start rewriting game component
This commit is contained in:
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commit
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8 changed files with 434 additions and 199 deletions
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@ -2,11 +2,11 @@ use leptos::*;
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use lib::WhiteCardMeta;
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#[component]
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pub fn BlackCard(card_data: ReadSignal<(String, u8)>) -> impl IntoView {
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pub fn BlackCard(card_data: (String, u8)) -> impl IntoView {
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view! {
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<div class="relative m-2 w-40 h-60 text-white bg-black rounded-lg">
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<p class="p-4">{move || card_data().0}</p>
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<p class="absolute right-4 bottom-4">Pick: {move || card_data().1}</p>
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<p class="p-4">{card_data.0}</p>
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<p class="absolute right-4 bottom-4">Pick: {card_data.1}</p>
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</div>
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}
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}
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@ -1,169 +1,105 @@
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use crate::components::cards::*;
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use crate::components::game::header::*;
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use crate::components::websocket::WebSocketContext;
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use leptos::*;
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use leptos_use::core::ConnectionReadyState;
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use lib::*;
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use serde_json::to_string;
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use std::collections::HashMap;
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pub mod header;
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pub mod meta;
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pub mod scoreboard;
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#[component]
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pub fn Game() -> impl IntoView {
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// Websocket stuff
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let websocket = expect_context::<WebSocketContext>();
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let tx = websocket.clone();
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let (websocket_send, set_websocket_send) = create_signal("".to_string());
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create_effect(move |_| {
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tx.send(&websocket_send());
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});
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// Incoming
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let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
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let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
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let judge_round = expect_context::<ReadSignal<Option<JudgeRound>>>();
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let (game_id, set_game_id) = create_signal("".to_string());
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let (game_name, set_game_name) = create_signal("".to_string());
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let (game_host, set_game_host) = create_signal("".to_string());
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let (game_players, set_game_players) = create_signal(vec![]);
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let (game_czar, set_game_czar) = create_signal("".to_string());
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let (game_white_count, set_game_white_count) = create_signal(0usize);
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let (game_black_count, set_game_black_count) = create_signal(0usize);
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let (game_white_discard_count, set_game_white_discard_count) = create_signal(0usize);
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let (game_black, set_game_black) = create_signal(("".to_string(), 0u8));
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let (selected_cards_ordered, set_selected_cards_ordered) = create_signal::<Vec<String>>(vec![]);
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let (player_hand, set_player_hand) = create_signal::<Vec<String>>(vec![]);
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let (player_white, set_player_white) =
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create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
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// Internal
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let (selected_cards, set_selected_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
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let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
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let (white_map, set_white_map) =
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create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
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// For subcomponents
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provide_context::<WriteSignal<String>>(set_card_clicked);
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// Clear everything on disconnect
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// Put cards in a map for easier lookup
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// The server sends a vec to preserve ordering
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create_effect(move |_| {
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if !connected() {
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set_game_id("".to_string());
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set_game_name("".to_string());
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set_game_host("".to_string());
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set_game_players(vec![]);
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set_game_czar("".to_string());
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set_game_black(("".to_string(), 0u8));
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set_selected_cards_ordered(vec![]);
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set_player_hand(vec![]);
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set_player_white.update(|hand| {
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hand.clear();
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});
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set_game_white_count(0usize);
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set_game_black_count(0usize);
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set_game_white_discard_count(0usize);
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}
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});
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// Handle incoming judge message
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create_effect(move |_| {
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judge_round.with(move |judge_round| {
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set_player_hand.update(|list| {
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list.clear();
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});
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set_player_white.update(|list| {
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list.clear();
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});
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set_card_clicked.update(|list| {
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list.clear();
