cards/server/src/game_handler.rs

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16 KiB
Rust
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use crate::game::*;
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use crate::user_handler::*;
use crate::AppState;
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use crate::DmUserMethod::*;
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use crate::GameHandlerMessage::*;
use crate::SendUserMessage::*;
use crate::UserHandlerMessage::*;
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use lib::*;
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use std::{
net::SocketAddr,
sync::{Arc, RwLock},
};
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/// For interacting with the game handler
#[derive(Debug)]
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pub enum GameHandlerMessage {
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NewGame(NewGameRequest, SocketAddr),
JoinGame(String, SocketAddr),
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MoveRequest(PlayerMoveRequest, SocketAddr),
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JudgeDecision(JudgeDecisionRequest, SocketAddr),
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DeleteGame(GameDeleteRequest),
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SendGameStateUpdate(Vec<String>),
SendGameMetaUpdate(Vec<String>),
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}
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/// Handles game stuff
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pub struct GameHandler {
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/// Global state pointer
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state: Arc<AppState>,
}
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impl GameHandler {
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/// Returns a new game handler
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pub fn new(state: Arc<AppState>) -> Self {
GameHandler { state }
}
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/// Handles incoming messages
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pub async fn handle(&self, message: GameHandlerMessage) {
match message {
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NewGame(request, addr) => self.create_new_game(request, addr).await,
JoinGame(request, addr) => self.join_game(request, addr).await,
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MoveRequest(request, addr) => self.handle_player_move(request, addr).await,
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JudgeDecision(request, addr) => self.handle_judging(request, addr).await,
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DeleteGame(request) => self.delete_game(request).await,
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SendGameStateUpdate(game_ids) => self.send_game_state_update_all(game_ids),
SendGameMetaUpdate(game_ids) => self.send_game_meta_update(game_ids),
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}
}
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/// Delete game
async fn delete_game(&self, request: GameDeleteRequest) {
// TODO: add auth lol
if self
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.state
.games
.write()
.unwrap()
.remove(&request.delete_game_id)
.is_some()
{
// Broadcast game browser update
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if let Err(e) = self
.state
.broadcast_tx
.send(meta_games_browser_update(&self.state))
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{
tracing::error!("Error broadcasting game browser update: {}", e);
}
} else {
tracing::error!("User tried to delete a nonexistent game!");
}
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}
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/// Process judging
async fn handle_judging(&self, request: JudgeDecisionRequest, addr: SocketAddr) {
if let Some(this_game) = self.state.games.read().unwrap().get(&request.game_id) {
if let Some(player_user) = self.state.online_users.read().unwrap().get(&addr) {
let player_user_id = player_user.read().unwrap().uuid.to_string();
let game_id = request.game_id.to_string();
// Send to game
this_game
.write()
.unwrap()
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.judge_round(request.clone(), player_user_id);
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self.send_game_state_update_all(vec![game_id.clone()]);
self.send_game_meta_update(vec![game_id]);
} else {
tracing::error!("Received judge request for nonexistent judge player!");
}
} else {
tracing::error!("Received judge request for nonexistent game!");
}
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// Send updates for all players
self.send_game_state_update_all(vec![request.game_id.clone()]);
self.send_game_meta_update(vec![request.game_id]);
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}
/// Process player move request
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async fn handle_player_move(&self, request: PlayerMoveRequest, addr: SocketAddr) {
if let Some(this_game) = self.state.games.read().unwrap().get(&request.game_id) {
if let Some(player_user) = self.state.online_users.read().unwrap().get(&addr) {
let player_user_id = player_user.read().unwrap().uuid.to_string();
// Do the stuff
match this_game
.write()
.unwrap()
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.player_move(request.clone(), player_user_id)
