cards/readme.md
2024-12-03 17:55:19 -05:00

2.2 KiB

Cards For Humanity

Live at https://humanity.cards

A game master server for the popular game Cards Against Humanity using data from Chris Hallberg's project JSON Against Humanity (everyone say "Thanks, Chris!")

This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform.

Test/Dev:

Server

With auto-reload:

Then:

./test

Without auto-reload:

cargo run -p server

Use -b <ADDR> or --bind <ADDR> to bind the server to a specific address. Default is 127.0.0.1:3030. You can also pass arguments to the test script.

Client

Then:

trunk serve --open

Build:

Client

trunk build --release

Server

cargo build --release

  • The server automatically serves the built client from /dist at 127.0.0.1:3030. When building for release the client automatically points to the live server.

  • Configure any custom clients to connect to ws://127.0.0.1:3030/websocket for local testing or wss://humanity.cards/websocket to use my server.

Tools:

There is a tool named socket_blaster used for stress testing the server.

Run

cargo run -p socket_blaster -- -h

to see available options.

Then

cargo run -p socket_blaster -- [COMMAND]

to run a command.

TODO:

  • prevent zombie users after browser crash
  • figure out proper auth - client's problem?
  • use db
  • test bincode and probably move away from json
  • make typescript sdk
  • support card text editing
  • prevent import of cards that have been seen already and edited
  • handle duplicates
  • efficiency
  • make demo clients for multiple platforms and screens