Wild SNEK appeared!

This commit is contained in:
WhiteDopeOnPunk 2022-01-24 04:55:31 -05:00
parent 5df7c2b02e
commit e357f5cfc8

36
snek.py
View file

@ -5,9 +5,10 @@ class Snek():
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
self.bodyColor = (50, 243, 255)
self.borderColor = (50, 243, 255)
self.bodyColor = (50, 243, 250)
self.borderColor = (55, 247, 255)
self.score = 0
self.highScore = 0
def get_head_position(self):
return self.positions[0]
@ -29,10 +30,12 @@ class Snek():
if len(self.positions) > self.length:
self.positions.pop()
def reset(self):
def reset(self): # snek die
self.length = 1
self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
if self.score > self.highScore:
self.highScore = self.score
self.score = 0
def draw(self, surface):
@ -59,8 +62,8 @@ class Snek():
class Food():
def __init__(self):
self.position = (0, 0)
self.bodyColor = (230, 38, 255)
self.borderColor = (255, 77, 255)
self.bodyColor = (230, 38, 250)
self.borderColor = (235, 43, 255)
self.randomize_position()
def randomize_position(self):
@ -77,9 +80,11 @@ def drawGrid(surface):
if (x + y) % 2 == 0:
r = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (10, 10, 10), r)
pygame.draw.rect(surface, (15, 15, 15), r, 1)
else:
rr = pygame.Rect((x*GRIDSIZE, y*GRIDSIZE), (GRIDSIZE, GRIDSIZE))
pygame.draw.rect(surface, (10, 10, 10), rr)
pygame.draw.rect(surface, (15, 15, 15), rr, 1)
SCREEN_WIDTH = 768
SCREEN_HEIGHT = 768
@ -106,9 +111,14 @@ def main():
snek = Snek()
food = Food()
score = snek.score
myfont = pygame.font.SysFont("monospace",16)
fontSize = 18
scoreFont = pygame.font.SysFont("monospace", fontSize)
scoreColor = (255, 255, 255)
scoreMarginLeft = 5
highScoreMarginTop = 10
scoreMarginTop = fontSize + (highScoreMarginTop * 2)
while (True):
clock.tick(10)
snek.handle_keys()
@ -116,13 +126,19 @@ def main():
snek.move()
if snek.get_head_position() == food.position:
snek.length += 1
score += 1
snek.score += 1
food.randomize_position()
snek.draw(surface)
food.draw(surface)
screen.blit(surface, (0, 0))
text = myfont.render("Score {0}".format(score), 1, (255, 255, 255))
screen.blit(text, (5, 10))
# scoreboard
score = scoreFont.render("Score {0}".format(snek.score), 1, scoreColor)
highScore = scoreFont.render("High Score {0}".format(snek.highScore), 1, scoreColor)
screen.blit(highScore, (scoreMarginLeft, highScoreMarginTop))
screen.blit(score, (scoreMarginLeft, scoreMarginTop))
pygame.display.update()
main()