{
Err(err) => {
let message = ChatMessage { text: err };
let tx = self.state.users_tx.clone();
tokio::spawn(async move {
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if let Err(e) =
tx.send(DmUser(SendChatMessage(message), Addr(addr))).await
{
tracing::error!("Could not send message: {}", e);
};
})
}
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Ok(None) => tokio::spawn(async move { tracing::debug!("TODO") }),
Ok(Some((judge_round, czar_id))) => {
let tx = self.state.users_tx.clone();
tokio::spawn(async move {
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if let Err(e) = tx
.send(DmUser(SendJudgeRound(judge_round), Id(czar_id)))
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.await
{
tracing::error!("Could not send message: {}", e);
};
})
}
};
} else {
tracing::error!("Nonexistent player tried to submit move for game!");
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}
} else {
tracing::error!("Player tried to submit move for nonexistent game!");
}
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self.send_game_meta_update(vec![request.game_id]);
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}
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// Ties game ids to user for easier lookup
fn register_user_in_game(&self, game_id: String, user_id: String) {
if !self
.state
.games_by_user
.read()
.unwrap()
.contains_key(&user_id)
{
self.state
.games_by_user
.write()
.unwrap()
.insert(user_id, vec![game_id]);
} else if self
.state
.games_by_user
.read()
.unwrap()
.contains_key(&user_id)
{
self.state
.games_by_user
.write()
.unwrap()
.get_mut(&user_id)
.unwrap()
.extend(vec![game_id]);
}
}
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/// Puts a user in a game
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async fn join_game(&self, game_id: String, addr: SocketAddr) {
if let Some(this_game) = self.state.games.read().unwrap().get(&game_id) {
if let Some(this_user) = self.state.online_users.read().unwrap().get(&addr) {
let this_user_id = this_user.read().unwrap().uuid.clone();
// Register game to user
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self.register_user_in_game(game_id.clone(), this_user_id.clone());
// Create player
this_game.write().unwrap().create_player(this_user.clone());
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// Send cards
self.send_game_state_update_single(this_user_id, game_id.clone())
} else {
tracing::error!("Tried to add a nonexistent user to game!");
return;
}
} else {
tracing::error!("User tried to join a nonexistent game!");
return;
}
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// Send updates for all players
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self.send_game_meta_update(vec![game_id.clone()]);
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// Broadcast game browser update
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if let Err(e) = self
.state
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.broadcast_tx
.send(meta_games_browser_update(&self.state))
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{
tracing::error!("Could not broadcast game browser update: {}", e);
};
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// Broadcast server meta update
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if let Err(e) = self
.state
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.broadcast_tx
.send(meta_server_summary_update(&self.state))
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{
tracing::error!("Could not broadcast server meta update: {}", e);
};
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}
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/// Send game meta update for all players of a game
fn send_game_meta_update(&self, game_ids: Vec<String>) {
for game_id in game_ids {
if let Some(this_game) = self.state.games.read().unwrap().get(&game_id) {
let players = this_game
.read()
.unwrap()
.players
.values()
.map(|player| GamePlayerMeta {
name: player.user.read().unwrap().name.clone(),
score: player.black.len(),
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submitted: this_game
.read()
.unwrap()
.judge_pile_meta
.values()
.collect::<Vec<&String>>()
.contains(&&player.user.read().unwrap().uuid),
})
.collect::<Vec<GamePlayerMeta>>();
for player in this_game.read().unwrap().players.values() {
// Create update for user's game view
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let meta = GameMeta {
uuid: game_id.clone(),
name: this_game.read().unwrap().name.clone(),
host: this_game.read().unwrap().host.read().unwrap().name.clone(),
players: players.clone(),
czar: this_game.read().unwrap().czar.read().unwrap().name.clone(),
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packs: this_game.read().unwrap().packs.clone(),
white_count: this_game.read().unwrap().white.len(),
black_count: this_game.read().unwrap().black.len(),
white_discard_count: this_game.read().unwrap().white_discard.len(),
};
// Send user's update
let msg = serde_json::to_string(&meta).unwrap();
let user_tx = player.user.read().unwrap().tx.clone();
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tokio::spawn(async move {
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// channel can still close after this point but it'll catch most of it
// TODO: handle this later? make this situation impossible to begin with?
