feat: Checkbox adds rules prop

This commit is contained in:
luoxiao 2024-08-20 15:57:20 +08:00 committed by luoxiaozero
parent 2ef47933b8
commit a50f8ff3bf
7 changed files with 255 additions and 106 deletions

View file

@ -1,18 +1,38 @@
use crate::{FieldInjection, FieldValidationState, Rule, RuleValueIsEmpty};
use leptos::{context::Provider, prelude::*};
use std::collections::HashSet;
use std::{collections::HashSet, ops::Deref};
use thaw_utils::{class_list, Model};
#[component]
pub fn CheckboxGroup(
#[prop(optional, into)] class: MaybeProp<String>,
#[prop(optional, into)] id: MaybeProp<String>,
/// A string specifying a name for the input control.
/// This name is submitted along with the control's value when the form data is submitted.
#[prop(optional, into)]
name: MaybeProp<String>,
#[prop(optional, into)] rules: Vec<CheckboxGroupRule>,
/// Sets the value of the checkbox group.
#[prop(optional, into)]
value: Model<HashSet<String>>,
children: Children,
) -> impl IntoView {
let (id, name) = FieldInjection::use_id_and_name(id, name);
let validate = Rule::validate(rules, value, name);
Effect::new(move |prev: Option<()>| {
value.with(|_| {});
if prev.is_some() {
validate.run(Some(CheckboxGroupRuleTrigger::Change));
}
});
view! {
<Provider value=CheckboxGroupInjection(value)>
<div class=class_list!["thaw-checkbox-group", class] role="group">
<Provider value=CheckboxGroupInjection{ value, name }>
<div
class=class_list!["thaw-checkbox-group", class]
id=id
role="group"
>
{children()}
</div>
</Provider>
@ -20,7 +40,10 @@ pub fn CheckboxGroup(
}
#[derive(Clone)]
pub(crate) struct CheckboxGroupInjection(pub Model<HashSet<String>>);
pub(crate) struct CheckboxGroupInjection {
pub value: Model<HashSet<String>>,
pub name: Signal<Option<String>>,
}
impl Copy for CheckboxGroupInjection {}
@ -29,3 +52,50 @@ impl CheckboxGroupInjection {
use_context()
}
}
#[derive(Debug, Default, PartialEq, Clone, Copy)]
pub enum CheckboxGroupRuleTrigger {
#[default]
Change,
}
pub struct CheckboxGroupRule(Rule<HashSet<String>, CheckboxGroupRuleTrigger>);
impl CheckboxGroupRule {
pub fn required(required: MaybeSignal<bool>) -> Self {
Self(Rule::required(required))
}
pub fn required_with_message(
required: MaybeSignal<bool>,
message: MaybeSignal<String>,
) -> Self {
Self(Rule::required_with_message(required, message))
}
pub fn validator(
f: impl Fn(&HashSet<String>) -> Result<(), FieldValidationState> + Send + Sync + 'static,
) -> Self {
Self(Rule::validator(f))
}
pub fn with_trigger(mut self, trigger: CheckboxGroupRuleTrigger) -> Self {
self.0.trigger = trigger;
self
}
}
impl Deref for CheckboxGroupRule {
type Target = Rule<HashSet<String>, CheckboxGroupRuleTrigger>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl RuleValueIsEmpty for HashSet<String> {
fn is_empty(&self) -> bool {
self.is_empty()
}
}

View file

@ -1,6 +1,6 @@
mod checkbox_group;
pub use checkbox_group::CheckboxGroup;
pub use checkbox_group::{CheckboxGroup, CheckboxGroupRule, CheckboxGroupRuleTrigger};
use checkbox_group::CheckboxGroupInjection;
use leptos::{html, prelude::*};
@ -30,7 +30,7 @@ pub fn Checkbox(
let Some(group) = group.as_ref() else {
return None;
};
group.0.with(|group_value| {
group.value.with(|group_value| {
item_value.with_value(|value| {
let Some(value) = value else {
return None;
@ -44,11 +44,11 @@ pub fn Checkbox(
let input = input_ref.get_untracked().unwrap();
if group_checked.get_untracked().is_some() {
if input.checked() {
group.as_ref().unwrap().0.update(move |group_value| {
group.as_ref().unwrap().value.update(move |group_value| {
group_value.insert(item_value.get_value().unwrap());
});
} else {
group.as_ref().unwrap().0.update(move |group_value| {
group.as_ref().unwrap().value.update(move |group_value| {
item_value.with_value(|value| {
group_value.remove(value.as_ref().unwrap());
});
@ -71,6 +71,8 @@ pub fn Checkbox(
class="thaw-checkbox__input"
type="checkbox"
id=id.clone()
name=move || group.map(|g| g.name.get()).flatten()
value=item_value.get_value()
checked=checked
node_ref=input_ref
on:change=on_change

