cards/client/src/components/game.rs

95 lines
3.6 KiB
Rust
Raw Normal View History

2024-08-17 21:55:15 -04:00
use crate::components::websocket::WebSocketContext;
2024-08-09 01:21:04 -04:00
use leptos::*;
2024-08-09 02:57:27 -04:00
use lib::*;
2024-08-17 21:55:15 -04:00
use serde_json::to_string;
2024-08-09 01:21:04 -04:00
#[component]
pub fn Game() -> impl IntoView {
2024-08-17 21:55:15 -04:00
let websocket = expect_context::<WebSocketContext>();
2024-08-14 00:16:54 -04:00
let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
2024-08-09 02:57:27 -04:00
2024-08-17 21:55:15 -04:00
let (game_id, set_game_id) = create_signal("".to_string());
2024-08-09 02:57:27 -04:00
let (game_name, set_game_name) = create_signal("".to_string());
let (game_host, set_game_host) = create_signal("".to_string());
2024-08-10 19:50:26 -04:00
let (game_players, set_game_players) = create_signal(vec![]);
let (game_czar, set_game_czar) = create_signal("".to_string());
2024-08-12 17:14:27 -04:00
let (game_black, set_game_black) = create_signal(("".to_string(), 0u8));
2024-08-10 19:50:26 -04:00
let (game_white, set_game_white) = create_signal(vec![]);
2024-08-17 21:55:15 -04:00
let (selected_card, set_selected_card) = create_signal("".to_string());
2024-08-09 02:57:27 -04:00
create_effect(move |_| {
if let Some(game) = game_meta() {
2024-08-17 21:55:15 -04:00
set_game_id(game.uuid.clone());
2024-08-10 19:50:26 -04:00
set_game_name(game.name.clone());
set_game_host(game.host.clone());
set_game_players(game.players.clone());
set_game_czar(game.czar.clone());
set_game_black(game.black.clone());
set_game_white(game.white.clone());
2024-08-09 02:57:27 -04:00
}
});
2024-08-17 21:55:15 -04:00
create_effect(move |_| {
logging::log!("{:#?}", selected_card());
websocket.send(
&to_string(&PlayerMoveRequest {
game_id: game_id(),
card_id: selected_card(),
})
.unwrap(),
)
});
2024-08-09 01:21:04 -04:00
view! {
<div class="p-1">
2024-08-13 18:16:31 -04:00
<div class="relative">
<h2 class="text-2xl">Game</h2>
<span>
<p>Name: {move || game_name()}</p>
<p>Host: {move || game_host()}</p>
<p>Czar: {move || game_czar()}</p>
</span>
<span class="absolute top-0 right-0">
<p>Players:</p>
<ul>
{move || {
game_players()
.iter()
.map(|player| view! { <li>{player}</li> })
.collect_view()
}}
</ul>
</span>
</div>
<div class="relative m-auto w-40 h-60 text-white bg-black rounded-lg">
2024-08-12 18:36:26 -04:00
<p class="p-4">{move || game_black().0}</p>
<p class="absolute right-4 bottom-4">Pick: {move || game_black().1}</p>
</div>
2024-08-13 18:16:31 -04:00
<div class="inline-flex flex-wrap justify-center">
2024-08-12 18:36:26 -04:00
{move || {
game_white()
.iter()
.map(|card| {
view! {
<div class="relative m-2 w-40 h-60 text-black bg-white rounded-lg">
2024-08-17 21:55:15 -04:00
<p class="p-4">{&card.text}</p>
<button
class="absolute w-full h-full opacity-10 left-0 top-0"
type="button"
value=card.uuid.clone()
on:click=move |e| {
set_selected_card(event_target_value(&e))
}
></button>
2024-08-12 18:36:26 -04:00
</div>
}
})
.collect_view()
}}
</div>
2024-08-09 01:21:04 -04:00
</div>
}
}