1.5 KiB
1.5 KiB
Cards For Humanity
A game master server for the popular game Cards Against Humanity using data from Chris Hallberg's project JSON Against Humanity (everyone say "Thanks, Chris!")
This started as a problem trying to play games with friends who are all on different platforms. This shall be as cross-platform as it gets. I want it to work on anything that can establish a connection and allow anyone to write any front-end they can dream up whether it be a web page, chat bot, VR, etc. Any clients who share a master server can play together across any platform.
Test/Dev:
Server
With auto-reload:
Then
watch -i client -cx run
Without auto-reload:
cargo run
Client
Then
trunk serve --open
Build:
Client
trunk build --release
Server
cargo build
--
-
The server automatically serves the built client from
/dist
at0.0.0.0:3030
-
Configure any custom clients to connect to
ws://localhost:3030/websocket
TODO:
- figure out auth
- finish game logic
- support card text editing
- prevent import of cards that have been seen already and edited
- handle duplicates
- use db
- efficiency
- make demo clients for multiple platforms and screens