2024-08-07 06:23:27 -04:00
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use crate::user_handler::*;
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2024-05-04 02:23:40 -04:00
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use crate::AppState;
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2024-08-05 01:55:05 -04:00
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use crate::Game;
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use crate::NewGameManifest;
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2024-08-08 04:07:23 -04:00
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use crate::User;
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2024-07-30 03:22:32 -04:00
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use anyhow::Result;
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2024-07-30 22:40:34 -04:00
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use axum::extract::ws::CloseFrame;
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2024-08-05 01:55:05 -04:00
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use axum::{
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extract::{
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ws::{Message, WebSocket},
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ConnectInfo, State, WebSocketUpgrade,
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},
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response::IntoResponse,
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};
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use futures::{SinkExt, StreamExt};
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use lib::*;
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2024-08-08 04:07:23 -04:00
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use rand::prelude::SliceRandom;
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2024-07-30 03:22:32 -04:00
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use serde_json::{from_str, to_string};
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2024-08-08 04:07:23 -04:00
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use std::collections::HashMap;
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2024-08-06 00:33:37 -04:00
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use std::{
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net::SocketAddr,
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sync::{Arc, RwLock},
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};
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2024-08-06 02:23:31 -04:00
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use tokio::sync::{broadcast::Sender, mpsc};
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2024-07-30 03:22:32 -04:00
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2024-08-05 01:55:05 -04:00
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/// Establish the WebSocket connection
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pub async fn websocket_connection_handler(
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ws: WebSocketUpgrade,
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// user_agent: Option<TypedHeader<headers::UserAgent>>,
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ConnectInfo(addr): ConnectInfo<SocketAddr>,
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State(state): State<Arc<AppState>>,
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) -> impl IntoResponse {
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tracing::debug!("New connection from {}", &addr);
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ws.on_upgrade(move |socket| websocket_on_connection(socket, state, addr))
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}
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/// This runs right after a WebSocket connection is established
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pub async fn websocket_on_connection(stream: WebSocket, state: Arc<AppState>, addr: SocketAddr) {
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// Split channels to send and receive asynchronously.
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let (mut sender, mut receiver) = stream.split();
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2024-08-06 02:26:57 -04:00
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// Create channel for direct messages
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2024-08-06 02:23:31 -04:00
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let (dm_tx, mut dm_rx) = mpsc::channel(30);
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2024-08-08 04:07:23 -04:00
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let mut map = HashMap::new();
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map.insert(addr, dm_tx.clone());
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2024-08-06 02:23:31 -04:00
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let _ = state
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.users_tx
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2024-08-08 04:07:23 -04:00
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// add tx
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.send(UserHandlerMessage::NewUser {
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user: User::new(
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format!(
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"{} {}",
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state.first_names.choose(&mut rand::thread_rng()).unwrap(),
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state.last_names.choose(&mut rand::thread_rng()).unwrap(),
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),
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dm_tx.clone(),
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),
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2024-08-06 02:23:31 -04:00
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addr,
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})
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.await;
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2024-08-05 01:55:05 -04:00
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// Subscribe to receive from global broadcast channel
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2024-08-08 04:07:23 -04:00
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let mut rx = state.broadcast_tx.subscribe();
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2024-08-05 01:55:05 -04:00
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// Send messages to this client
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let mut send_task = tokio::spawn(async move {
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2024-08-07 05:30:30 -04:00
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let mut broadcast = None;
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let mut dm = None;
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loop {
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tokio::select! {
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b = rx.recv() => broadcast = Some(b.unwrap()),
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d = dm_rx.recv() => dm = d,
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};
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if let Some(msg) = &dm {
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if sender.send(Message::Text(msg.to_string())).await.is_err() {
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break;
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} else {
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dm = Option::None;
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}
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2024-08-07 05:30:30 -04:00
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} else if let Some(msg) = &broadcast {
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if sender.send(Message::Text(msg.to_string())).await.is_err() {
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} else {
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broadcast = Option::None;
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2024-08-06 02:23:31 -04:00
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}
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2024-08-05 01:55:05 -04:00
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}
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}
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});
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// Receive messages from this client
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let mut recv_task = tokio::spawn(async move {
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while let Some(Ok(message)) = receiver.next().await {
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2024-08-08 04:07:23 -04:00
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state
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.messages_tx
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.send((addr.clone(), message.clone()))
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.await
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.unwrap();
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2024-08-05 01:55:05 -04:00
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websocket_message_handler(state.clone(), addr, message)
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.await
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.expect("Message Handler exploded!")
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}
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});
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// If either task completes then abort the other
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tokio::select! {
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_ = (&mut send_task) => recv_task.abort(),
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_ = (&mut recv_task) => send_task.abort(),
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};
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}
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2024-08-02 00:41:48 -04:00
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/// Handle incoming messages over the WebSocket
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pub async fn websocket_message_handler(
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state: Arc<AppState>,
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addr: SocketAddr,
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message: Message,
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) -> Result<()> {
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2024-08-08 04:07:23 -04:00
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let tx = &state.broadcast_tx;
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2024-08-02 00:41:48 -04:00
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match message {
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Message::Text(text) => match text {
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_new_game if let Ok(_new_game) = from_str::<NewGameRequest>(&text) => {
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tracing::debug!("New game request received.");
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game_handle_new_game(_new_game, &state, tx, addr)?;
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2024-08-02 00:41:48 -04:00
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}
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_ => {
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tracing::debug!("Unhandled text message: {}", &text);
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}
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},
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Message::Binary(data) => {
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tracing::debug!("Binary: {:?}", data)
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}
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2024-08-08 04:54:02 -04:00
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Message::Close(_close_frame) => {
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// websocket_handle_close(close_frame, &state, tx, addr)?;
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2024-08-02 00:41:48 -04:00
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}
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Message::Pong(ping) => {
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tracing::debug!("Pong received with: {:?}", ping);
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}
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Message::Ping(pong) => {
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tracing::debug!("Pong received with: {:?}", pong);
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}
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}
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Ok(())
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}
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2024-07-30 03:29:20 -04:00
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/// This runs when a NewGameRequest is received
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2024-08-05 01:55:05 -04:00
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fn game_handle_new_game(
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new_game: NewGameRequest,
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state: &Arc<AppState>,
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tx: &Sender<String>,
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2024-08-01 23:47:28 -04:00
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addr: SocketAddr,
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2024-07-30 03:22:32 -04:00
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) -> Result<()> {
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2024-08-01 23:47:28 -04:00
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let manifest = NewGameManifest {
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name: new_game.name,
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2024-08-02 02:35:31 -04:00
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host: state
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.online_users
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2024-08-03 00:42:32 -04:00
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.read()
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2024-08-02 02:35:31 -04:00
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.unwrap()
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.get(&addr)
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.unwrap()
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.clone(),
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2024-08-01 23:47:28 -04:00
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};
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2024-08-04 03:13:34 -04:00
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tracing::debug!("Game Packs {:?}", new_game.packs);
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2024-08-01 23:47:28 -04:00
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// create game
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2024-08-02 02:35:31 -04:00
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if let Ok(new_game_object) = Game::new(manifest) {
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2024-08-06 00:33:37 -04:00
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state
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.games
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.write()
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.unwrap()
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.insert(new_game_object.name.clone(), RwLock::new(new_game_object));
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2024-08-05 01:55:05 -04:00
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tx.send(meta_games_browser_update(state))?;
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tx.send(meta_server_summary_update(state))?;
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2024-08-02 02:35:31 -04:00
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}
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2024-07-30 03:22:32 -04:00
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Ok(())
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}
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