cards/lib/src/lib.rs

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use serde::{Deserialize, Serialize};
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/// Judge decision
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct JudgeDecisionRequest {
pub game_id: String,
pub winning_cards: Vec<String>,
}
/// Judge round
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct JudgeRound {
pub cards_to_judge: Vec<Vec<WhiteCardMeta>>,
}
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/// Delete game request
#[derive(Debug, Serialize, Deserialize)]
pub struct GameDeleteRequest {
pub delete_game_id: String,
}
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/// Game join request
#[derive(Debug, Serialize, Deserialize)]
pub struct GameJoinRequest {
pub id: String,
}
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/// Player Move Request
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct PlayerMoveRequest {
pub game_id: String,
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pub card_ids: Vec<String>,
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}
/// White Card Meta
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct WhiteCardMeta {
pub uuid: String,
pub text: String,
}
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/// Game Player Meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GamePlayerMeta {
pub name: String,
pub score: usize,
}
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/// Game meta
#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct GameStateMeta {
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pub uuid: String,
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pub name: String,
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pub host: String,
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pub players: Vec<GamePlayerMeta>,
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pub czar: String,
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pub black: (String, u8),
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pub white: Vec<WhiteCardMeta>,
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pub packs: Vec<u8>,
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pub white_count: usize,
pub black_count: usize,
pub white_discard_count: usize,
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}
/// Game browser meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct GameBrowserMeta {
pub uuid: String,
pub name: String,
pub host: String,
pub players: usize,
pub packs: Vec<u8>,
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}
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/// Card Pack Meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct CardPackMeta {
pub name: String,
pub pack: u8,
pub num_white: usize,
pub num_black: usize,
}
/// Card Packs Meta
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct CardPacksMeta {
pub official_meta: Vec<CardPackMeta>,
pub unofficial_meta: Vec<CardPackMeta>,
}
/// Games update
#[derive(Serialize, Deserialize, Debug)]
pub struct GamesUpdate {
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pub games: Vec<GameBrowserMeta>,
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}
/// Chat update
#[derive(Serialize, Deserialize, Debug)]
pub struct ChatUpdate {
pub room: String,
pub users: Vec<String>,
}
/// User login request (to change name)
#[derive(Serialize, Deserialize, Debug)]
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pub struct UserLogInRequest {
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pub username: String,
}
/// Response to user name change containing new name
#[derive(Serialize, Deserialize, Debug)]
pub struct UserUpdate {
pub username: String,
}
/// Chat message
#[derive(Serialize, Deserialize, Debug)]
pub struct ChatMessage {
pub text: String,
}
/// Server state summary
#[derive(Serialize, Deserialize, Debug)]
pub struct ServerStateSummary {
pub online_users: usize,
pub active_games: usize,
}
/// New game request structure
#[derive(Debug, Serialize, Deserialize)]
pub struct NewGameRequest {
/// Game name
pub name: String,
pub packs: Vec<u8>,
}