2024-04-27 02:34:28 -04:00
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use futures_util::{SinkExt, StreamExt, TryFutureExt};
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2024-04-27 05:24:45 -04:00
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use std::{
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collections::HashMap,
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error::Error,
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fs,
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result::Result,
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sync::{
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atomic::{AtomicUsize, Ordering},
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Arc,
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},
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2024-04-13 21:04:42 -04:00
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};
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2024-04-27 02:34:28 -04:00
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use tokio::sync::{mpsc, RwLock};
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use tokio_stream::wrappers::UnboundedReceiverStream;
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2024-04-27 05:24:45 -04:00
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use warp::{
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ws::{Message, WebSocket},
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Filter,
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};
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2024-04-13 21:04:42 -04:00
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2024-04-09 04:51:30 -04:00
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#[allow(non_snake_case)]
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pub mod CAHd_game;
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use crate::CAHd_game::*;
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2024-04-06 22:38:00 -04:00
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/// Parse json for card data
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fn load_json(path: &str) -> Result<Vec<CAHCardSet>, Box<dyn Error>> {
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let data: String = fs::read_to_string(path).expect("Error reading file");
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let jayson: Vec<CAHCardSet> = serde_json::from_str(&data)?;
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Ok(jayson)
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}
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fn test() -> Result<(), Box<dyn Error>> {
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// choose decks
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let cards_input_path: &str = "data/cah-cards-full.json";
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2024-04-12 18:23:33 -04:00
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// TODO: this should be a master card database and pointers
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// to the cards should be passed to the game instead of actual cards
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let chosen_packs: Vec<CAHCardSet> = load_json(cards_input_path)?;
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println!("{}", &chosen_packs.len());
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let test_player0 = CAHPlayer {
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player_name: "Adam".to_string(),
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role: PlayerRole::Host,
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white: vec![],
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black: vec![],
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};
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let test_player1 = CAHPlayer {
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player_name: "Ferris".to_string(),
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role: PlayerRole::Player,
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white: vec![],
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black: vec![],
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};
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// make some games
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// use hashmap?
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let mut games: Vec<CAHGame> = vec![];
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// create game with/for player 0
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let test_game0 = NewGameRequest {
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name: "Test0".to_string(),
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host: test_player0,
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packs: chosen_packs,
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};
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games.push(CAHGame::new(test_game0)?);
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2024-04-12 18:23:33 -04:00
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// a new game request struct but this player is a player
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games[0].create_player(test_player1)?;
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// start round
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games[0].game_start()?;
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2024-04-24 02:24:10 -04:00
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println!("----------------------");
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for card in &games[0].players[0].white {
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println!("{}", card.text);
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}
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Ok(())
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}
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/// Our global unique user id counter.
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static NEXT_USER_ID: AtomicUsize = AtomicUsize::new(1);
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/// Our state of currently connected users.
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///
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/// - Key is their id
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/// - Value is a sender of `warp::ws::Message`
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type Users = Arc<RwLock<HashMap<usize, mpsc::UnboundedSender<Message>>>>;
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2024-04-27 02:34:28 -04:00
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn Error>> {
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pretty_env_logger::init();
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test()?;
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// Keep track of all connected users, key is usize, value
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// is a websocket sender.
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let users = Users::default();
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// Turn our "state" into a new Filter...
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let users = warp::any().map(move || users.clone());
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// GET /chat -> websocket upgrade
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let chat = warp::path("chat")
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// The `ws()` filter will prepare Websocket handshake...
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.and(warp::ws())
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.and(users)
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.map(|ws: warp::ws::Ws, users| {
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// This will call our function if the handshake succeeds.
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ws.on_upgrade(move |socket| user_connected(socket, users))
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});
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2024-04-27 02:34:28 -04:00
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// GET / -> index html
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let index = warp::path::end().map(|| warp::reply::html(INDEX_HTML));
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let routes = index.or(chat);
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2024-04-27 02:34:28 -04:00
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warp::serve(routes).run(([127, 0, 0, 1], 3030)).await;
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2024-04-27 02:34:28 -04:00
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Ok(())
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}
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2024-04-27 01:03:20 -04:00
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2024-04-27 02:34:28 -04:00
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async fn user_connected(ws: WebSocket, users: Users) {
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// Use a counter to assign a new unique ID for this user.