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});
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// Load hand
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if let Some(judge) = judge_round {
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for cards in judge.cards_to_judge.clone() {
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for card in cards {
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set_player_white.update(|hand| {
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hand.insert(card.uuid.clone(), card.clone());
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});
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set_player_hand.update(|hand| {
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hand.push(card.uuid.clone());
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});
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}
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}
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}
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});
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});
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// Handle incoming state update
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create_effect(move |_| {
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if let Some(game) = game_meta() {
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// Clear in case of (re-)joining game
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set_card_clicked.update(|list| {
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list.clear();
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});
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set_selected_cards_ordered.update(|list| {
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list.clear();
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});
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set_player_hand.update(|list| {
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list.clear();
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});
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set_player_white.update(|list| {
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list.clear();
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});
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// Load meta
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set_game_id(game.uuid.clone());
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set_game_name(game.name.clone());
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set_game_host(game.host.clone());
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set_game_players(game.players.clone());
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set_game_czar(game.czar.clone());
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set_game_black(game.black.clone());
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set_game_white_count(game.white_count.clone());
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set_game_black_count(game.black_count.clone());
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set_game_white_discard_count(game.white_discard_count.clone());
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// Load hand
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for card in game.white {
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set_player_white.update(|hand| {
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hand.insert(card.uuid.clone(), card.clone());
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});
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set_player_hand.update(|hand| {
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hand.push(card.uuid.clone());
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if game_meta().is_some() {
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for card in game_meta().unwrap().white {
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set_white_map.update(|map| {
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map.insert(card.uuid.clone(), card.clone());
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});
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}
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}
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});
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// Move cards back and forth between hand and selected when clicked
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// Toggle selected status of cards
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create_effect(move |_| {
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if let Some(card_index) = player_hand()
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.iter()
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.position(|card| *card == card_clicked())
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{
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set_player_hand.update(|list| {
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list.remove(card_index);
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});
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if card_clicked() != "".to_string() {
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if !selected_cards().contains(white_map().get(&card_clicked()).unwrap()) {
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set_selected_cards
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.update(|cards| cards.push(white_map().get(&card_clicked()).unwrap().clone()))
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} else if selected_cards().contains(white_map().get(&card_clicked()).unwrap()) {
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set_selected_cards.update(|cards| {
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cards.remove(
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cards
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.iter()
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.position(|card| card == white_map().get(&card_clicked()).unwrap())
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.unwrap(),
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);
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})
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}
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set_selected_cards_ordered.update(|list| {
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list.push(card_clicked());
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})
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} else if let Some(card_index) = selected_cards_ordered()
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.iter()
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.position(|card| *card == card_clicked())
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{
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set_selected_cards_ordered.update(|list| {
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list.remove(card_index);
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});
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set_player_hand.update(|list| {
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list.push(card_clicked());
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})
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// You can't clear selected_cards without this line so don't fuck with it
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set_card_clicked("".to_string());
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}
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});
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// Runs when submit button is clicked
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let submit_move = move |_| {
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let msg = to_string(&PlayerMoveRequest {
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game_id: game_id(),
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card_ids: selected_cards_ordered(),
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game_id: game_meta().unwrap().uuid.clone(),
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card_ids: selected_cards()
