cards/client/src/components/game.rs
2024-08-26 02:37:09 -04:00

213 lines
7.4 KiB
Rust

use crate::components::cards::*;
use crate::components::game::header::*;
use crate::components::websocket::WebSocketContext;
use leptos::*;
use leptos_use::core::ConnectionReadyState;
use lib::*;
use serde_json::to_string;
use std::collections::HashMap;
pub mod header;
pub mod meta;
pub mod scoreboard;
#[component]
pub fn Game() -> impl IntoView {
// Websocket stuff
let websocket = expect_context::<WebSocketContext>();
let tx = websocket.clone();
let (websocket_send, set_websocket_send) = create_signal("".to_string());
create_effect(move |_| {
tx.send(&websocket_send());
});
// Incoming
let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
let judge_round = expect_context::<ReadSignal<Option<JudgeRound>>>();
// Internal
let (selected_cards, set_selected_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
let (white_map, set_white_map) =
create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
// For subcomponents
provide_context::<WriteSignal<String>>(set_card_clicked);
// Put cards in a map for easier lookup
// The server sends a vec to preserve ordering
create_effect(move |_| {
if game_meta().is_some() {
for card in game_meta().unwrap().white {
set_white_map.update(|map| {
map.insert(card.uuid.clone(), card.clone());
});
}
}
});
// Toggle selected status of cards
create_effect(move |_| {
if card_clicked() != "".to_string() {
if !selected_cards().contains(white_map().get(&card_clicked()).unwrap()) {
set_selected_cards
.update(|cards| cards.push(white_map().get(&card_clicked()).unwrap().clone()))
} else if selected_cards().contains(white_map().get(&card_clicked()).unwrap()) {
set_selected_cards.update(|cards| {
cards.remove(
cards
.iter()
.position(|card| card == white_map().get(&card_clicked()).unwrap())
.unwrap(),
);
})
}
// You can't clear selected_cards without this line so don't fuck with it
set_card_clicked("".to_string());
}
});
// Runs when submit button is clicked
let submit_move = move |_| {
let msg = to_string(&PlayerMoveRequest {
game_id: game_meta().unwrap().uuid.clone(),
card_ids: selected_cards()
.iter()
.map(|card| card.uuid.clone())
.collect(),
})
.unwrap();
set_websocket_send(msg);
};
// On incoming judge
create_effect(move |_| {
// Clear selected cards
if judge_round().is_some() {
set_selected_cards.update(|list| {
list.clear();
});
}
});
// Runs when judging submit button is clicked
let submit_judge = move |_| {
let msg = to_string(&JudgeDecisionRequest {
game_id: game_meta().unwrap().uuid.clone(),
winning_cards: selected_cards()
.iter()
.map(|card| card.uuid.clone())
.collect(),
})
.unwrap();
set_websocket_send(msg);
};
view! {
<div class="p-1">
<h2 class="text-2xl">Game</h2>
<Show
when=move || game_meta.get().is_some() && connected()
fallback=|| view! { "You are not in a game" }
>
<Header game_meta=game_meta().unwrap() />
</Show>
// ////////////////////
// Player is judging //
// ////////////////////
<Show when=move || { judge_round.get().is_some() && connected() }>
<div class="w-full ms-16 inline-flex flex-wrap">
<BlackCard card_data=game_meta().unwrap().black />
// Selected cards
<For
each=move || selected_cards()
key=move |card| card.uuid.clone()
children=move |card| {
view! { <WhiteCard card_data=card.clone() /> }
}
/>
</div>
{judge_round()
.unwrap()
.cards_to_judge
.iter()
.map(|group| view! { {format!("{:#?}", group)} })
.collect_view()}
<For
each=move || judge_round().unwrap().cards_to_judge
key=move |_| 69
children=move |group| { { format!("{:#?}", group) } }
/>
// Submit button
<div class="w-full inline-flex flex-wrap justify-center">
<button type="button" on:click=submit_judge>
Submit
</button>
</div>
</Show>
// ////////////////////
// Player is playing //
// ////////////////////
<Show when=move || game_meta.get().is_some() && connected() && !judge_round().is_some()>
// Play cards
<div class="w-full ms-16 inline-flex flex-wrap">
<BlackCard card_data=game_meta().unwrap().black />
// Selected cards
<For
each=move || selected_cards()
key=move |card| card.uuid.clone()
children=move |card| {
view! { <WhiteCard card_data=card.clone() /> }
}
/>
</div>
// Submit button
<div class="w-full inline-flex flex-wrap justify-center">
<button type="button" on:click=submit_move>
Submit
</button>
</div>
// Player hand
<div class="inline-flex flex-wrap justify-center">
<For
each=move || game_meta().unwrap().white
key=move |card| card.uuid.clone()
children=move |card| {
view! {
// Hide cards from hand view when they exist as selected
<Show when={
let id = card.uuid.clone();
move || {
if let Some(card) = white_map().get(&id) {
!selected_cards().contains(card)
} else {
true
}
}
}>
<WhiteCard card_data=card.clone() />
</Show>
}
}
/>
</div>
</Show>
</div>
}
}