cards/readme.md

92 lines
2.2 KiB
Markdown

# Cards For Humanity
Live at [https://cards.doordesk.net](https://cards.doordesk.net)
A game master server for the popular game [Cards Against Humanity](https://www.cardsagainsthumanity.com/) using data from [Chris Hallberg](https://crhallberg.com/)'s project [JSON Against Humanity](https://github.com/crhallberg/json-against-humanity) (everyone say "Thanks, Chris!")
This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform.
## Test/Dev:
### Server
With auto-reload:
- [Install cargo-watch](https://github.com/watchexec/cargo-watch?tab=readme-ov-file#install)
Then:
```sh
./test
```
Use `-b <ADDR>` or `--bind <ADDR>` to bind the server to a specific address. Default is 127.0.0.1:3030. You can also pass arguments to the test script.
Without auto-reload:
```sh
cargo run -p server
```
### Client
- [Install Trunk](https://trunkrs.dev/#install)
Then:
```sh
trunk serve --open
```
## Build:
### Client
```sh
trunk build --release
```
### Server
```sh
cargo build --release
```
---
- The server automatically serves the built client from `/dist` at `127.0.0.1:3030`. When building for release the client automatically points to doordesk.
- Configure any custom clients to connect to `ws://127.0.0.1:3030/websocket` for local testing or `wss://cards.doordesk.net/websocket` to use my server.
## Tools:
There is a tool named socket_blaster used for stress testing the server.
Run
```sh
cargo run -p socket_blaster -- -h
```
to see available options.
Then
```sh
cargo run -p socket_blaster -- [COMMAND]
```
to run a command.
## TODO:
- prevent zombie users after browser crash
- figure out proper auth - client's problem?
- use db
- test bincode and probably move away from json
- make typescript sdk
- support card text editing
- prevent import of cards that have been seen already and edited
- handle duplicates
- efficiency
- make demo clients for multiple platforms and screens