175 lines
5.3 KiB
Python
175 lines
5.3 KiB
Python
import random
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import sys
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import pygame
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SCREEN_WIDTH = 768
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SCREEN_HEIGHT = 768
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GRIDSIZE = 32
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GRID_WIDTH = int(SCREEN_HEIGHT / GRIDSIZE)
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GRID_HEIGHT = int(SCREEN_WIDTH / GRIDSIZE)
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UP = (0, -1)
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DOWN = (0, 1)
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LEFT = (-1, 0)
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RIGHT = (1, 0)
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class Snek:
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def __init__(self):
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self.length = 1
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self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
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self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
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self.bodyColor = (50, 243, 250)
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self.borderColor = (55, 247, 255)
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self.score = 0
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self.highScore = 0
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def get_head_position(self):
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return self.positions[0]
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def turn(self, point):
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if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
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return
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else:
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self.direction = point
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def move(self):
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cur = self.get_head_position()
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x, y = self.direction
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new = (
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((cur[0] + (x * GRIDSIZE)) % SCREEN_WIDTH),
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(cur[1] + (y * GRIDSIZE)) % SCREEN_HEIGHT,
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)
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if len(self.positions) > 2 and new in self.positions[2:]:
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self.reset()
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else:
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self.positions.insert(0, new)
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if len(self.positions) > self.length:
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self.positions.pop()
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def reset(self): # snek die
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self.length = 1
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self.positions = [((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2))]
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self.direction = random.choice([UP, DOWN, LEFT, RIGHT])
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if self.score > self.highScore:
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self.highScore = self.score
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self.score = 0
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def draw(self, surface):
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for p in self.positions:
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r = pygame.Rect((p[0], p[1]), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, self.bodyColor, r)
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pygame.draw.rect(surface, self.borderColor, r, 1)
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def handle_keys(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if (
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event.key == pygame.K_UP
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or event.key == pygame.K_w
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or event.key == pygame.K_k
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):
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self.turn(UP) # all da way
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elif (
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event.key == pygame.K_DOWN
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or event.key == pygame.K_s
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or event.key == pygame.K_j
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):
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self.turn(DOWN) # for what?
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elif (
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event.key == pygame.K_LEFT
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or event.key == pygame.K_a
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or event.key == pygame.K_h
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):
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self.turn(LEFT)
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elif (
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event.key == pygame.K_RIGHT
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or event.key == pygame.K_d
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or event.key == pygame.K_l
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):
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self.turn(RIGHT)
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class Food:
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def __init__(self):
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self.position = (0, 0)
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self.bodyColor = (230, 38, 250)
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self.borderColor = (235, 43, 255)
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self.randomize_position()
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def randomize_position(self):
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self.position = (
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random.randint(0, GRID_WIDTH - 1) * GRIDSIZE,
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random.randint(0, GRID_HEIGHT - 1) * GRIDSIZE,
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)
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def draw(self, surface):
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r = pygame.Rect((self.position[0], self.position[1]), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, self.bodyColor, r)
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pygame.draw.rect(surface, self.borderColor, r, 1)
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def drawGrid(surface):
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for y in range(0, int(GRID_HEIGHT)):
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for x in range(0, int(GRID_WIDTH)):
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if (x + y) % 2 == 0:
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r = pygame.Rect((x * GRIDSIZE, y * GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, (10, 10, 10), r)
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pygame.draw.rect(surface, (15, 15, 15), r, 1)
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else:
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rr = pygame.Rect((x * GRIDSIZE, y * GRIDSIZE), (GRIDSIZE, GRIDSIZE))
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pygame.draw.rect(surface, (10, 10, 10), rr)
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pygame.draw.rect(surface, (15, 15, 15), rr, 1)
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def main():
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pygame.init()
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clock = pygame.time.Clock()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), 0, 32)
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pygame.display.set_caption("snek")
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surface = pygame.Surface(screen.get_size())
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surface = surface.convert()
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drawGrid(surface)
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snek = Snek()
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food = Food()
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fontSize = 18
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scoreFont = pygame.font.SysFont("monospace", fontSize)
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scoreColor = (255, 255, 255)
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scoreMarginLeft = 5
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highScoreMarginTop = 10
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scoreMarginTop = fontSize + (highScoreMarginTop * 2)
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while True:
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clock.tick(10)
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snek.handle_keys()
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drawGrid(surface)
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snek.move()
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if snek.get_head_position() == food.position:
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snek.length += 1
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snek.score += 1
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food.randomize_position()
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snek.draw(surface)
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food.draw(surface)
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screen.blit(surface, (0, 0))
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# scoreboard
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score = scoreFont.render("Score {0}".format(snek.score), 1, scoreColor)
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highScore = scoreFont.render(
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"High Score {0}".format(snek.highScore), 1, scoreColor
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)
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screen.blit(highScore, (scoreMarginLeft, highScoreMarginTop))
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screen.blit(score, (scoreMarginLeft, scoreMarginTop))
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pygame.display.update()
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main()
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