184 lines
5 KiB
Rust
184 lines
5 KiB
Rust
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use crate::AppState;
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use crate::User;
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use rand::prelude::IteratorRandom;
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use rand::thread_rng;
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use std::{
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collections::HashMap,
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sync::{Arc, RwLock},
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};
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use uuid::Uuid;
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/// Internal manifest for making a new game
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#[derive(Debug)]
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pub struct NewGameManifest {
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/// Game name
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pub name: String,
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/// Game host
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pub host: Arc<RwLock<User>>,
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/// Selected game packs
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pub packs: Vec<u8>,
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}
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/// A processed white card for use server-side
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#[derive(Debug)]
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pub struct CardWhiteWithID {
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/// Unique identifier
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pub uuid: Uuid,
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/// Card text
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pub text: String,
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}
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/// A processed black card for use server-side
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#[derive(Debug)]
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pub struct CardBlackWithID {
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/// Unique identifier
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pub uuid: Uuid,
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/// Card text
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pub text: String,
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/// Amount of cards to submit for judging
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pub pick: u8,
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}
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/// A player
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#[derive(Debug)]
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pub struct Player {
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/// Pointer to user
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pub user: Arc<RwLock<User>>,
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/// The player's hand
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pub white: Vec<Arc<CardWhiteWithID>>,
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/// The player's wins
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pub black: Vec<Arc<CardBlackWithID>>,
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}
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/// The game object
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#[derive(Debug)]
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pub struct Game {
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/// Game's UUID
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pub uuid: Uuid,
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/// The name of the game
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pub name: String,
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/// The host user of the game
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pub host: Arc<RwLock<User>>,
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/// Current card czar
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pub czar: Arc<RwLock<User>>,
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/// Packs selected for this game
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pub packs: Vec<u8>,
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/// White draw pile
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pub white: Vec<Arc<CardWhiteWithID>>,
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/// Black draw pile
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pub black: Vec<Arc<CardBlackWithID>>,
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pub players: HashMap<String, Player>,
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/// Black card for the current round
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pub current_black: Arc<CardBlackWithID>,
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/// Judge pool
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pub judge_pool: HashMap<Vec<String>, String>,
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}
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impl Game {
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/// Returns a new game object
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pub fn new(state: Arc<AppState>, request: NewGameManifest) -> Self {
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// Build the decks
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let mut white = vec![];
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let mut black = vec![];
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for pack_num in &request.packs {
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if let Some(pack) = state.packs.official.get(&pack_num) {
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if let Some(card) = &pack.white {
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white.extend(card.clone())
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}
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if let Some(card) = &pack.black {
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black.extend(card.clone())
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}
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} else if let Some(pack) = state.packs.unofficial.get(&pack_num) {
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if let Some(card) = &pack.white {
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white.extend(card.clone())
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}
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if let Some(card) = &pack.black {
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black.extend(card.clone())
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}
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}
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}
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// Draw first black card
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let current_black = black.swap_remove(
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(0..black.len())
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.choose(&mut thread_rng())
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.expect("No black cards to draw from!"),
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);
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// These are at the largest size they should ever be
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white.shrink_to_fit();
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black.shrink_to_fit();
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// Return game object
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Game {
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uuid: Uuid::now_v7(),
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name: request.name,
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host: request.host.clone(),
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czar: request.host.clone(),
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white,
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black,
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players: HashMap::new(),
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current_black,
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packs: request.packs.clone(),
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judge_pool: HashMap::new(),
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}
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}
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/// Tick forward
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pub fn finish_round(&mut self, winner_id: String) {
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self.players
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.get_mut(&winner_id)
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.unwrap()
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.black
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.push(self.current_black.clone());
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self.current_black = self.draw_one_black().unwrap();
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}
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/// Draw one black card at random from play deck.
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fn draw_one_black(&mut self) -> Option<Arc<CardBlackWithID>> {
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let deck = &mut self.black;
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Some(deck.swap_remove(index))
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} else {
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tracing::error!("Tried to draw white card that doesn't exist!");
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None
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}
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}
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/// Draw one white card at random from play deck.
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fn draw_one_white(&mut self) -> Option<Arc<CardWhiteWithID>> {
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let deck = &mut self.white;
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if let Some(index) = (0..deck.len()).choose(&mut thread_rng()) {
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Some(deck.swap_remove(index))
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} else {
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tracing::error!("Tried to draw white card that doesn't exist!");
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None
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}
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}
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/// Create a new player and add them to the game.
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pub fn create_player(&mut self, user: Arc<RwLock<User>>) {
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// Build hand of 10 white cards
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let mut white = vec![];
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for _ in 0..10 {
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if let Some(card) = self.draw_one_white() {
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white.push(card);
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}
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}
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// New player object
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let new_player = Player {
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user: user.clone(),
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white,
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black: vec![],
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};
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// Add player to game
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self.players
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.insert(user.read().unwrap().uuid.clone(), new_player);
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}
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}
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