cards/server/src/game_handler.rs

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9.3 KiB
Rust
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use crate::game::*;
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use crate::user_handler::*;
use crate::AppState;
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use crate::DmUserMethod::*;
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use crate::GameHandlerMessage::*;
use crate::SendUserMessage::*;
use crate::UserHandlerMessage::*;
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use lib::*;
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use std::{
net::SocketAddr,
sync::{Arc, RwLock},
};
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/// For interacting with the game handler
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pub enum GameHandlerMessage {
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NewGame(NewGameRequest, SocketAddr),
JoinGame(String, SocketAddr),
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MoveRequest(PlayerMoveRequest, SocketAddr),
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JudgeDecision(JudgeDecisionRequest, SocketAddr),
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DeleteGame(GameDeleteRequest),
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}
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/// Handles game stuff
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pub struct GameHandler {
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/// Global state pointer
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state: Arc<AppState>,
}
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impl GameHandler {
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/// Returns a new game handler
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pub fn new(state: Arc<AppState>) -> Self {
GameHandler { state }
}
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/// Handles incoming messages
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pub async fn handle(&self, message: GameHandlerMessage) {
match message {
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NewGame(request, addr) => self.create_new_game(request, addr).await,
JoinGame(request, addr) => self.join_game(request, addr).await,
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MoveRequest(request, addr) => self.handle_player_move(request, addr).await,
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JudgeDecision(request, addr) => self.handle_judging(request, addr).await,
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DeleteGame(request) => self.delete_game(request).await,
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}
}
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/// Delete game
async fn delete_game(&self, request: GameDeleteRequest) {
// TODO: add auth lol
let _ = self
.state
.games
.write()
.unwrap()
.remove(&request.delete_game_id)
.unwrap();
// Broadcast game browser update
self.state
.broadcast_tx
.send(meta_games_browser_update(&self.state))
.unwrap();
}
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/// Process judging
async fn handle_judging(&self, request: JudgeDecisionRequest, addr: SocketAddr) {
// Get pointers
let this_user_id = self
.state
.online_users
.read()
.unwrap()
.get(&addr)
.unwrap()
.read()
.unwrap()
.uuid
.to_string();
let this_game = self
.state
.games
.read()
.unwrap()
.get(&request.game_id)
.unwrap()
.clone();
// Check if this player is czar
// Check if player is currently Czar
if this_game
.read()
.unwrap()
.czar
.read()
.unwrap()
.uuid
.to_string()
== this_user_id
{
// Find user who submitted the card
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let winning_player_id = this_game
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.read()
.unwrap()
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.judge_pile_meta
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.get(&request.winning_cards)
.unwrap()
.clone();
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this_game
.write()
.unwrap()
.finish_round(winning_player_id.clone());
let this_game_id = this_game.read().unwrap().uuid.to_string();
self.send_game_state_update(this_game_id).await
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}
}
/// Process player move request
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async fn handle_player_move(&self, request: PlayerMoveRequest, addr: SocketAddr) {
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// Get pointers
let player_user_id = self
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.state
.online_users
.read()
.unwrap()
.get(&addr)
.unwrap()
.read()
.unwrap()
.uuid
.to_string();
let this_game = self
.state
.games
.read()
.unwrap()
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.get(&request.game_id)
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.unwrap()
.clone();
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// Do the stuff
match this_game
.write()
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.unwrap()
.player_move(request, player_user_id)
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{
Err(err) => {
let message = ChatMessage { text: err };
let tx = self.state.users_tx.clone();
tokio::spawn(async move {
let _ = tx.send(DmUser(SendChatMessage(message), Addr(addr))).await;
})
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}
Ok(None) => tokio::spawn(async move { tracing::debug!("None") }),
Ok(Some((judge_round, czar_id))) => {
let tx = self.state.users_tx.clone();
tokio::spawn(async move {
let _ = tx
.send(DmUser(SendJudgeRound(judge_round), Id(czar_id)))
.await;
})
}
};
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}
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/// Puts a user in a game
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async fn join_game(&self, id: String, addr: SocketAddr) {
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// Get pointers
let this_game = self.state.games.read().unwrap().get(&id).unwrap().clone();
let this_user = self
.state
.online_users
.read()
.unwrap()
.get(&addr)
.unwrap()
.clone();
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// Check if player already exists
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if !this_game
.read()
.unwrap()
.players
.contains_key(&this_user.read().unwrap().uuid)
{
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// Create player
this_game.write().unwrap().create_player(this_user);
}
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// Send updates for all players
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self.send_game_state_update(id).await;
// Broadcast game browser update
self.state
.broadcast_tx
.send(meta_games_browser_update(&self.state))
.unwrap();
// Broadcast server meta update
self.state
.broadcast_tx
.send(meta_server_summary_update(&self.state))
.unwrap();
}
/// Send game state update for all players of a game
async fn send_game_state_update(&self, game_id: String) {
let this_game = self
.state
.games
.read()
.unwrap()
.get(&game_id)
.unwrap()
.clone();
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let players = this_game
.read()
.unwrap()
.players
.values()
.map(|player| GamePlayerMeta {
name: player.user.read().unwrap().name.clone(),
score: player.black.len(),
})
.collect::<Vec<GamePlayerMeta>>();
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for player in this_game.read().unwrap().players.values() {
// Create update for user's game view
let meta = GameStateMeta {
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uuid: game_id.clone(),
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name: this_game.read().unwrap().name.clone(),
host: this_game.read().unwrap().host.read().unwrap().name.clone(),
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players: players.clone(),
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czar: this_game.read().unwrap().czar.read().unwrap().name.clone(),
black: (
this_game.read().unwrap().current_black.text.clone(),
this_game.read().unwrap().current_black.pick,
),
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white: player
.white
.iter()
.map(|card| WhiteCardMeta {
uuid: card.uuid.to_string(),
text: card.text.clone(),
})
.collect(),
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packs: this_game.read().unwrap().packs.clone(),
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white_count: this_game.read().unwrap().white.len(),
black_count: this_game.read().unwrap().black.len(),
white_discard_count: this_game.read().unwrap().white_discard.len(),
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};
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// Send user's update
let msg = serde_json::to_string(&meta).unwrap();
let user_tx = player.user.read().unwrap().tx.clone();
tokio::spawn(async move { user_tx.send(msg).await });
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}
}
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/// Creates a new game
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async fn create_new_game(&self, new_game: NewGameRequest, addr: SocketAddr) {
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if new_game.packs.is_empty() {
tracing::error!("New game cards are empty!");
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return;
} else if new_game.name.is_empty() {
tracing::error!("New game name is empty!");
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return;
}
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// Get host pointer
let host = self
.state
.online_users
.read()
.unwrap()
.get(&addr)
.unwrap()
.clone();
// Create manifest
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let manifest = NewGameManifest {
name: new_game.name,
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host: host.clone(),
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packs: new_game.packs,
};
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// Create game using manifest
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let mut new_game_object = Game::new(self.state.clone(), manifest);
// Don't forget to create the host player!!!
new_game_object.create_player(host.clone());
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let game_id = new_game_object.uuid.to_string();
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// Add game to active list
self.state.games.write().unwrap().insert(
new_game_object.uuid.to_string(),
Arc::new(RwLock::new(new_game_object)),
);
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self.send_game_state_update(game_id).await;
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// Broadcast game browser update
self.state
.broadcast_tx
.send(meta_games_browser_update(&self.state))
.unwrap();
// Broadcast server meta update
self.state
.broadcast_tx
.send(meta_server_summary_update(&self.state))
.unwrap();
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}
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}