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.iter()
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.map(|card| card.uuid.clone())
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.collect(),
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})
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.unwrap();
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set_websocket_send(msg);
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};
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// On incoming judge
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create_effect(move |_| {
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// Clear selected cards
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if judge_round().is_some() {
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set_selected_cards.update(|list| {
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list.clear();
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});
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}
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});
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// Runs when judging submit button is clicked
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let submit_judge = move |_| {
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let msg = to_string(&JudgeDecisionRequest {
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game_id: game_id(),
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winning_cards: selected_cards_ordered(),
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game_id: game_meta().unwrap().uuid.clone(),
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winning_cards: selected_cards()
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.iter()
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.map(|card| card.uuid.clone())
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.collect(),
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})
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.unwrap();
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@ -172,80 +108,106 @@ pub fn Game() -> impl IntoView {
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view! {
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<div class="p-1">
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<div class="relative">
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<h2 class="text-2xl">Game</h2>
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<span>
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<p>Name: {move || game_name()}</p>
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<p>Host: {move || game_host()}</p>
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<p>Czar: {move || game_czar()}</p>
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<p>White Deck: {move || game_white_count().to_string()}</p>
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<p>White Discard: {move || game_white_discard_count().to_string()}</p>
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<p>Black Deck: {move || game_black_count().to_string()}</p>
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</span>
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<span class="absolute top-0 right-0">
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<p>Players:</p>
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<table class="min-w-full border border-collapse table-auto">
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<thead>
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<tr>
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<th class="border-b">Name</th>
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<th class="border-b">Score</th>
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</tr>
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</thead>
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{move || {
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game_players()
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.iter()
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.map(|player| {
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view! {
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<tr>
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<td class="text-center border-b">{&player.name}</td>
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<td class="text-center border-b">
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{&player.score.to_string()}
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</td>
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</tr>
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<h2 class="text-2xl">Game</h2>
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<Show
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when=move || game_meta.get().is_some() && connected()
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fallback=|| view! { "You are not in a game" }
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>
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<Header game_meta=game_meta().unwrap() />
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</Show>
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// ////////////////////
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// Player is judging //
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// ////////////////////
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<Show when=move || { judge_round.get().is_some() && connected() }>
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<div class="w-full ms-16 inline-flex flex-wrap">
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<BlackCard card_data=game_meta().unwrap().black />
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// Selected cards
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<For
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each=move || selected_cards()
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=card.clone() /> }
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}
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/>
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</div>
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{judge_round()
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.unwrap()
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.cards_to_judge
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.iter()
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.map(|group| view! { {format!("{:#?}", group)} })
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.collect_view()}
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<For
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each=move || judge_round().unwrap().cards_to_judge
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key=move |_| 69
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children=move |group| { { format!("{:#?}", group) } }
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/>
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// Submit button
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_judge>
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Submit
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</button>
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</div>
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</Show>
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// ////////////////////
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// Player is playing //
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// ////////////////////
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<Show when=move || game_meta.get().is_some() && connected() && !judge_round().is_some()>
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// Play cards
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<div class="w-full ms-16 inline-flex flex-wrap">
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<BlackCard card_data=game_meta().unwrap().black />
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// Selected cards
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<For
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each=move || selected_cards()
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=card.clone() /> }
