cards/client/src/components/browser.rs

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Rust
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use crate::components::websocket::WebSocketContext;
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use leptos::html::Input;
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use leptos::*;
use leptos_use::core::ConnectionReadyState;
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use lib::models::*;
use serde_json::to_string;
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#[component]
pub fn Browser() -> impl IntoView {
let websocket = expect_context::<WebSocketContext>();
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let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
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let game_update_context = expect_context::<ReadSignal<Option<GamesUpdate>>>();
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let (active_games, set_active_games) = create_signal::<Vec<String>>(vec![]);
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let new_game_input_ref = create_node_ref::<Input>();
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// Game stuff
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let new_game = move |_| {
(websocket.send)(
&to_string(&NewGameRequest {
name: new_game_input_ref.get().unwrap().value(),
})
.unwrap(),
);
new_game_input_ref.get().unwrap().set_value("");
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};
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create_effect(move |_| {
game_update_context.with(move |games| {
if let Some(games) = games {
set_active_games(games.games.clone());
}
})
});
// Clear games list on disconnect
create_effect(move |_| {
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if !connected() {
set_active_games(vec![]);
}
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});
view! {
<div class="p-1">
<ul>
<h2 class="text-2xl">Game Browser</h2>
{move || active_games().into_iter().map(|n| view! { <li>{n}</li> }).collect_view()}
</ul>
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<form onsubmit="return false" on:submit=new_game>
<input
class="w-80 h-11 font-mono rounded-sm bg-slate-900 text-slate-200"
placeholder="Name"
disabled=move || !connected()
node_ref=new_game_input_ref
/>
<input
class="py-2 px-4 pl-4 font-bold text-white rounded border-b-4 bg-slate-600 border-slate-800 hover:bg-slate-700 hover:border-slate-500"
type="submit"
disabled=move || !connected()
value="New Game"
/>
</form>
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</div>
}
}