Wild SNEK appeared!

This commit is contained in:
WhiteDopeOnPunk 2022-01-24 04:54:56 -05:00
parent b81ca0a720
commit 5df7c2b02e

128
snek.py Normal file
View file

@ -0,0 +1,128 @@
import pygame, sys, random
class Snek():
def __init__(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.bodyColor = (50, 243, 255)
self.borderColor = (50, 243, 255)
self.score = 0
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
return
else:
self.direction = point
def move(self):
cur = self.get_head_position()
x, y = self.direction
new = (((cur[0] + (x*GRIDSIZE)) % SCREEN_WIDTH), (cur[1] + (y*GRIDSIZE)) % SCREEN_HEIGHT)
if len(self.positions) > 2 and new in self.positions[2:]:
self.reset()
else:
self.positions.insert(0, new)
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.score = 0
def draw(self, surface):
for p in self.positions:
r = pygame.Rect((p[0], p[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, self.bodyColor, r)
pygame.draw.rect(surface, self.borderColor, r, 1)
def handle_keys(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.turn(UP) # all da way
elif event.key == pygame.K_DOWN:
self.turn(DOWN) # for what?
elif event.key == pygame.K_LEFT:
self.turn(LEFT)
elif event.key == pygame.K_RIGHT:
self.turn(RIGHT)
class Food():
def __init__(self):
self.position = (0, 0)
self.bodyColor = (230, 38, 255)
self.borderColor = (255, 77, 255)
self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, GRID_WIDTH-1) * GRIDSIZE, random.randint(0, GRID_HEIGHT-1) * GRIDSIZE)
def draw(self, surface):
r = pygame.Rect((self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, self.bodyColor, r)
pygame.draw.rect(surface, self.borderColor, r, 1)
def drawGrid(surface):
for y in range(0, int(GRID_HEIGHT)):
for x in range(0, int(GRID_WIDTH)):
if (x + y) % 2 == 0:
r = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (10, 10, 10), r)
else:
rr = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (10, 10, 10), rr)
SCREEN_WIDTH = 768
SCREEN_HEIGHT = 768
GRIDSIZE = 32
GRID_WIDTH = SCREEN_HEIGHT / GRIDSIZE
GRID_HEIGHT = SCREEN_WIDTH / GRIDSIZE
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
def main():
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
pygame.display.set_caption('snek')
surface = pygame.Surface(screen.get_size())
surface = surface.convert()
drawGrid(surface)
snek = Snek()
food = Food()
score = snek.score
myfont = pygame.font.SysFont("monospace",16)
while (True):
clock.tick(10)
snek.handle_keys()
drawGrid(surface)
snek.move()
if snek.get_head_position() == food.position:
snek.length += 1
score += 1
food.randomize_position()
snek.draw(surface)
food.draw(surface)
screen.blit(surface, (0, 0))
text = myfont.render("Score {0}".format(score), 1, (255, 255, 255))
screen.blit(text, (5, 10))
pygame.display.update()
main()