View file

@ -33,6 +33,11 @@ view! {
<Field label="Password" name="password">
<Input input_type=InputType::Password rules=vec![InputRule::required(true.into())]/>
</Field>
<Field name="remember">
<CheckboxGroup rules=vec![CheckboxGroupRule::required(true.into())] >
<Checkbox label="Remember me" value="true"/>
</CheckboxGroup>
</Field>
<button
type="submit"
on:click={

View file

@ -11,7 +11,8 @@ pub fn Field(
label: MaybeProp<String>,
/// A string specifying a name for the input control.
/// This name is submitted along with the control's value when the form data is submitted.
#[prop(optional, into)] name: MaybeProp<String>,
#[prop(optional, into)]
name: MaybeProp<String>,
/// The orientation of the label relative to the field component.
#[prop(optional, into)]
orientation: MaybeSignal<FieldOrientation>,

View file

@ -1,5 +1,7 @@
mod field;
mod field_context_provider;
mod rule;
pub use field::*;
pub use field_context_provider::*;
pub(crate) use rule::*;

151
thaw/src/field/rule.rs Normal file
View file

@ -0,0 +1,151 @@
use super::{FieldContextInjection, FieldInjection, FieldValidationState};
use leptos::prelude::*;
use send_wrapper::SendWrapper;
use std::ops::Deref;
enum RuleValidator<T> {
Required(MaybeSignal<bool>),
RequiredMessage(MaybeSignal<bool>, MaybeSignal<String>),
Validator(Box<dyn Fn(&T) -> Result<(), FieldValidationState>>),
}
pub struct Rule<T, Trigger> {
validator: RuleValidator<T>,
pub trigger: Trigger,
}
impl<T, Trigger> Rule<T, Trigger>
where
Trigger: Default,
{
pub fn required(required: MaybeSignal<bool>) -> Self {
Self {
trigger: Default::default(),
validator: RuleValidator::Required(required),
}
}
pub fn required_with_message(
required: MaybeSignal<bool>,
message: MaybeSignal<String>,
) -> Self {
Self {
trigger: Default::default(),
validator: RuleValidator::RequiredMessage(required, message),
}
}
pub fn validator(
f: impl Fn(&T) -> Result<(), FieldValidationState> + Send + Sync + 'static,
) -> Self {
Self {
trigger: Default::default(),
validator: RuleValidator::Validator(Box::new(f)),
}
}
}
impl<T, Trigger> Rule<T, Trigger> {
pub fn with_trigger(mut self, trigger: Trigger) -> Self {
self.trigger = trigger;
self
}
}
impl<T: RuleValueIsEmpty, Trigger> Rule<T, Trigger> {
pub fn call_validator<V: WithUntracked<Value = T>>(
&self,
value: V,
name: Signal<Option<String>>,
) -> Result<(), FieldValidationState> {
value.with_untracked(|value| match &self.validator {
RuleValidator::Required(required) => {
if required.get_untracked() && RuleValueIsEmpty::is_empty(value) {
let message = name.get_untracked().map_or_else(
|| String::from("Please input!"),
|name| format!("Please input {name}!"),
);
Err(FieldValidationState::Error(message))
} else {
Ok(())
}
}
RuleValidator::RequiredMessage(required, message) => {
if required.get_untracked() && RuleValueIsEmpty::is_empty(value) {
Err(FieldValidationState::Error(message.get_untracked()))
} else {
Ok(())
}
}
RuleValidator::Validator(f) => f(value),
})
}
pub fn validate<V, R>(rules: Vec<R>, value: V, name: Signal<Option<String>>) -> Callback<Option<Trigger>, bool>
where
V: WithUntracked<Value = T>,
V: Send + Sync + Copy + 'static,
R: Deref<Target = Rule<T, Trigger>> + 'static,
Trigger: PartialEq + 'static,
{
let field_injection = FieldInjection::use_context();
let rules = StoredValue::new(SendWrapper::new(rules));
let validate = Callback::new(move |trigger: Option<Trigger>| {
let state = rules.with_value(move |rules| {
if rules.is_empty() {
return Some(Ok(()));
}
let mut rules_iter = rules.iter();
let mut call_count = 0;
loop {
let Some(rule) = rules_iter.next() else {
if call_count == 0 {
return None;
} else {
return Some(Ok(()));
}
};
if let Some(trigger) = trigger.as_ref() {
if &rule.trigger != trigger {
continue;
}
}
call_count += 1;
let state = rule.call_validator(value, name);
if state.is_err() {
return Some(state);
}
}
});
let Some(state) = state else {
return true;
};
let rt = state.is_ok();
if let Some(field_injection) = field_injection.as_ref() {
field_injection.update_validation_state(state);
};
rt
});
if let Some(field_context) = FieldContextInjection::use_context() {
field_context.register_field(name, move || validate.run(None));
}
validate
}
}
pub trait RuleValueIsEmpty {
fn is_empty(&self) -> bool;
}
impl RuleValueIsEmpty for String {
fn is_empty(&self) -> bool {
self.is_empty()
}
}

