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feat: Switch adds rules prop
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parent
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commit
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5 changed files with 86 additions and 16 deletions
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@ -91,8 +91,18 @@ pub fn DatePicker(
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view! {
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<Binder target_ref=date_picker_ref>
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<div node_ref=date_picker_ref class=class_list!["thaw-date-picker", class] on:click=move |_| open_panel()>
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<Input id name value=show_date_text on_focus=move |_| open_panel() on_blur=on_input_blur>
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<div
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node_ref=date_picker_ref
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class=class_list!["thaw-date-picker", class]
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on:click=move |_| open_panel()
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>
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<Input
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id
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name
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value=show_date_text
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on_focus=move |_| open_panel()
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on_blur=on_input_blur
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>
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<InputSuffix slot>
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<Icon icon=icondata_ai::AiCalendarOutlined style="font-size: 18px" />
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</InputSuffix>
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@ -41,19 +41,19 @@ view! {
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<Field label="Textarea" name="textarea">
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<Textarea rules=vec![TextareaRule::required(true.into())]/>
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</Field>
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<Field name="radio">
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<Field label="Radio" name="radio">
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<RadioGroup rules=vec![RadioGroupRule::required(true.into())] >
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<Radio label="0" value="false"/>
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<Radio label="1" value="true"/>
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</RadioGroup>
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</Field>
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<Field name="combobox">
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<Field label="Combobox" name="combobox">
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<Combobox rules=vec![ComboboxRule::required(true.into())] placeholder="Select an animal" clearable=true>
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<ComboboxOption value="cat" text="Cat"/>
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<ComboboxOption value="dog" text="Dog" />
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</Combobox>
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</Field>
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<Field name="spinbutton">
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<Field label="SpinButton" name="spinbutton">
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<SpinButton
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step_page=1
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rules=vec![SpinButtonRule::validator(move |v, _| {
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@ -87,6 +87,9 @@ view! {
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</SliderLabel>
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</Slider>
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</Field>
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<Field label="Switch" name="switch">
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<Switch/>
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</Field>
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<div style="margin-top: 8px">
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<Button
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button_type=ButtonType::Submit
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@ -11,7 +11,10 @@ view! {
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### Switch Props
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| Name | Type | Default | Description |
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| ------- | ------------------- | -------------------- | --------------------------------------------------- |
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| --- | --- | --- | --- |
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| class | `MaybeProp<String>` | `Default::default()` | |
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| id | `MaybeProp<String>` | `Default::default()` | |
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| name | `MaybeProp<String>` | `Default::default()` | A string specifying a name for the input control. This name is submitted along with the control's value when the form data is submitted. |
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| rules | `Vec<SwitchRule>` | `vec![]` | The rules to validate Field. |
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| checked | `Model<bool>` | `false` | Defines the controlled checked state of the Switch. |
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| label | `MaybeProp<String>` | `Default::default()` | The Switch's label. |
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@ -1,9 +1,19 @@
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use crate::{FieldInjection, FieldValidationState, Rule};
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use leptos::{html, prelude::*};
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use std::ops::Deref;
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use thaw_utils::{class_list, mount_style, Model};
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#[component]
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pub fn Switch(
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#[prop(optional, into)] class: MaybeProp<String>,
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#[prop(optional, into)] id: MaybeProp<String>,
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/// A string specifying a name for the input control.
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/// This name is submitted along with the control's value when the form data is submitted.
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#[prop(optional, into)]
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name: MaybeProp<String>,
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/// The rules to validate Field.
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#[prop(optional, into)]
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rules: Vec<SwitchRule>,
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/// Defines the controlled checked state of the Switch.
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#[prop(optional, into)]
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checked: Model<bool>,
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@ -12,12 +22,14 @@ pub fn Switch(
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label: MaybeProp<String>,
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) -> impl IntoView {
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mount_style("switch", include_str!("./switch.css"));
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let id = uuid::Uuid::new_v4().to_string();
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let (id, name) = FieldInjection::use_id_and_name(id, name);
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let validate = Rule::validate(rules, checked, name);
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let id = Signal::derive(move || id.get().unwrap_or_else(|| uuid::Uuid::new_v4().to_string()));
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let input_ref = NodeRef::<html::Input>::new();
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let on_change = move |_| {
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let input = input_ref.get_untracked().unwrap();
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checked.set(input.checked());
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validate.run(Some(SwitchRuleTrigger::Change));
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};
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view! {
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@ -26,7 +38,8 @@ pub fn Switch(
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class="thaw-switch__input"
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role="switch"
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type="checkbox"
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id=id.clone()
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id=id
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name=name
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checked=checked.get_untracked()
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node_ref=input_ref
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on:change=on_change
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@ -45,7 +58,7 @@ pub fn Switch(
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{move || {
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if let Some(label) = label.get() {
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view! {
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<label class="thaw-switch__label" for=id.clone()>
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<label class="thaw-switch__label" for=id>
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{label}
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</label>
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}
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@ -57,3 +70,34 @@ pub fn Switch(
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</div>
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}
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}
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#[derive(Debug, Default, PartialEq, Clone, Copy)]
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pub enum SwitchRuleTrigger {
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#[default]
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Change,
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}
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pub struct SwitchRule(Rule<bool, SwitchRuleTrigger>);
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impl SwitchRule {
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pub fn validator(
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f: impl Fn(&bool, Signal<Option<String>>) -> Result<(), FieldValidationState>
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+ Send
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+ Sync
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+ 'static,
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) -> Self {
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Self(Rule::validator(f))
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}
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pub fn with_trigger(self, trigger: SwitchRuleTrigger) -> Self {
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Self(Rule::with_trigger(self.0, trigger))
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}
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}
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impl Deref for SwitchRule {
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type Target = Rule<bool, SwitchRuleTrigger>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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@ -94,8 +94,18 @@ pub fn TimePicker(
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view! {
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<Binder target_ref=time_picker_ref>
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<div node_ref=time_picker_ref class=class_list!["thaw-time-picker", class] on:click=move |_| open_panel()>
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<Input id name value=show_time_text on_focus=move |_| open_panel() on_blur=on_input_blur>
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<div
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node_ref=time_picker_ref
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class=class_list!["thaw-time-picker", class]
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on:click=move |_| open_panel()
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>
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<Input
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id
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name
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value=show_time_text
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on_focus=move |_| open_panel()
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on_blur=on_input_blur
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>
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<InputSuffix slot>
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<Icon icon=icondata_ai::AiClockCircleOutlined style="font-size: 18px" />
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</InputSuffix>
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