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}
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/>
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</div>
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// Submit button
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_move>
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Submit
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</button>
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</div>
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// Player hand
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<div class="inline-flex flex-wrap justify-center">
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<For
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each=move || game_meta().unwrap().white
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! {
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// Hide cards from hand view when they exist as selected
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<Show when={
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let id = card.uuid.clone();
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move || {
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if let Some(card) = white_map().get(&id) {
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!selected_cards().contains(card)
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} else {
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true
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}
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}
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})
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.collect_view()
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}}
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</table>
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</span>
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</div>
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}>
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<WhiteCard card_data=card.clone() />
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</Show>
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}
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}
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/>
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</div>
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</Show>
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// Game cards
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// TODO: offset this correctly
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<div class="w-full ms-16 inline-flex flex-wrap">
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<BlackCard card_data=game_black />
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// Card selection
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<For
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each=move || selected_cards_ordered()
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key=move |card| player_white().get(card).unwrap().uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=player_white().get(&card).unwrap().clone() /> }
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}
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/>
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</div>
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_move>
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Submit
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</button>
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</div>
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_judge>
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Judge
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</button>
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</div>
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// Player cards
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<div class="inline-flex flex-wrap justify-center">
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<For
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each=move || player_hand()
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key=move |card| player_white().get(card).unwrap().uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=player_white().get(&card).unwrap().clone() /> }
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}
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/>
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</div>
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</div>
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}
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}
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14
client/src/components/game/header.rs
Normal file
14
client/src/components/game/header.rs
Normal file
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@ -0,0 +1,14 @@
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use crate::components::game::meta::*;
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use crate::components::game::scoreboard::*;
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use leptos::*;
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use lib::*;
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#[component]
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pub fn Header(game_meta: GameStateMeta) -> impl IntoView {
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view! {
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<div class="relative">
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<Meta game_meta=game_meta.clone() />
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<Scoreboard game_meta=game_meta.clone() />
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</div>
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}
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}
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17
client/src/components/game/meta.rs
Normal file
17
client/src/components/game/meta.rs
Normal file
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@ -0,0 +1,17 @@
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use leptos::*;
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use lib::*;
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#[component]
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pub fn Meta(game_meta: GameStateMeta) -> impl IntoView {
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view! {
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<span>
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<p>Name: {game_meta.name}</p>
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<p>Host: {game_meta.host}</p>
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<p>Czar: {game_meta.czar}</p>
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<p>White Deck: {game_meta.white_count.to_string()}</p>
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<p>White Discard: {move || game_meta.white_discard_count.to_string()}</p>
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<p>Black Deck: {move || game_meta.black_count.to_string()}</p>
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</span>
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}
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}
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31
client/src/components/game/scoreboard.rs
Normal file
31
client/src/components/game/scoreboard.rs
Normal file
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@ -0,0 +1,31 @@
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use leptos::*;
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use lib::*;
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#[component]
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pub fn Scoreboard(game_meta: GameStateMeta) -> impl IntoView {
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view! {
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<span class="absolute top-0 right-0">
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<p>Players:</p>
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<table class="min-w-full border border-collapse table-auto">
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<thead>
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<tr>
