213 lines
7.4 KiB
Rust
213 lines
7.4 KiB
Rust
use crate::components::cards::*;
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use crate::components::game::header::*;
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use crate::components::websocket::WebSocketContext;
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use leptos::*;
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use leptos_use::core::ConnectionReadyState;
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use lib::*;
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use serde_json::to_string;
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use std::collections::HashMap;
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pub mod header;
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pub mod meta;
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pub mod scoreboard;
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#[component]
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pub fn Game() -> impl IntoView {
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// Websocket stuff
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let websocket = expect_context::<WebSocketContext>();
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let tx = websocket.clone();
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let (websocket_send, set_websocket_send) = create_signal("".to_string());
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create_effect(move |_| {
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tx.send(&websocket_send());
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});
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// Incoming
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let connected = move || websocket.ready_state.get() == ConnectionReadyState::Open;
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let game_meta = expect_context::<ReadSignal<Option<GameStateMeta>>>();
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let judge_round = expect_context::<ReadSignal<Option<JudgeRound>>>();
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// Internal
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let (selected_cards, set_selected_cards) = create_signal::<Vec<WhiteCardMeta>>(vec![]);
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let (card_clicked, set_card_clicked) = create_signal::<String>(String::new());
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let (white_map, set_white_map) =
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create_signal::<HashMap<String, WhiteCardMeta>>(HashMap::new());
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// For subcomponents
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provide_context::<WriteSignal<String>>(set_card_clicked);
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// Put cards in a map for easier lookup
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// The server sends a vec to preserve ordering
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create_effect(move |_| {
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if game_meta().is_some() {
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for card in game_meta().unwrap().white {
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set_white_map.update(|map| {
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map.insert(card.uuid.clone(), card.clone());
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});
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}
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}
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});
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// Toggle selected status of cards
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create_effect(move |_| {
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if card_clicked() != "".to_string() {
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if !selected_cards().contains(white_map().get(&card_clicked()).unwrap()) {
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set_selected_cards
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.update(|cards| cards.push(white_map().get(&card_clicked()).unwrap().clone()))
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} else if selected_cards().contains(white_map().get(&card_clicked()).unwrap()) {
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set_selected_cards.update(|cards| {
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cards.remove(
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cards
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.iter()
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.position(|card| card == white_map().get(&card_clicked()).unwrap())
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.unwrap(),
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);
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})
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}
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// You can't clear selected_cards without this line so don't fuck with it
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set_card_clicked("".to_string());
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}
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});
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// Runs when submit button is clicked
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let submit_move = move |_| {
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let msg = to_string(&PlayerMoveRequest {
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game_id: game_meta().unwrap().uuid.clone(),
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card_ids: selected_cards()
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.iter()
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.map(|card| card.uuid.clone())
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.collect(),
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})
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.unwrap();
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set_websocket_send(msg);
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};
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// On incoming judge
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create_effect(move |_| {
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// Clear selected cards
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if judge_round().is_some() {
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set_selected_cards.update(|list| {
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list.clear();
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});
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}
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});
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// Runs when judging submit button is clicked
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let submit_judge = move |_| {
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let msg = to_string(&JudgeDecisionRequest {
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game_id: game_meta().unwrap().uuid.clone(),
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winning_cards: selected_cards()
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.iter()
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.map(|card| card.uuid.clone())
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.collect(),
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})
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.unwrap();
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set_websocket_send(msg);
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};
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view! {
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<div class="p-1">
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<h2 class="text-2xl">Game</h2>
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<Show
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when=move || game_meta.get().is_some() && connected()
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fallback=|| view! { "You are not in a game" }
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>
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<Header game_meta=game_meta().unwrap() />
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</Show>
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// ////////////////////
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// Player is judging //
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// ////////////////////
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<Show when=move || { judge_round.get().is_some() && connected() }>
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<div class="w-full ms-16 inline-flex flex-wrap">
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<BlackCard card_data=game_meta().unwrap().black />
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// Selected cards
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<For
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each=move || selected_cards()
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=card.clone() /> }
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}
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/>
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</div>
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{judge_round()
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.unwrap()
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.cards_to_judge
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.iter()
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.map(|group| view! { {format!("{:#?}", group)} })
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.collect_view()}
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<For
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each=move || judge_round().unwrap().cards_to_judge
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key=move |_| 69
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children=move |group| { { format!("{:#?}", group) } }
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/>
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// Submit button
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_judge>
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Submit
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</button>
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</div>
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</Show>
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// ////////////////////
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// Player is playing //
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// ////////////////////
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<Show when=move || game_meta.get().is_some() && connected() && !judge_round().is_some()>
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// Play cards
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<div class="w-full ms-16 inline-flex flex-wrap">
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<BlackCard card_data=game_meta().unwrap().black />
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// Selected cards
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<For
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each=move || selected_cards()
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! { <WhiteCard card_data=card.clone() /> }
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}
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/>
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</div>
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// Submit button
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<div class="w-full inline-flex flex-wrap justify-center">
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<button type="button" on:click=submit_move>
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Submit
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</button>
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</div>
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// Player hand
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<div class="inline-flex flex-wrap justify-center">
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<For
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each=move || game_meta().unwrap().white
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key=move |card| card.uuid.clone()
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children=move |card| {
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view! {
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// Hide cards from hand view when they exist as selected
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<Show when={
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let id = card.uuid.clone();
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move || {
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if let Some(card) = white_map().get(&id) {
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!selected_cards().contains(card)
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} else {
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true
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}
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}
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}>
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<WhiteCard card_data=card.clone() />
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</Show>
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}
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}
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/>
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</div>
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</Show>
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</div>
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}
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}
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