cards/readme.md
2024-08-04 16:18:44 -04:00

67 lines
1.7 KiB
Markdown

# Cards For Humanity
A game master server for the popular game [Cards Against Humanity](https://www.cardsagainsthumanity.com/) using data from [Chris Hallberg](https://crhallberg.com/)'s project [JSON Against Humanity](https://github.com/crhallberg/json-against-humanity) (everyone say "Thanks, Chris!")
This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform.
## Test/Dev:
### Server
With auto-reload:
* [Install cargo-watch](https://github.com/watchexec/cargo-watch?tab=readme-ov-file#install)
Then:
```sh
watch -i client -cx run
```
or if you're lazy like me just run `./test`
Without auto-reload:
```sh
cargo run
```
### Client
* [Install Trunk](https://trunkrs.dev/#install)
Then:
```sh
trunk serve --open
```
## Build:
### Client
```sh
trunk build --release
```
### Server
```sh
cargo build
```
----------
* The server automatically serves the built client from `/dist` at `0.0.0.0:3030`
* Configure any custom clients to connect to `ws://0.0.0.0:3030/websocket`
## TODO:
* finish game logic
* prevent multiple users claiming the same identity and then all losing it - may create a zombie
* prevent zombie users after browser crash
* figure out proper auth - client's problem?
* use db
* test bincode and probably move away from json
* make typescript sdk
* support card text editing
* prevent import of cards that have been seen already and edited
* handle duplicates
* efficiency
* make demo clients for multiple platforms and screens