View file

@ -1,4 +1,5 @@
use crate::{FieldContextInjection, FieldInjection, FieldValidationState};
use std::ops::Deref;
use crate::{FieldInjection, FieldValidationState, Rule};
use leptos::{ev, html, prelude::*};
use thaw_utils::{
class_list, mount_style, ArcOneCallback, BoxOneCallback, ComponentRef, Model, OptionalProp,
@ -61,52 +62,7 @@ pub fn Input(
) -> impl IntoView {
mount_style("input", include_str!("./input.css"));
let (id, name) = FieldInjection::use_id_and_name(id, name);
let field_injection = FieldInjection::use_context();
let rules = StoredValue::new(rules);
let validate = Callback::new(move |trigger: Option<InputRuleTrigger>| {
let state = rules.with_value(move |rules| {
if rules.is_empty() {
return Some(Ok(()));
}
let mut rules_iter = rules.iter();
let mut call_count = 0;
loop {
let Some(rule) = rules_iter.next() else {
if call_count == 0 {
return None;
} else {
return Some(Ok(()));
}
};
if let Some(trigger) = trigger.as_ref() {
if &rule.trigger != trigger {
continue;
}
}
call_count += 1;
let state = rule.call_validator(value, name);
if state.is_err() {
return Some(state);
}
}
});
let Some(state) = state else {
return true;
};
let rt = state.is_ok();
if let Some(field_injection) = field_injection.as_ref() {
field_injection.update_validation_state(state);
};
rt
});
if let Some(field_context) = FieldContextInjection::use_context() {
field_context.register_field(name, move || validate.run(None));
}
let validate = Rule::validate(rules, value, name);
let parser_none = parser.is_none();
let on_input = {
@ -306,75 +262,37 @@ pub enum InputRuleTrigger {
Change,
}
enum InputRuleValidator {
Required(MaybeSignal<bool>),
RequiredMessage(MaybeSignal<bool>, MaybeSignal<String>),
Validator(Callback<String, Result<(), FieldValidationState>>),
}
pub struct InputRule {
validator: InputRuleValidator,
trigger: InputRuleTrigger,
}
pub struct InputRule(Rule<String, InputRuleTrigger>);
impl InputRule {
pub fn required(required: MaybeSignal<bool>) -> Self {
Self {
trigger: Default::default(),
validator: InputRuleValidator::Required(required),
}
Self(Rule::required(required))
}
pub fn required_with_message(
required: MaybeSignal<bool>,
message: MaybeSignal<String>,
) -> Self {
Self {
trigger: Default::default(),
validator: InputRuleValidator::RequiredMessage(required, message),
}
Self(Rule::required_with_message(required,message))
}
pub fn validator(
f: impl Fn(&String) -> Result<(), FieldValidationState> + Send + Sync + 'static,
) -> Self {
Self {
trigger: Default::default(),
validator: InputRuleValidator::Validator(Callback::from(move |v| f(&v))),
}
Self(Rule::validator(f))
}
pub fn with_trigger(mut self, trigger: InputRuleTrigger) -> Self {
self.trigger = trigger;
self.0.trigger = trigger;
self
}
}
fn call_validator(
&self,
value: Model<String>,
name: Signal<Option<String>>,
) -> Result<(), FieldValidationState> {
value.with_untracked(|value| match &self.validator {
InputRuleValidator::Required(required) => {
if required.get_untracked() && value.is_empty() {
let message = name.get_untracked().map_or_else(
|| String::from("Please input!"),
|name| format!("Please input {name}!"),
);
Err(FieldValidationState::Error(message))
} else {
Ok(())
}
}
InputRuleValidator::RequiredMessage(required, message) => {
if required.get_untracked() && value.is_empty() {
Err(FieldValidationState::Error(message.get_untracked()))
} else {
Ok(())
}
}
InputRuleValidator::Validator(f) => f.run(value.clone()),
})
impl Deref for InputRule {
type Target = Rule<String, InputRuleTrigger>;
fn deref(&self) -> &Self::Target {
&self.0
}
}