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let my_id = NEXT_USER_ID.fetch_add(1, Ordering::Relaxed);
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eprintln!("User {} connected!", my_id);
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// Split the socket into a sender and receive of messages.
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let (mut user_ws_tx, mut user_ws_rx) = ws.split();
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// Use an unbounded channel to handle buffering and flushing of messages
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// to the websocket...
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let (tx, rx) = mpsc::unbounded_channel();
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let mut rx = UnboundedReceiverStream::new(rx);
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2024-04-27 05:24:45 -04:00
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let _ = user_ws_tx
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.send(Message::text(format!(
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"Server: Welcome User {}",
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my_id
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)))
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.await;
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2024-04-27 02:34:28 -04:00
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tokio::task::spawn(async move {
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while let Some(message) = rx.next().await {
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user_ws_tx
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.send(message)
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.unwrap_or_else(|e| {
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eprintln!("websocket send error: {}", e);
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})
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.await;
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}
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});
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2024-04-27 02:34:28 -04:00
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// Save the sender in our list of connected users.
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users.write().await.insert(my_id, tx);
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// Return a `Future` that is basically a state machine managing
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// this specific user's connection.
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// Every time the user sends a message, broadcast it to
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// all other users...
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while let Some(result) = user_ws_rx.next().await {
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let msg = match result {
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Ok(msg) => msg,
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Err(e) => {
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eprintln!("websocket error(uid={}): {}", my_id, e);
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break;
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}
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};
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user_message(my_id, msg, &users).await;
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}
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// user_ws_rx stream will keep processing as long as the user stays
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// connected. Once they disconnect, then...
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user_disconnected(my_id, &users).await;
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}
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async fn user_message(my_id: usize, msg: Message, users: &Users) {
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// Skip any non-Text messages...
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let msg = if let Ok(s) = msg.to_str() {
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s
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} else {
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return;
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};
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let new_msg = format!("User {}: {}", my_id, msg);
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// New message from this user, send it to everyone else (except same uid)...
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for (&uid, tx) in users.read().await.iter() {
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if my_id != uid {
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if let Err(_disconnected) = tx.send(Message::text(new_msg.clone())) {
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// The tx is disconnected, our `user_disconnected` code
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// should be happening in another task, nothing more to
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// do here.
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}
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}
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}
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}
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2024-04-27 02:34:28 -04:00
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async fn user_disconnected(my_id: usize, users: &Users) {
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eprintln!("User {} left.", my_id);
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// Stream closed up, so remove from the user list
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users.write().await.remove(&my_id);
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}
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static INDEX_HTML: &str = r#"<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Cards For Humanity Test Client</title>
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</head>
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<body>
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<h1>Cards</h1>
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<div id="status">
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<p><em>Connecting...</em></p>
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</div>
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Chat:
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<form id="muhForm" onsubmit="onSubmit();return false">
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<textarea id="history" readonly="true" wrap="soft" style="width: 80%; height: 10rem;"></textarea>
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<br />
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<input type="text" id="text" autocomplete="off" style="width: 80%;" />
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<br />
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<button type="submit" id="send">Send</button>
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</form>
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<script type="text/javascript">
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const status = document.getElementById('status');
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const history = document.getElementById('history');
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history.value = "";
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const uri = 'ws://' + location.host + '/chat';
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const ws = new WebSocket(uri);
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function message(data) {
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history.value = history.value + data + '\n';
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}
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ws.onopen = function() {
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status.innerHTML = '<p><em>Connected!</em></p>';
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};
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ws.onmessage = function(msg) {
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message(msg.data);
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};
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ws.onclose = function() {
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status.getElementsByTagName('em')[0].innerText = 'Disconnected!';
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};
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function onSubmit() {
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const msg = text.value;
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ws.send(msg);
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text.value = '';
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message('You: ' + msg);
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}
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</script>
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</body>
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</html>
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"#;
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