_DOWN:
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self.turn(DOWN) # for what?
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elif event.key == pygame.K_LEFT:
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self.turn(LEFT)
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elif event.key == pygame.K_RIGHT:
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self.turn(RIGHT)
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class Food():
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def __init__(self):
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self.position = (0, 0)
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self.bodyColor = (230, 38, 255)
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self.borderColor = (255, 77, 255)
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self.randomize_position()
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def randomize_position(self):
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self.position = (random.randint(0, GRID_WIDTH-1) * GRIDSIZE, random.randint(0, GRID_HEIGHT-1) * GRIDSIZE)
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def draw(self, surface):
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r = pygame.Rect((self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, self.bodyColor, r)
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pygame.draw.rect(surface, self.borderColor, r, 1)
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def drawGrid(surface):
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for y in range(0, int(GRID_HEIGHT)):
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for x in range(0, int(GRID_WIDTH)):
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if (x + y) % 2 == 0:
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r = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, (10, 10, 10), r)
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else:
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rr = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, (10, 10, 10), rr)
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SCREEN_WIDTH = 768
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SCREEN_HEIGHT = 768
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GRIDSIZE = 32
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GRID_WIDTH = SCREEN_HEIGHT / GRIDSIZE
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GRID_HEIGHT = SCREEN_WIDTH / GRIDSIZE
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UP = (0, -1)
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DOWN = (0, 1)
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LEFT = (-1, 0)
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RIGHT = (1, 0)
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def main():
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pygame.init()
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clock = pygame.time.Clock()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
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pygame.display.set_caption('snek')
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surface = pygame.Surface(screen.get_size())
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surface = surface.convert()
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drawGrid(surface)
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snek = Snek()
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food = Food()
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score = snek.score
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myfont = pygame.font.SysFont("monospace",16)
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while (True):
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clock.tick(10)
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snek.handle_keys()
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drawGrid(surface)
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snek.move()
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if snek.get_head_position() == food.position:
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snek.length += 1
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score += 1
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food.randomize_position()
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snek.draw(surface)
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food.draw(surface)
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screen.blit(surface, (0, 0))
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text = myfont.render("Score {0}".format(score), 1, (255, 255, 255))
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screen.blit(text, (5, 10))
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pygame.display.update()
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main()
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