if !user_tx.is_closed() {
if let Err(e) = user_tx.send(msg).await {
tracing::error!("Error sending user update: {}", e)
}
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}
});
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}
} else {
tracing::error!("Attempted to create game meta update for nonexistent game!");
}
}
}
/// Send game state update for all players of a game
fn send_game_state_update_all(&self, game_ids: Vec<String>) {
for game_id in game_ids {
if let Some(this_game) = self.state.games.read().unwrap().get(&game_id) {
for player in this_game.read().unwrap().players.values() {
// Create update for user's game view
let meta = GameStateMeta {
black: (
this_game.read().unwrap().current_black.text.clone(),
this_game.read().unwrap().current_black.pick,
),
white: player
.white
.iter()
.map(|card| WhiteCardMeta {
uuid: card.uuid.to_string(),
text: card.text.clone(),
})
.collect(),
};
// Send user's update
let msg = serde_json::to_string(&meta).unwrap();
let user_tx = player.user.read().unwrap().tx.clone();
tokio::spawn(async move { user_tx.send(msg).await });
}
} else {
tracing::error!("Attempted to create game state update for nonexistent game!");
}
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}
}
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/// Send game state update for a single user
fn send_game_state_update_single(&self, user_id: String, game_id: String) {
if let Some(this_game) = self.state.games.read().unwrap().get(&game_id) {
if let Some(player) = this_game.read().unwrap().players.get(&user_id) {
// Create update for user's game view
let meta = GameStateMeta {
black: (
this_game.read().unwrap().current_black.text.clone(),
this_game.read().unwrap().current_black.pick,
),
white: player
.white
.iter()
.map(|card| WhiteCardMeta {
uuid: card.uuid.to_string(),
text: card.text.clone(),
})
.collect(),
};
// Send user's update
let msg = serde_json::to_string(&meta).unwrap();
let user_tx = player.user.read().unwrap().tx.clone();
tokio::spawn(async move { user_tx.send(msg).await });
} else {
tracing::error!("Attempted to create game state update for nonexistent player!");
}
} else {
tracing::error!("Attempted to create game state update for nonexistent game!");
}
}
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/// Creates a new game
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async fn create_new_game(&self, new_game: NewGameRequest, addr: SocketAddr) {
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if new_game.packs.is_empty() {
tracing::error!("New game cards are empty!");
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return;
} else if new_game.name.is_empty() {
tracing::error!("New game name is empty!");
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return;
}
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if let Some(host) = self.state.online_users.read().unwrap().get(&addr) {
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let new_game_name;
let max_game_name_len = 32;
if new_game.name.len() > max_game_name_len {
new_game_name = new_game.name[..max_game_name_len].to_string()
} else {
new_game_name = new_game.name
}
// Create manifest
let manifest = NewGameManifest {
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name: new_game_name,
host: host.clone(),
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packs: new_game
.packs
.into_iter()
.map(|pack| u8::from_str_radix(&pack, 10).unwrap())
.collect(),
};
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// Create game using manifest
let mut new_game_object = Game::new(self.state.clone(), manifest);
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// Don't forget to create the host player!!!
new_game_object.create_player(host.clone());
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let game_id = new_game_object.uuid.to_string();
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// Add game to active list
self.state.games.write().unwrap().insert(
new_game_object.uuid.to_string(),
Arc::new(RwLock::new(new_game_object)),
);
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// Register game to user
self.register_user_in_game(game_id.clone(), host.read().unwrap().uuid.clone());
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self.send_game_state_update_all(vec![game_id.clone()]);
self.send_game_meta_update(vec![game_id]);
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// Broadcast game browser update
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if let Err(e) = self
.state
.broadcast_tx
.send(meta_games_browser_update(&self.state))
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{
tracing::error!("Could not broadcast game browser update: {}", e);
};
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// Broadcast server meta update
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if let Err(e) = self
.state
.broadcast_tx
.send(meta_server_summary_update(&self.state))
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{
tracing::error!("Could not broadcast server meta update: {}", e);
};
} else {
tracing::error!("Attempted to create game for nonexistent player!");
}
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}
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}