cards/src/main.rs

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Rust
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use serde_json::Result;
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use std::fs;
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use std::{
collections::HashMap,
env,
net::SocketAddr,
sync::{Arc, Mutex},
};
use futures_channel::mpsc::{unbounded, UnboundedSender};
use futures_util::{future, pin_mut, stream::TryStreamExt, StreamExt};
use tokio::net::{TcpListener, TcpStream};
use tokio_tungstenite::tungstenite::protocol::Message;
type Tx = UnboundedSender<Message>;
type PeerMap = Arc<Mutex<HashMap<SocketAddr, Tx>>>;
async fn handle_connection(peer_map: PeerMap, raw_stream: TcpStream, addr: SocketAddr) {
println!("Incoming TCP connection from: {}", addr);
let ws_stream = tokio_tungstenite::accept_async(raw_stream)
.await
.expect("Error during the websocket handshake occurred");
println!("WebSocket connection established: {}", addr);
// Insert the write part of this peer to the peer map.
let (tx, rx) = unbounded();
peer_map.lock().unwrap().insert(addr, tx);
let (outgoing, incoming) = ws_stream.split();
let broadcast_incoming = incoming.try_for_each(|msg| {
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println!(
"Received a message from {}: {}",
addr,
msg.to_text().unwrap()
);
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let peers = peer_map.lock().unwrap();
// We want to broadcast the message to everyone except ourselves.
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let broadcast_recipients = peers
.iter()
.filter(|(peer_addr, _)| peer_addr != &&addr)
.map(|(_, ws_sink)| ws_sink);
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for recp in broadcast_recipients {
recp.unbounded_send(msg.clone()).unwrap();
}
future::ok(())
});
let receive_from_others = rx.map(Ok).forward(outgoing);
pin_mut!(broadcast_incoming, receive_from_others);
future::select(broadcast_incoming, receive_from_others).await;
println!("{} disconnected", &addr);
peer_map.lock().unwrap().remove(&addr);
}
#[tokio::main]
async fn main() -> Result<()> {
test()?;
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let addr = env::args()
.nth(1)
.unwrap_or_else(|| "127.0.0.1:8080".to_string());
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let state = PeerMap::new(Mutex::new(HashMap::new()));
// Create the event loop and TCP listener we'll accept connections on.
let try_socket = TcpListener::bind(&addr).await;
let listener = try_socket.expect("Failed to bind");
println!("\nListening on: {}", addr);
// Let's spawn the handling of each connection in a separate task.
while let Ok((stream, addr)) = listener.accept().await {
tokio::spawn(handle_connection(state.clone(), stream, addr));
}
Ok(())
}
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#[allow(non_snake_case)]
pub mod CAHd_game;
use crate::CAHd_game::*;
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/// Parse json for card data
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>> {
let data: String = fs::read_to_string(path).expect("Error reading file");
let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
Ok(jayson)
}
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fn test() -> Result<()> {
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// choose decks
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let cards_input_path: &str = "data/cah-cards-full.json";
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// TODO: this should be a master card database and pointers
// to the cards should be passed to the game instead of actual cards
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let chosen_packs: Vec<CAHCardSet> = load_json(cards_input_path)?;
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println!("{}", &chosen_packs.len());
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let test_player0 = CAHPlayer {
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player_name: "Adam".to_string(),
role: PlayerRole::Host,
white: vec![],
black: vec![],
};
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let test_player1 = CAHPlayer {
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player_name: "Ferris".to_string(),
role: PlayerRole::Player,
white: vec![],
black: vec![],
};
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// make some games
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// use hashmap?
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let mut games: Vec<CAHGame> = vec![];
// create game with/for player 0
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let test_game0 = NewGameRequest {
name: "Test0".to_string(),
host: test_player0,
packs: chosen_packs,
};
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games.push(CAHGame::new(test_game0)?);
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// a new game request struct but this player is a player
games[0].create_player(test_player1)?;
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// start round
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games[0].game_start()?;
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println!("----------------------");
for card in &games[0].players[0].white {
println!("{}", card.text);
};
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Ok(())
}