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<th class="border-b">Name</th>
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<th class="border-b">Score</th>
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</tr>
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</thead>
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{game_meta
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.players
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.iter()
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.map(|player| {
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view! {
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<tr>
|
||||
<td class="text-center border-b">{&player.name}</td>
|
||||
<td class="text-center border-b">{&player.score.to_string()}</td>
|
||||
</tr>
|
||||
}
|
||||
})
|
||||
.collect_view()}
|
||||
</table>
|
||||
</span>
|
||||
}
|
||||
}
|
211
client/src/components/game_old.rs
Normal file
211
client/src/components/game_old.rs
Normal file
|
@ -0,0 +1,211 @@
|
|||
use crate::components::cards::*;
|
||||
use crate::components::websocket::WebSocketContext;
|
||||
use leptos::*;
|
||||
use leptos_use::core::ConnectionReadyState;
|
||||
use lib::*;
|
||||
use serde_json::to_string;
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[component]
|
||||
pub fn Game() -> impl IntoView {
|
||||
let websocket = expect_context::<WebSocketContext>();
|
||||
let tx = websocket.clone();
|
||||
let (websocket_send, set_websocket_send) = create_signal("".to_string());
|
||||
create_effect(move |_| {
|
||||
tx.send(&websocket_send());
|
||||
});
|
||||
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
|
||||
let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
|
||||
let judge_round = expect_context::<ReadSignal<Option<JudgeRound>>>();
|
||||
|
||||
let (game_id, set_game_id) = create_signal("".to_string());
|
||||
let (game_name, set_game_name) = create_signal("".to_string());
|
||||
let (game_host, set_game_host) = create_signal("".to_string());
|
||||
let (game_players, set_game_players) = create_signal(vec![]);
|
||||
let (game_czar, set_game_czar) = create_signal("".to_string());
|
||||
let (game_white_count, set_game_white_count) = create_signal(0usize);
|
||||
let (game_black_count, set_game_black_count) = create_signal(0usize);
|
||||
let (game_white_discard_count, set_game_white_discard_count) = create_signal(0usize);
|
||||
let (game_black, set_game_black) = create_signal(("".to_string(), 0u8));
|
||||
let (selected_cards_ordered, set_selected_cards_ordered) = create_signal::<Vec<String>>(vec![]);
|
||||
let (player_hand, set_player_hand) = create_signal::<Vec<String>>(vec![]);
|
||||
let (player_white, set_player_white) =
|
||||
create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
|
||||
let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
|
||||
provide_context::<WriteSignal<String>>(set_card_clicked);
|
||||
|
||||
// Clear everything on disconnect
|
||||
create_effect(move |_| {
|
||||
if !connected() {
|
||||
set_game_id("".to_string());
|
||||
set_game_name("".to_string());
|
||||
set_game_host("".to_string());
|
||||
set_game_players(vec![]);
|
||||
set_game_czar("".to_string());
|
||||
set_game_black(("".to_string(), 0u8));
|
||||
set_selected_cards_ordered(vec![]);
|
||||
set_player_hand(vec![]);
|
||||
set_player_white.update(|hand| {
|
||||
hand.clear();
|
||||
});
|
||||
set_game_white_count(0usize);
|
||||
set_game_black_count(0usize);
|
||||
set_game_white_discard_count(0usize);
|
||||
}
|
||||
});
|
||||
|
||||
// Handle incoming judge message
|
||||
create_effect(move |_| {
|
||||
judge_round.with(move |judge_round| {
|
||||
set_player_hand.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
set_player_white.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
set_card_clicked.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
|
||||
// Load hand
|
||||
if let Some(judge) = judge_round {
|
||||
for cards in judge.cards_to_judge.clone() {
|
||||
for card in cards {
|
||||
set_player_white.update(|hand| {
|
||||
hand.insert(card.uuid.clone(), card.clone());
|
||||
});
|
||||
set_player_hand.update(|hand| {
|
||||
hand.push(card.uuid.clone());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Handle incoming state update
|
||||
create_effect(move |_| {
|
||||
if let Some(game) = game_meta() {
|
||||
// Clear in case of (re-)joining game
|
||||
set_card_clicked.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
set_selected_cards_ordered.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
set_player_hand.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
set_player_white.update(|list| {
|
||||
list.clear();
|
||||
});
|
||||
|
||||
// Load meta
|
||||
set_game_id(game.uuid.clone());
|
||||
set_game_name(game.name.clone());
|
||||
set_game_host(game.host.clone());
|
||||
set_game_players(game.players.clone());
|
||||
set_game_czar(game.czar.clone());
|
||||
set_game_black(game.black.clone());
|
||||
set_game_white_count(game.white_count.clone());
|
||||
set_game_black_count(game.black_count.clone());
|
||||
set_game_white_discard_count(game.white_discard_count.clone());
|
||||
|
||||
// Load hand
|
||||
for card in game.white {
|
||||
set_player_white.update(|hand| {
|
||||
hand.insert(card.uuid.clone(), card.clone());
|
||||
});
|
||||
set_player_hand.update(|hand| {
|
||||
hand.push(card.uuid.clone());
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Move cards back and forth between hand and selected when clicked
|
||||
create_effect(move |_| {
|
||||
if let Some(card_index) = player_hand()
|
||||
.iter()
|
||||
.position(|card| *card == card_clicked())
|
||||
{
|
||||
set_player_hand.update(|list| {
|
||||
list.remove(card_index);
|
||||
});
|
||||
|
||||
set_selected_cards_ordered.update(|list| {
|
||||
list.push(card_clicked());
|
||||
})
|
||||
} else if let Some(card_index) = selected_cards_ordered()
|
||||
.iter()
|
||||
.position(|card| *card == card_clicked())
|
||||
{
|
||||
set_selected_cards_ordered.update(|list| {
|
||||
list.remove(card_index);
|
||||
});
|
||||
|
||||
set_player_hand.update(|list| {
|
||||
list.push(card_clicked());
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
let submit_move = move |_| {
|
||||
let msg = to_string(&PlayerMoveRequest {
|
||||
game_id: game_id(),
|
||||
card_ids: selected_cards_ordered(),
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
set_websocket_send(msg);
|
||||
};
|
||||
|
||||
let submit_judge = move |_| {
|
||||
let msg = to_string(&JudgeDecisionRequest {
|
||||
game_id: game_id(),
|
||||
winning_cards: selected_cards_ordered(),
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
set_websocket_send(msg);
|
||||
};
|
||||
|
||||
view! {
|
||||
<div class="p-1">
|
||||
// Game cards
|
||||
// TODO: offset this correctly
|
||||
<div class="w-full ms-16 inline-flex flex-wrap">
|
||||
// Card selection
|
||||
<For
|
||||
each=move || selected_cards_ordered()
|
||||
key=move |card| player_white().get(card).unwrap().uuid.clone()
|
||||
children=move |card| {
|
||||
view! { <WhiteCard card_data=player_white().get(&card).unwrap().clone() /> }
|
||||
}
|
||||
/>
|
||||
</div>
|
||||
<div class="w-full inline-flex flex-wrap justify-center">
|
||||
<button type="button" on:click=submit_move>
|
||||
Submit
|
||||
</button>
|
||||
</div>
|
||||
<div class="w-full inline-flex flex-wrap justify-center">
|
||||
<button type="button" on:click=submit_judge>
|
||||
Judge
|
||||
</button>
|
||||
</div>
|
||||
|
||||
// Player cards
|
||||
<div class="inline-flex flex-wrap justify-center">
|
||||
<For
|
||||
each=move || player_hand()
|
||||
key=move |card| player_white().get(card).unwrap().uuid.clone()
|
||||
children=move |card| {
|
||||
view! { <WhiteCard card_data=player_white().get(&card).unwrap().clone() /> }
|
||||
}
|
||||
/>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
pub mod auth;
|
||||
pub mod cards;
|
||||
pub mod browser;
|
||||
pub mod cards;
|
||||
pub mod chat;
|
||||
pub mod debug;
|
||||
pub mod game;
|
||||
|
|
|
@ -33,7 +33,7 @@ pub struct PlayerMoveRequest {
|
|||
}
|
||||
|
||||
/// White Card Meta
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
|
||||
pub struct WhiteCardMeta {
|
||||
pub uuid: String,
|
||||
pub text: String,
|
||||
|
|
Loading…
Add table
Reference in a new issue